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  • Blog Post: Versus Mode – Debating BioShock Infinite

    Versus Mode is a special feature that we're doing today, and it focuses on two editors debating the merits of a particular game or series. This entry features digital editor Bryan Vore debating the merits of BioShock Infinite with senior editor Jeff Cork. Bryan: BioShock Infinite was in contention... More
  • Blog Post: Opinion: Important Female Characters Weren’t Marketed Well This Year

    Originally, I intended to write a feature on the defining female characters of 2013. Unfortunately, when I started compiling my list, I realized this wasn’t a great year for female characters. I could barely come up with five that I felt confident about, but two stood out the most: BioShock Infinite’s... More
  • Blog Post: Quantum Mechanics And The Joy Of Ambiguity: A Conversation With Ken Levine

    Note: There are heavy spoilers for BioShock Infinite's core game contained in this interview. "Once you start getting into quantum mechanics, the notion of the individual becomes very complicated," Irrational Games' Ken Levine tells me at the outset of our conversation. While BioShock... More
  • Blog Post: Developer Salute – Irrational Games

    Do you have that developer who is your sure bet? Mine’s Irrational Games. The visionary studio never lets me down and continues to break the mold with each release. Not only does Irrational continually outdo itself and other developers, but its innovation is most admirable. Whenever I step into... More
  • Blog Post: Opinion – Ambiguous Endings Shouldn’t Be Feared

    Video game storytelling has grown tremendously. In less than 40 years, we've gone from two ping-pong paddles and a ball to full-blown narratives, multidimensional characters, and complex themes. I love watching people dissect modern games and come away with different interpretations, and that developers... More
  • Blog Post: Why Bioshock Infinite Stands Out

    NOTE: This feature is spoiler-free In case our review score of 10 didn’t make it obvious, we’re big fans of Bioshock Infinite here at Game Informer. Its brilliant story, complex ending, and fascinating world drew all of us in, and the game seems destined to be remembered as one of the high... More
  • Blog Post: The Writers' Room: Revealing The Art And Science Of Game Writing

    Whether we're following Mario as he leaps through pipes to rescue an abducted princess or sculpting the saga of Commander Shepard in the midst of a universe-spanning war, most video games have stories to tell. Even Ms. Pac-Man – a game about a hockey puck that eats pellets – provides... More
  • Blog Post: How BioShock Infinite’s Elizabeth Makes Her Mark

    When I heard Booker DeWitt would always have the lovely and energetic Elizabeth at his side during BioShock Infinite , I was worried. Not because I didn't find Elizabeth magnetic (I did), but whenever you are tasked with escorting a character through danger, that companion can become a burden. Often... More
  • Blog Post: Test Chamber – BioShock Infinite

    Most of the gaming world is in blackout mode, avoiding info about BioShock Infinite until it releases tomorrow. If you just want a small taste of what to expect, then this episode of Test Chamber is for you. GI Editors Joe Juba and Andrew Reiner play through a slice from the early hours of the game,... More
  • Blog Post: Moments: Meeting Andrew Ryan

    BioShock Infinite comes out in a matter of days, which means that now is the perfect time reminisce about one of the encounters that established the original BioShock as a legendary game. Warning, spoilers follow (for the original…not Infinite). From your arrival in Rapture, Andrew Ryan is central... More
  • Blog Post: Game Music Spotlight: BioShock Infinite Composer Gary Schyman

    Gary Schyman is an accomplished composer both in and outside of the game industry. Recently, we got a chance to speak with Schyman on his musical education and background as well as his upcoming collaboration with Irrational Games on the BioShock Infinite soundtrack. Did you take to music early? When... More
  • Blog Post: Reflecting On BioShock Infinite's e-Book Prequel, Mind In Revolt

    Irrational Games' offers an e-book tease in advance of BioShock Infinite's March 26 release. We gave it a read and return with a full report. BioShock Infinite: Mind in Revolt (by Joe Fielder with Ken Levine) being classified as an e-book is a little shady. A more apt qualification would be e... More
  • Blog Post: The Writers' Room Editor Discussion

    In Game Informer's March issue, we talked to famed video game scribes Amy Hennig (Uncharted), Corey May (Assassin's Creed), Mikey Neumann (Aliens: Colonial Marines), Gary Whitta (The Walking Dead), and Ken Levine (BioShock Infinite) about the art and science of video game writing. You can read... More
  • Blog Post: Social Commentary In Bioshock

    As video games evolve, so too do the ways stories can be told. Developers have used their games as a means to express their own opinion, as well as commentary on a wider scale, lending more meaning to their narratives. Bioshock Infinite’s cover was recently revealed, further exciting the gaming... More
  • Blog Post: Follow BioShock Infinite's Development Timeline

    Update : The game's mysterious countdown has hit zero, rewarding BioShock Infinite fans with a new Beast of America trailer. To put it in context, take a look at the game's development through various announcements, developer diaries, and more. The trailer was built entirely out of in-game footage... More
  • Blog Post: Reimagining History: Irrational Games

    In issue 221 of Game Informer we took a look at the research practices and inspirations of development studios during the creation of era-specific games. Here's the extended interview with Irrational Games' Ken Levine and Nate Wells on developing a 20th century city in the sky. Game Informer... More
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