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  • Blog Post: Dead Space 2's Writer On The Original Story And Private Eye Santa

    Writers like to tell stories so we sat down with Dead Space 2's writer Jeremy Bernstein to talk about the original plot for Dead Space 2, the development of the offbeat Pretty in Pink game, and his new Santa Clause Private Eye comic. How did you get the gig writing for Dead Space 2 ? That was total... More
  • Blog Post: Tim Dadabo On Voicing 343 Guilty Spark In Halo

    With the release of Halo: The Master Chief Collection , we've all got Master Chief's Bungie adventures on our minds and on our TVs. I had a chance to chat with Tim Dadabo, who played 343 Guilty Spark in the Halo games, and I asked him about what it was like to work on Halo before it was the franchise... More
  • Blog Post: Smosh’s Ian And Anthony On Their Food Battle Video Game And YouTube Notoriety

    Smosh, founded by Ian Hecox and Anthony Padilla, is one of the most popular YouTube channels, period. Ian and Anthony define comedy entertainment for a young generation, and the two have decided to make a larger, much more involved video game than their previous release, Super Head Esploder X. Food Battle... More
  • Blog Post: Brian Reynolds And Tim Train Revive Big Huge Games, Announce First Title

    Big Huge Games is a name that anyone familiar with the fall of 38 Studios knows well. But before building Kingdoms of Amalur: Reckoning, Big Huge Games was known for strategy. Brian Reynolds and Tim Train, founders of both the new and old Big Huge Games developed Rise of Nations. Reynolds tells us that... More
  • Blog Post: Peter Molyneux Thinks More Developers Should Go Free-To-Play

    Peter Molyneux created a number of well-known gaming franchises, such as Populous, Dungeon Keeper, and Fable, before leaving the big studios behind and starting his own indie developer, 22 Cans. Earlier this month, the studio launched Godus on iOS, which is currently working its way through early access... More
  • Blog Post: DungeonScape Delivers Digital D&D

    The new 5th edition of Dungeons & Dragons has just released, and already many are excited about the long-in-production role-playing game, which nudges the design in a few new directions while embracing many of the tenets of past editions. Even as the traditional structure of play remains central... More
  • Blog Post: Game Changer: What Society Can Learn From The Economics Of Video Games

    Video games are often used as a learning tool, but most educational games focus on word memorization or the magic of math. However, many game theorists and economists are beginning to realize that video games have something more significant to teach us about the function of our societies, governments... More
  • Blog Post: The Man Behind Assassin's Creed Unity's Arno Dorian On Comedy And Motion-Capture Make-Outs

    Dan Jeannotte has a history of doing radio voice-over work, improvisational comedy, and even some small parts for other Ubisoft video games. But taking on the role of Arno Victor Dorian for Assassin's Creed Unity, of whom he provides the motion-capture and voice performance, is a big step up for... More
  • Blog Post: Behind The Wizardry: Our Interview With Stern Pinball

    Last week, I posted a story about Stern Pinball and the company’s thoughts on digital pinball. It was pulled from a much larger conversation I had with Stern’s director of marketing, Jody Dankberg. Today I’ve got the rest of that interview, where we take a deeper dive on pinball as... More
  • Blog Post: Summing Up An Industry – Discussing Video Games: The Movie

    There are already a few documentaries about video games, but professional documentarian Jeremy Snead has never seen one that he felt truly encapsulated the art form. He sent off to change that. Over the course of 2.5 years, Snead utilized his own personal connections and resources to film thousands of... More
  • Blog Post: Interview: Hector "OpticH3CZ" Rodriguez Of OpTic Gaming

    [photo by Brett Kramer, all rights reserved] As owner of OpTic Gaming, Hector “OpticH3CZ” Rodriguez is an eSports jack-of-all-trades, guiding his team’s efforts both as game casters and high-stakes Call of Duty tournament players. We recently spoke with him about his work and overall... More
  • Blog Post: Splatoon Interview – It Couldn't Be Mario, It Had To Be Squids

    At E3 this year, we had the opportunity to speak with some of the creative minds behind Nintendo’s new third-person shooter, Splatoon. Producer Hisashi Nogami’s history with Nintendo involves working on Yoshi’s Island on Super Nintendo, as well as games like Animal Crossing. Co-director... More
  • Blog Post: Hyrule Warriors Interview – Breaking Down The Dynasty Warriors And Zelda Overlap

    At E3 2014 this year, I had the chance to chat with the creative force behind the upcoming Hyrule Warriors. I spoke with general producer Hisashi Koinuma and development producer Yosuke Hayashi from Tecmo Koei, and supervisor and producer on the Zelda series in general, Eiji Aonuma of Nintendo. We discussed... More
  • Blog Post: Pokémon's Music Master: The Man Behind The Catchiest Songs

    Coinciding with the release of the soundtrack for Pokémon Black and White 2 on iTunes , we recently had the opportunity to speak with Pokémon series composer and director Junichi Masuda about his history with the franchise. We've spoken with him in the past when he answered our burning... More
  • Blog Post: Taken To Horror School With Kraven Manor

    Kraven Manor is a first-person survival horror game where players can be architects of the haunted Manor they explore. Built by a man named Lord Kraven, the manor has a sordid history that players uncover as they build the mansion and piece together the events that happened between the walls over the... More
  • Blog Post: Exclusive Fortnite Hands-On Gameplay Impressions

    We've posted a video with the developers at Epic explaining their new game Fortnite , but we wanted to share our own hands-on impressions as well. Game Informer's editor-in-chief Andy McNamara, Dan Ryckert, and Jeff Marchiafava have played a lot of the game and were eager to talk about it. From... More
  • Blog Post: What Is Fortnite?

    The world learned that Epic was working on a game called Fortnite in 2011, but since then we've only heard rumblings and brief statements on the game's existence. With our May cover story and month of exclusive content rolling out in our hub , we're hoping to answer every question you might... More
  • Blog Post: Afterwords: Thief Devs Shed Light On Long Loads, Dishonored Similarities

    Thief is a fairly traditional stealth game that pays homage to its original series class roots. While some people felt that it might not have been innovative enough, we had a lot of fun sneaking through its shadows. We spoke to senior producer Stéphane Roy about the game’s much debated development... More
  • Blog Post: Vlambeer Discusses Nazi Concerns, Luftrausers' Historical Inspiration

    Vlambeer’s Luftrausers places players in the cockpit of an experimental warplane, letting them gun down enemies to become an ace pilot. The satisfying controls, customizable aircraft, and unique war footage aesthetic combine into an enticing package ( read my review here ). Luftrausers’ draws... More
  • Blog Post: An Interview With The Mind Behind Twitch Plays Pokémon

    In February , a stream appeared on Twitch where viewers and commenters had total control of a playthrough of Pokémon Red. By typing words like up, down, left, right, a, b, and start in the chat room, commenters submitted more than 122,000,000 commands to finally beat the game over the course of... More
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