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  • Blog Post: Test Chamber – Getting Bloody In The Doom Multiplayer Beta

    The Doom multiplayer beta wraps up today, so we're celebrating by getting as much blood as possible on the suit of our space marine. Join Andrew Reiner, Ben Reeves, and myself on the sticks as we listen to heavy metal and blast away red team in the two modes: Team Deathmatch and Warpath! For more... More
  • Blog Post: Hands On With Doom's SnapMap

    Id Software has released the source code for most of its games dating back to the original Doom, granting PC players the means to create their own maps, modes, and mods. Even with no defined set of rules as to how content could be created and shared, Doom's modding community erupted in popularity... More
  • Blog Post: Infinite Doom: Why SnapMap Is id’s Secret Weapon

    Doom has always had a vibrant mod community, giving gamers the ability to create their own maps an more. That legacy is moving forward into the next Doom thanks to SnapMap. In our video interview with Doom's game director, Marty Stratton, we talk about how the new SnapMap creation feature will give... More
  • Blog Post: Long Live The Arena: A Look At Doom’s Old-School Multiplayer

    As any long-time fan of the Doom series knows, over the top, gory multiplayer is core to the series' legacy. But how will the upcoming game compare to both classic Doom, and current shooter juggernauts like Halo or Call of Duty? Kicking off our last week of exclusive Doom coverage , Andrew Reiner... More
  • Blog Post: Answering Community Questions On Doom

    With the end of our month of Doom coverage right around the corner, we're once again bringing community questions to the developers. On this special edition of The Game Informer Show , Andrew Reiner and Matthew Bertz brought your biggest Doom inquiries to Marty Stratton the game's director. You... More
  • Blog Post: The Explosive, Modified Arsenal of Doom

    Doom is an iconic first-person shooter for a litany of reasons, but one of the most memorable ways it always stuck out in my mind was the fantastic array of weaponry. From the satisfying thud of the double-barrel shotgun to the room-clearing force of the BFG 9000, few shooters created in the 22 years... More
  • Blog Post: See How id's New Doom Breaks The Modern Shooter Mold

    Over the last decade we've seen a wealth of new mechanics filter into the shooter genre. Many triple-A titles have implemented cover-based combat, aiming down sights, automatic health recovery, and much more. With id Software's Doom making a highly anticipated comeback this year, how will it... More
  • Blog Post: Doom: A New Vision Of Hell

    If you walk through a video game development studio, you'll likely run into a wall dedicated to concept art. Id Software has such a wall, but it looks out of place, almost like it was stolen from a heavy metal music label. Much of the wall's pieces, like the image above, looks like album covers... More
  • Blog Post: A Legend Reborn: Hands-On With Doom's Single Player

    When we arrived at the Richardson, Texas headquarters of id Software last December, I thought we accidentally walked into the wrong office. Id’s familiar logo is painted on the wall, but the lobby doesn’t reflect the history or vibe the studio is known for. Intense white lights shine down... More
  • Blog Post: The Gruesome Level Design Of Doom

    Boasting a wide array of skulls, gore, and power chords, the Doom series has become synonymous with heavy metal, but how does this art style play into the upcoming shooter? Game Director Marty Stratton and Creative Director Hugo Martin reveal the three distinct zones in Doom as well as some key features... More
  • Blog Post: Doom: 10 Badass Moments From Our Hands-On Session

    When you play Doom, you have to discard a decade’s worth of first-person shooter conditioning. If your weapon is low on ammo, don’t even think about tapping a button to reload it, you can’t – the only way to replenish ammo is by picking it up. The tendency to duck behind cover... More
  • Blog Post: Playing The New Doom Splattered Our Brains

    Going in to our gameplay session with Doom at Id Software I had one burning question. How would this series feel after a decade of shooter genre evolution? When Doom 3 released in 2004 Gears of War hadn't yet come out and Call of Duty was new on the scene. We'll be examining this game in detail... More
  • Blog Post: Replay – Doom 3

    Bethesda recently gave us a short look at id Software's upcoming Doom revival, which hasn't been shown for over a year . The little tease made us want to go back and take another look at the exceptional and ridiculously bloody Doom 3. Tim Turi, the two Jeffs, and I decided to look at the recently... More
  • Blog Post: The Essentials – Doom

    For over a month now, Game Informer has been taking a look back at the video game industry's most important titles. Dubbed the Essentials, these games aren't just a ton of fun: Their quality, innovation, and industry influence make them must-play experiences for anyone who wants a greater appreciation... More
  • Blog Post: 10 Old-School Shooters To Play While Waiting For Doom

    Lucky QuakeCon attendees got a sneak peek of the latest Doom in action. The newest entry in the influential first-person shooter series refocuses on old school genre pillars like fast movement, gory gunplay, and taking down large packs of enemies. The news has our blood pumping, so we've pulled together... More
  • Blog Post: Wish List – Doom

    In light of today's news that beta access to the new Doom game is accompanying pre-orders for Wolfenstein: The New Order, it got us thinking about what we'd want in a modern Doom. According to a Kotaku report last year, Doom has been in development hell for over five years. This beta announcement... More
  • Blog Post: The Man Who Won John Carmack's Ferrari

    Dennis "Thresh" Fong has been at the forefront of gaming for nearly 2 decades. Under the name "Thresh", Fong helped establish pro gaming as a viable career path during the late 1990s, and is still regarded as the greatest pro player of his generation. He's gone on to similar success... More
  • Blog Post: Replay – Doom

    Doom is the grandfather of the modern shooter, originating many of the things we've come to know and love about gory first-person experiences. But does it still hold up today? Yep. The PlayStation 1 port? Maybe not as much. Join Jeff Marchiafava, Joe Juba, Andrew Reiner, and I as we blast through... More
  • Blog Post: Reiner And Phil (And Justin) Play Rage

    A new game from id Software is a rare and special occasion, so how better to celebrate than with a rare and special guest appearance? Motion City Soundtrack lead singer and guitarist Justin Pierre joins Reiner and I to take a look at Rage. In this 25-minute video, we walk you through all the tools you'll... More
  • Blog Post: Most Anticipated PC Games Of 2011

    There's little arguing that 2010 was one of the best years PC gaming has seen in some time. Between extremely successful major releases like StarCraft II and Civilization V and surprising indie hits like Minecraft and Amnesia: The Dark Descent, there was study buzz for a consistent stream of excellent... More
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