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  • Blog Post: Watch Peter Molyneux Review iPhone Fart Apps

    Peter Molyneux has had a long and storied career. As the creator of Populous, Black & White, Fable, and the recent iPhone experiment Curiosity, he's been no stranger to ambitious concepts throughout his 30-year history in the industry. I had a chance to sit down with Peter at E3 this year, and... More
  • Blog Post: Ten Mobile Sports Games Worth Checking Out

    With the consolidation of professional league licenses and the rising cost of game development, each year it seems like console gamers have fewer options when it comes to sports games. While this high-profile market is stagnating, the mobile and tablet spaces are bursting with new concepts. The wealth... More
  • Blog Post: Risky Business: Surviving The Mobile Middle Ground

    Mobile gaming is an undeniable and growing force in our industry, with wildly popular titles like Angry Birds, Cut the Rope, and Temple Run turning small teams into massive success stories overnight. With the largest potential customer base and profit margins in gaming history, it’s easy to see... More
  • Blog Post: Final Fantasy All The Bravest Is A Travesty

    It’s rare that I have such a visceral and immediate reaction to a game as I have to Final Fantasy: ATB, which just released for play on iPhone and iPad. It's rarer still that reaction is so vehemently negative. However, as a longtime Final Fantasy enthusiast, the latest attempt by the franchise... More
  • Blog Post: Giving NRA: Practice Range A Shot

    Much ado has been made over the recently released mobile game NRA: Practice Range. Some view it as hypocritical for the organization after it partially blamed video game violence for the recent shootings at Sandy Hook elementary school. Others defend it as an educational tool that promotes responsible... More
  • Blog Post: Moments: Scoring 10000000

    As is common with mobile games, I came across 10000000 via good word of mouth. At first, I didn’t see what the big deal was, but before long I was hooked and vowed not to stop until I had shattered the titular score. For those unfamiliar with 10000000, you play match-three with sliding tiles while... More
  • Blog Post: Chair Delivers Another Hefty iOS Experience With Infinity Blade II

    With the first Infinity Blade, Epic and Chair brought iOS owners a much meatier experience than what they were used to on their mobile devices. Combat may have featured a Punch-Out-esque system that relied heavily on dodging/blocking and counterattacking, but the production value and robust selection... More
  • Blog Post: Thoughts On The Portable Landscape

    In my history as a gamer, I’ve always felt the need to buy almost every console and portable on day one. Sometimes this works out -- I had a blast playing SSX and Timesplitters when I bought my PS2, Call of Duty 2 with Xbox 360, or Twilight Princess with Wii. There’s usually at least a game... More
  • Blog Post: NGP Wishlist

    Sony’s NGP (Next-Generation Portable) was recently announced in Tokyo with great fanfare at the PlayStation Meeting. Once unveiled, the folks at Sony broke down some of the system’s features including front and rear touch screens, two cameras for the possibility of augmented reality, dual... More
  • Blog Post: Your Pet Zombie: A Case Study In iPhone Startups

    In a fit of frustration we’ve all ridiculed even the most critically acclaimed titles, often interjecting with our own thoughts on how to tweak a rough patch or streamline clunky gameplay. Some of us have even gone as far to claim we could make a much better game—despite having little to... More
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