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Activision Releases 6-Second Vine Sneak Preview Of Call Of Duty: Ghosts
May 19 2013 04:03 PM
Guilty Gear Xrd -SIGN- Breaks The Franchise's Four-Year Absence
May 19 2013 03:40 PM
Denis Dyack Denies Allegations, Admits He 'Made A Lot Of Mistakes'
May 19 2013 03:19 PM
Iwata Teases Smash Bros., 3D Mario game, And Mario Kart For Upcoming Nintendo Direct
May 19 2013 02:22 PM
Ouya's E3 Presence Is In A Parking Lot And Open To The Public
May 19 2013 12:20 PM
Among The Sleep Kickstarter Ends Nearly $50,000 Past Its Goal
May 19 2013 10:37 AM
Deathstroke Playable In Batman: Arkham Origins
May 19 2013 10:24 AM
Capcom Has Been Working With Disney Since 2010 On DuckTales Remastered
May 18 2013 05:16 PM
Assassin's Creed Movie Releasing In 2015
May 18 2013 02:08 PM
Zelda Oracle Of Ages And Seasons Coming Soon, On Sale
May 18 2013 12:43 PM
tags
Blog Post:
Exploring Humanity In Doki-Doki Universe
by
Jeff Marchiafava
on May 07, 2013 at 01:30 PM
Founded by ToeJam & Earl creator Greg Johnson, HumaNature Studios aims to create games that appeal to a broad audience, and give players fun and creative ways to interact with one another. The studio's first game, tentatively titled Doki-Doki Universe, also offers up insight into your own personality...
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Blog Post:
Race Against The Doomsday Clock In Counterspy
by
Jeff Marchiafava
on May 07, 2013 at 01:15 PM
SCE Foster City Studio has a history of collaborating with Sony's first-party developers on triple-A franchises like Uncharted, Infamous, and Resistance. Now the studio is expanding into the downloadable space, teaming up with indie developers to help bring unique and innovative projects to Sony's...
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Blog Post:
The Vibrant World Of Hohokum
by
Jeff Marchiafava
on May 07, 2013 at 01:00 PM
Santa Monica Studio is no stranger to working with talented indie developers, having helped bring games like Sound Shapes, The Unfinished Swan, and Journey to Sony's platforms. Its latest collaboration is Hohokum, a colorful and creative 2D sandbox game from developer Honeyslug and artist/designer...
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Blog Post:
Editorial: Downloadable Games Deserve Justice
by
Joe Juba
on May 01, 2013 at 11:12 AM
With the impending announcement of next-generation hardware, the major console manufacturers have undoubtedly spent a lot of time analyzing their approach to the current systems, taking stock of what worked and what needs to improve. Flashy new features are inevitable, but companies also need to focus...
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Blog Post:
Let Us Buy Your Games!
by
Matt Miller
on April 26, 2013 at 03:38 PM
Mobile games are growing more sophisticated and engaging, but many developers need to alter their monetization approach if they want to appeal to dedicated gamers. A few months back, my wife and I spent a weekend shopping for a new car. We’d already narrowed our selection down to a few choices...
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Blog Post:
Assassin’s Creed III: The Redemption DLC Impressions
by
Matt Miller
on April 26, 2013 at 12:51 PM
Despite mixed feelings I’ve had about parts one and two of The Tyranny of King Washington, I was looking forward to seeing how the story wraps up. This week, Ubisoft released the final piece of the puzzle, making this an ideal time to hop in and play the whole experience in one pass. Is this third...
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Blog Post:
Test Chamber – BattleBlock Theater
by
Matt Miller
on April 11, 2013 at 12:35 PM
We leap and slide our way through the cooperative platformer to offer a glimpse of what to expect in the new game from The Behemoth. Fans of games like Super Mario, Rayman, and Super Meat Boy should not miss out on the recently released BattleBlock Theater. I found the game to be one of the best platformers...
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Blog Post:
Ten Downloadable Games To Watch In 2013
by
Matt Miller
on April 09, 2013 at 06:25 PM
We recently updated our list of 2013 retail game releases , but that article leaves a big chunk of games out of the mix. Downloadable console and mobile games are notorious for release dates that come out of nowhere. Nonetheless, we've gathered together several games we feel confident should arrive...
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Blog Post:
The Kickstarter Compendium
by
Matt Miller
on April 09, 2013 at 06:00 PM
Our regularly revised feature keeps you up to date on the Kickstarter games worth watching, and helps you track projects both before and after they’re funded. Welcome to the Kickstarter Compendium, a gathering of games and game-related projects that we’ve come across that deserve your attention...
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Blog Post:
The Good And Bad Of The Mass Effect 3 Citadel DLC
by
Joe Juba
on March 29, 2013 at 05:30 PM
The Mass Effect 3 DLC has both hit and missed , but regardless of quality, the team at BioWare has been supporting Mass Effect 3 with a steady stream of additional content. Citadel, which released earlier this month, is the final piece of story-based DLC for the game. That also means that it's the...
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Blog Post:
Assassin’s Creed III: The Betrayal DLC Impressions
by
Matt Miller
on March 25, 2013 at 06:47 PM
The second part of the single-player DLC is out, but a mixed bag of cool powers, poor missions, and stilted story don’t come together well. Ubisoft is rolling out an interesting approach to single-player DLC for Assassin’s Creed III. The three-part Tyranny of King Washington presents an alternate...
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Blog Post:
Assassin’s Creed III: The Infamy DLC Impressions
by
Matt Miller
on February 21, 2013 at 06:30 PM
Leading up to its launch, I’ve been keen to learn how Ubisoft planned to integrate the alternate history storyline of its new DLC into the main game. The answer turns out to be more surprising and entertaining than I might have thought. The Tyranny of King Washington has its own menu entry when...
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Blog Post:
Stepping Into Vergil’s Shoes With Devil May Cry’s Upcoming DLC
by
Tim Turi
on February 14, 2013 at 02:33 AM
Luigi had to wait years before starring in his own games without his brother. DMC’s Vergil only had to wait a matter of weeks following the game’s release before stepping out from Dante’s shadow. I’ve played the first two chapters of Capcom’s new DLC offering, Vergil’s...
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Blog Post:
The Skulls Of The Shogun Strategy Guide
by
Matthew Kato
on January 30, 2013 at 03:57 PM
Every general needs an advisor to help them to victory every now and again, so heed this advice if you want to become the shogun of the Undead in Skulls of the Shogun. The XBLA-exclusive game is a turn-based isometric strategy title without the grid. Skulls' free-ranging movement system not only...
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Blog Post:
Test Chamber – Skulls Of The Shogun
by
Matthew Kato
on January 30, 2013 at 11:55 AM
The strategy genre isn't super well served in the XBLA downloadable games space, but that's going to change with Skulls of the Shogun. Take a look at the turn-based strategy title in action and pick up some useful tips in this episode of Test Chamber. The level below is taken from the middle...
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Blog Post:
Ten Downloadable Games You May Have Missed In 2012
by
Matt Miller
on January 29, 2013 at 07:05 PM
Last year saw a host of high-profile downloadable titles, but some amazing games may have slipped past your notice. If we’ve been doing our job, hopefully you already know about many of the best downloadable games that came out last year, including The Walking Dead , Journey , and Mark of the Ninja...
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Blog Post:
Test Chamber – The Cave
by
Matt Miller
on January 22, 2013 at 09:01 PM
We dive into Double Fine’s sprawling cavern and offer a glimpse of the opening puzzles of the game. Ron Gilbert and Tim Schafer once worked together on creating adventure games over at Lucas Arts. That makes The Cave something special; the first project from Gilbert since he joined Schafer’s...
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Blog Post:
Final Fantasy All The Bravest Is A Travesty
by
Matt Miller
on January 17, 2013 at 05:45 PM
It’s rare that I have such a visceral and immediate reaction to a game as I have to Final Fantasy: ATB, which just released for play on iPhone and iPad. It's rarer still that reaction is so vehemently negative. However, as a longtime Final Fantasy enthusiast, the latest attempt by the franchise...
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Blog Post:
Giving NRA: Practice Range A Shot
by
Jeff Marchiafava
on January 16, 2013 at 02:57 PM
Much ado has been made over the recently released mobile game NRA: Practice Range. Some view it as hypocritical for the organization after it partially blamed video game violence for the recent shootings at Sandy Hook elementary school. Others defend it as an educational tool that promotes responsible...
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Blog Post:
The Steam Greenlight List
by
Tim Turi
on January 15, 2013 at 08:04 PM
Valve’s Steam Greenlight is a community-focused publishing system that allows users to decide what independent games should be made digitally available. This list chronicles all the titles that have been made available via Valve’s new publishing method and will be updated as more are added...
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