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Blog Post:
Why Bioshock Infinite Stands Out
by
Dan Ryckert
on April 12, 2013 at 11:43 AM
NOTE: This feature is spoiler-free In case our review score of 10 didn’t make it obvious, we’re big fans of Bioshock Infinite here at Game Informer. Its brilliant story, complex ending, and fascinating world drew all of us in, and the game seems destined to be remembered as one of the high...
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Blog Post:
The Writers' Room: Revealing The Art And Science Of Game Writing
by
Andrew Reiner
on April 09, 2013 at 01:52 PM
Whether we're following Mario as he leaps through pipes to rescue an abducted princess or sculpting the saga of Commander Shepard in the midst of a universe-spanning war, most video games have stories to tell. Even Ms. Pac-Man – a game about a hockey puck that eats pellets – provides...
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Blog Post:
How BioShock Infinite’s Elizabeth Makes Her Mark
by
Kimberley Wallace
on April 08, 2013 at 05:00 PM
When I heard Booker DeWitt would always have the lovely and energetic Elizabeth at his side during BioShock Infinite , I was worried. Not because I didn't find Elizabeth magnetic (I did), but whenever you are tasked with escorting a character through danger, that companion can become a burden. Often...
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Blog Post:
Test Chamber – BioShock Infinite
by
Joe Juba
on March 25, 2013 at 08:01 AM
Most of the gaming world is in blackout mode, avoiding info about BioShock Infinite until it releases tomorrow. If you just want a small taste of what to expect, then this episode of Test Chamber is for you. GI Editors Joe Juba and Andrew Reiner play through a slice from the early hours of the game,...
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Blog Post:
Moments: Meeting Andrew Ryan
by
Joe Juba
on March 21, 2013 at 06:53 PM
BioShock Infinite comes out in a matter of days, which means that now is the perfect time reminisce about one of the encounters that established the original BioShock as a legendary game. Warning, spoilers follow (for the original…not Infinite). From your arrival in Rapture, Andrew Ryan is central...
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Blog Post:
Game Music Spotlight: BioShock Infinite Composer Gary Schyman
by
Matt Helgeson
on March 19, 2013 at 02:24 PM
Gary Schyman is an accomplished composer both in and outside of the game industry. Recently, we got a chance to speak with Schyman on his musical education and background as well as his upcoming collaboration with Irrational Games on the BioShock Infinite soundtrack. Did you take to music early? When...
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Blog Post:
Reflecting On BioShock Infinite's e-Book Prequel, Mind In Revolt
by
Bryan Vore
on February 19, 2013 at 06:54 PM
Irrational Games' offers an e-book tease in advance of BioShock Infinite's March 26 release. We gave it a read and return with a full report. BioShock Infinite: Mind in Revolt (by Joe Fielder with Ken Levine) being classified as an e-book is a little shady. A more apt qualification would be e...
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Blog Post:
The Writers' Room Editor Discussion
by
Andrew Reiner
on February 05, 2013 at 02:00 PM
In Game Informer's March issue, we talked to famed video game scribes Amy Hennig (Uncharted), Corey May (Assassin's Creed), Mikey Neumann (Aliens: Colonial Marines), Gary Whitta (The Walking Dead), and Ken Levine (BioShock Infinite) about the art and science of video game writing. You can read...
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Blog Post:
Social Commentary In Bioshock
by
Mike Mahardy
on December 06, 2012 at 07:00 PM
As video games evolve, so too do the ways stories can be told. Developers have used their games as a means to express their own opinion, as well as commentary on a wider scale, lending more meaning to their narratives. Bioshock Infinite’s cover was recently revealed, further exciting the gaming...
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Blog Post:
Follow BioShock Infinite's Development Timeline
by
Jeff Cork
on October 22, 2012 at 02:15 PM
Update : The game's mysterious countdown has hit zero, rewarding BioShock Infinite fans with a new Beast of America trailer. To put it in context, take a look at the game's development through various announcements, developer diaries, and more. The trailer was built entirely out of in-game footage...
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Blog Post:
Reimagining History: Irrational Games
by
Annette Gonzalez
on August 05, 2011 at 05:00 PM
In issue 221 of Game Informer we took a look at the research practices and inspirations of development studios during the creation of era-specific games. Here's the extended interview with Irrational Games' Ken Levine and Nate Wells on developing a 20th century city in the sky. Game Informer...
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