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Seven Ideas For Nintendo On Mobile
on March 17, 2015 at 12:08 PM
In light of Nintendo's announcement of a deal with DeNA for development of new Nintendo games on mobile platforms , we've went back to an earlier story on ways that the company's franchises could make the jump to mobile. [Original story published on January 24, 2014 at 04:36 PM] If you’ve...
Opinion – Tapping Isn't The Same As Playing
on December 10, 2013 at 04:36 PM
In recent years, mobile and tablet gaming has obviously exploded in popularity. With developers finding smart ways to utilize touchscreens, the quality of these titles has steadily risen in conjunction with the vast quantity of them. I’ve greatly enjoyed many iPhone games, including Hero Academy...
Don't Be Such A Zombie, Play These Undead-Themed Mobile Games Instead!
on October 31, 2013 at 05:21 PM
If you’re not out collecting candy tonight, than you're probably waiting for some trick-or-treaters to knock on your door. But there’s no need to sit there all night like a zombie, texting your friends about how bored you are, or how you’ve just seen a tiny Iron Man for the umpteenth...
Where Were The Gamepads At Apple's Press Conference?
on September 10, 2013 at 05:23 PM
Back in June, while we were at E3, Apple revealed that iOS 7 supports gamepads. This made Android and Windows 8 phone and tablet gaming a bit more appealing. Today we learned that iOS 7 will be here next week , but there was no mention of the gamepad support we've been waiting for. Not only did Apple...
Test Chamber – Heads Up!
on July 03, 2013 at 07:30 PM
If you've glanced at the iOS App Store lately, then you've probably noticed a new game called Heads Up! dominating the charts. Do you know that game where somebody holds a word on a piece of paper to their forehead and has to guess what it says based on the clues from their friends? Imagine your...
Limbo iOS Impressions – The Same Beautiful Experience, With Inferior Controls
on July 03, 2013 at 11:50 AM
I consider myself a bit of a Limbo expert. I played the game multiple times when it released on Xbox 360, even getting the “fewer than five deaths” Achievement. When the game released on PlayStation 3, I played through it again (getting the fewer than five deaths Trophy this time), and yet...
Watch Peter Molyneux Review iPhone Fart Apps
on June 19, 2013 at 11:00 AM
Peter Molyneux has had a long and storied career. As the creator of Populous, Black & White, Fable, and the recent iPhone experiment Curiosity, he's been no stranger to ambitious concepts throughout his 30-year history in the industry. I had a chance to sit down with Peter at E3 this year, and...
Top Ten Mobile Sports Games Worth Checking Out
on May 31, 2013 at 03:32 PM
With the consolidation of professional league licenses and the rising cost of game development, each year it seems like console gamers have fewer options when it comes to sports games. While this high-profile market is stagnating, the mobile and tablet spaces are bursting with new concepts. The wealth...
Risky Business: Surviving The Mobile Middle Ground
on May 29, 2013 at 12:03 PM
Mobile gaming is an undeniable and growing force in our industry, with wildly popular titles like Angry Birds, Cut the Rope, and Temple Run turning small teams into massive success stories overnight. With the largest potential customer base and profit margins in gaming history, it’s easy to see...
Final Fantasy All The Bravest Is A Travesty
on January 17, 2013 at 05:45 PM
It’s rare that I have such a visceral and immediate reaction to a game as I have to Final Fantasy: ATB, which just released for play on iPhone and iPad. It's rarer still that reaction is so vehemently negative. However, as a longtime Final Fantasy enthusiast, the latest attempt by the franchise...
Giving NRA: Practice Range A Shot
on January 16, 2013 at 02:57 PM
Much ado has been made over the recently released mobile game NRA: Practice Range. Some view it as hypocritical for the organization after it partially blamed video game violence for the recent shootings at Sandy Hook elementary school. Others defend it as an educational tool that promotes responsible...
Moments: Scoring 10000000
on December 24, 2012 at 05:30 PM
As is common with mobile games, I came across 10000000 via good word of mouth. At first, I didn’t see what the big deal was, but before long I was hooked and vowed not to stop until I had shattered the titular score. For those unfamiliar with 10000000, you play match-three with sliding tiles while...
Chair Delivers Another Hefty iOS Experience With Infinity Blade II
on December 05, 2011 at 05:30 PM
With the first Infinity Blade, Epic and Chair brought iOS owners a much meatier experience than what they were used to on their mobile devices. Combat may have featured a Punch-Out-esque system that relied heavily on dodging/blocking and counterattacking, but the production value and robust selection...
Thoughts On The Portable Landscape
on July 21, 2011 at 11:50 AM
In my history as a gamer, I’ve always felt the need to buy almost every console and portable on day one. Sometimes this works out -- I had a blast playing SSX and Timesplitters when I bought my PS2, Call of Duty 2 with Xbox 360, or Twilight Princess with Wii. There’s usually at least a game...
on February 03, 2011 at 04:00 PM
Sony’s NGP (Next-Generation Portable) was recently announced in Tokyo with great fanfare at the PlayStation Meeting. Once unveiled, the folks at Sony broke down some of the system’s features including front and rear touch screens, two cameras for the possibility of augmented reality, dual...
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