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  • Blog Post: Hands-on With No Man's Sky's Unlimited Universe

    No Man’s Sky has both intrigued and perplexed players since it was announced two years ago at the 2013 VGX awards. It offers a breathtaking scale – budding space explorers can land on more than 18 quintillion planets in a universe – as well as a chance to discover unique flora and fauna... More
  • Blog Post: Hello Games Addresses No Man's Sky's Comparisons To Spore

    Throughout our month of coverage for the ambitious sci-fi exploration game No Man's Sky from Hello Games, I've noticed a lot of people commenting on how it reminds them of 2008's Spore from Maxis . While visiting Hello Games in England, we spoke to the studio's founder Sean Murray about... More
  • Blog Post: Would No Man's Sky Exist Without Minecraft?

    While Hello Games founder Sean Murray is quick to point out that the two games aren't really that similar, the infinite potential of Minecraft has been a common touch-point for people trying to wrap their minds around the procedurally-generated universe of No Man's Sky . While visiting the studio... More
  • Blog Post: An Assortment Of Lesser-Known No Man's Sky Facts

    As we near the end of our month of No Man's Sky coverage , it's time to focus on the smaller details. This game is huge and has many elements that inspire questions about space, gameplay, science, and more. Read on for excerpts from our extensive interviews with Hello Games' managing director... More
  • Blog Post: A Look At No Man’s Sky’s Creature Features

    During our month of No Man’s Sky coverage, we’ve been focusing our attention on the game’s unfathomably large scale. We haven’t spent much time talking about the various creatures that players will be seeing while planetside. Like the worlds they inhabit, each species has been... More
  • Blog Post: Creating No Man's Sky's Infinite Soundtrack

    Odds are that you fell in love with the E3 2014 trailer of No Man's Sky , and the track from the band 65daysofstatic had a lot to do with that. Not only did Hello Games license their song "Debutante" for that trailer, but the partnership between the studio and the band has blossomed into... More
  • Blog Post: The Secret Story Behind No Man's Sky

    No Man’s Sky has captured imaginations since it was first announced at last year’s VGX awards. The space-exploration game is incredibly ambitious, with an entire galaxy of procedurally generated worlds to explore. It’s especially impressive considering how small Hello Games is, hovering... More
  • Blog Post: Coping With The Hype Of No Man's Sky

    Ever since No Man's Sky was unveiled during the Spike VGX awards in 2013, the internet's anticipation for this ambitious game has grown astronomically. The small studio Hello Games in Guildford, England is creating an entire galaxy, and the gaming community is starting to expect infinite possibilities... More
  • Blog Post: The Path To No Man's Sky's 'End Game'

    When I talk about No Man’s Sky, either on the site or with friends, I typically get one of two reactions. It’s either, “That sounds cool,” or “That sounds cool, but what’s the point?” I get it; a lot of people like to play games with a greater purpose in mind... More
  • Blog Post: 70 Questions And Answers About No Man's Sky

    No Man's Sky presents players with a practically infinite galaxy to explore. Needless to say, this raises a few questions. In an attempt to clear up exactly what this ambitious game is and isn't capable of presenting to players, Game Informer's Jeff Cork sat down with Hello Games founder... More
  • Blog Post: Stop Thinking Of No Man’s Sky As A Multiplayer Game

    We spoke with Hello Games' managing director Sean Murray for hours about his team’s difficult-to-grasp game. One subject that’s spurred confusion since No Man’s Sky was announced is the incorporation of multiplayer. Even though players can name their discoveries, affect the galaxy... More
  • Blog Post: Galactic Map Puts Scale Of No Man’s Sky In Perspective

    One of my favorite parts about working at Game Informer is diving into cover stories for the magazine. Most of the time, the games that appear on the front of our issues are big announcements from equally big studios or the next installments of popular franchises. Those stories are great – and... More
  • Blog Post: Take A 30-Minute Behind-The-Scenes Tour Of No Man's Sky

    No Man's Sky is one of the most ambitious games ever made and we're excited to feature it as our cover story for the January issue . The small team out of Guildford, England is using procedural generation to create an entire galaxy worth of planets, asteroids, and space stations to explore. While... More
  • Blog Post: No Man's Sky's Sean Murray Talks With Insomniac's Ted Price

    One of the most talked-about games of E3 2014 is No Man's Sky from Hello Games , the studio's managing director Sean Murray was showing off the game in a hotel room away from the insanity of the E3 show floor. We spoke with Murray before E3 and he said that he's always wanted to speak with... More
  • Blog Post: Test Chamber – Joe Danger 2: The Movie

    We've been eagerly anticipating the arrival of a new project from Hello Games ever since the developer's stellar debut with the original Joe Danger. We finally got our wish this week with the sequel. Joe Danger 2: The Movie offers some awesome new vehicles to play around with, as well as multiplayer... More
  • Blog Post: See Joe Danger: The Movie In Action

    While at PAX 2011, Ben Reeves got a chance to sit down and play the sequel to last year's excellent PSN release with the studio's managing director, Sean Murray. In the sequel, Joe Danger: The Movie, a crazed director takes the hero from the first game away from his trusted motorcycle and places... More
  • Blog Post: Indie Week: Talking To The Top Contenders

    [Welcome to Indie Week at gameinformer.com. We’ve got a full seven days of indie game coverage leading up to the 2010 Independent Games Festival Awards. Check the hub daily for new previews, interviews and other coverage of the top independent games of the year.] We've said it before and we'll... More
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