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Blog Post:
Places: Cybertron
by
Matt Miller
on February 04, 2013 at 03:10 PM
Growing up in the 1980s, Transformers was one of those foundational science-fiction universes that made me fall in love with the genre. Newer sci-fi enthusiasts now enter the fold through a fantastic array of fictional backdrops to embrace in cartoons, games, comics, and movies. The pickings were slimmer...
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Blog Post:
Reverse-Engineered Fandom: How I Became A Transformers Fan
by
Tim Turi
on December 26, 2012 at 03:00 PM
I grew up thinking Transformers were super stupid. My older brother was into them, but I was too young to figure out the toys’ puzzling transformations and stuck to my Ninja Turtles. Time passed and I never understood the nostalgic reverence with which Transformers fans regard the series. Michael...
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Blog Post:
How To Unlock Starscream’s Crown In Fall of Cybertron
by
Matt Miller
on August 23, 2012 at 01:20 PM
One of the coolest little secrets in the new Transformers games will make you feel like a king, especially if you love the 80s cartoon. Anyone currently playing Transformers: Fall of Cybertron should be able to tell by now just how much the developers at High Moon Studios love the fiction they’re...
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Blog Post:
Test Chamber – Transformers: Fall Of Cybertron
by
Andrew Reiner
on August 21, 2012 at 01:00 PM
Whether you played the previous game or not, Transformers: Fall of Cybertron offers a tight, action-packed experience filled with shooting, stealth, flight, melee, and robotic dinosaurs wrecking everything. Matt Miller, Tim Turi, and I sat down to play a chunk of this ambitious game. The level we show...
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Blog Post:
10 Things To Know About Transformers: Fall Of Cybertron
by
Matt Miller
on August 21, 2012 at 11:05 AM
The big new Transformers game is out today. What should you know before you play, and to help decide if the game is for you? Storytelling is Paramount Players will be surprised just how much Fall of Cybertron is rooted in story and characters. High Moon Studios uses a wide variety of classic Transformers...
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Blog Post:
Meet Fall of Cybertron's Bruticus
by
Matt Miller
on August 06, 2012 at 05:45 PM
Transformers fans have only a few weeks left to wait until Fall of Cybertron arrives on August 21st. Though the game will offer plenty of new characters to play as, one of the most exciting options will be the ability to control the giant combiner robot known as Bruticus. High Moon Studios and Activision...
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Blog Post:
Replay – Darkwatch
by
Tim Turi
on July 21, 2012 at 08:00 AM
Before Highmoon Studios was tackling licenses like The Transformers and Deadpool , it created a new IP about a vampiric cowboy with a thirst for blood and murder. We saddled up this 2005 original Xbox title to see how she looks after all these years, and we were surprised by what we found. Join Joe Juba...
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Blog Post:
See Fall Of Cybertron’s Escalation Mode In Action
by
Matt Miller
on June 05, 2012 at 05:20 PM
Update: Screens added. High Moon Studios swung by the Game Informer offices recently to show off the latest build of Transformers: Fall of Cybertron. We grabbed game director Matt Tieger and hustled him away into our video recording booth, where we talked with him about the return of the popular Escalation...
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Blog Post:
Transformers: Fall of Cybertron Gameplay Roundtable
by
Ben Hanson
on November 02, 2011 at 01:00 PM
We've been highlighting key areas of the new game during our month of coverage on Transformers: Fall of Cybertron, but in this video discussion we hope to address some of your remaining questions. Game Informer editors Matt Miller and Ben Reeves sat down in the conference room at High Moon Studios...
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Blog Post:
Creating The Soundscape Of Transformers
by
Ben Hanson
on October 28, 2011 at 01:00 PM
When we decided upon Transformers as a cover story, I started asking around the office looking for ideas for our video coverage. Without a second of hesitation, Game Informer's own Jeff Cork demanded to learn how the team at High Moon Studios recreates the iconic sounds of the transformations. We...
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Blog Post:
The Transformers Timeline
by
Matt Miller
on October 26, 2011 at 02:00 PM
Whether you're a longtime enthusiast or a new fan, this succinct history of the robots in disguise will get you up to speed. Any Transformers fan will tell you that keeping track of the storyline and history of the characters is nearly impossible. That's because the Transformers fiction is a...
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Blog Post:
Fall Of Cybertron Deep Character Dive: Jazz
by
Matt Miller
on October 24, 2011 at 05:00 PM
We’ve spent the month talking about some big ideas surrounding High Moon Studio’s upcoming Transformers: Fall of Cybertron. From a glimpse at the brand new weapons system to our announcement of the return of the Dinobots , there are a lot of new features to wrap your head around. Today, we...
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Blog Post:
Transformers: Resurrecting The Dinobots
by
Ben Hanson
on October 21, 2011 at 01:00 PM
Two things unite every sane person in the world: pumpkin pie and the unrivaled awesomeness of dinosaurs. In the '80s, Hasbro capitalized on the popularity of these beasts by creating the memorable team of elite Transformers called the Dinobots. Once a pillar of Transformers fiction, the proud Dinobots...
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Blog Post:
Animating The Transformers
by
Matt Miller
on October 19, 2011 at 02:00 PM
Get a fascinating glimpse into the biggest challenge facing the Fall of Cybertron animation team: transforming robots. Watch Optimus Prime, Grimlock, and Jazz change form in the videos ahead. The team at High Moon is laser-focused on creating an authentic vision of the Transformer characters -- one that...
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Blog Post:
The Story And Direction Of Transformers: Fall Of Cybertron
by
Ben Hanson
on October 17, 2011 at 02:00 PM
Matt Tieger has to direct Optimus Prime. He has to direct the player's experience and he has to direct High Moon Studios as they work on Transformers: Fall of Cybertron. While technically a sequel to 2010's War for Cybertron, due to some radical changes in story structure and gameplay, Matt Tieger...
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Blog Post:
The Illustrated Tour Of Cybertron
by
Matt Miller
on October 14, 2011 at 03:19 PM
Transformers: Fall of Cybertron has an ambitious vision. The game makers at High Moon Studios are looking to broaden the appeal and excitement of the Transformers brand by expanding the fictional backdrop in new and exciting directions. As exhibited in sci-fi franchises like Halo, Killzone, or Gears...
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Blog Post:
Fall Of Cybertron: The New Optimus Prime
by
Ben Hanson
on October 10, 2011 at 12:10 PM
As the most iconic Transformer to ever roll out, High Moon Studios spent a lot of time rebuilding Optimus Prime from the ground up for Transformers: Fall of Cybertron. The war on Cybertron is coming to a dramatic climax, and Optimus has proven himself both a leader and a mighty warrior. His new look...
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Blog Post:
Transformers: High Moon Studios Tour
by
Matt Miller
on October 07, 2011 at 01:00 PM
We were lucky enough to be invited by High Moon Studios to come visit their offices near San Diego, California, where we got a close look at Transformers: Fall of Cybertron in action. From an unassuming exterior, visitors enter a near-museum of Transformers goodness. Transformers toys litter the tables...
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Blog Post:
Tackling The Transformers Homeworld
by
Dan Ryckert
on December 28, 2009 at 08:00 AM
War For Cybertron developer Matt "Tieg" Tieger has always had a passion for Transformers, and the rest of his team certainly shares his enthusiasm. Fans of any fiction obviously prefer projects to be in the hands of those that truly understand the property, and they should rest easy when it...
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Blog Post:
Sterner Stuff: The History Of The Transformers
by
Phil Kollar
on December 10, 2009 at 07:25 PM
As of 2009, The Transformers are 25 years old -- older if you look to their Japanese roots. In this span of time, the series of toys has invaded every medium imaginable and developed a rabid fan following with size and lasting power that all but the most popular franchises would blush at. But one area...
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