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  • Blog Post: The Road To Detroit: Inside Quantic Dream's Tech Demos

    This video interview was originally posted on 9/26/2013, but we thought it was worth looking at again in honor of Quantic Dream's announcement that the Kara tech demo is now their next game called Detroit: Become Human . It's interesting to think that Cage's natural segue between talking... More
  • Blog Post: Top 10 Futuristic Technologies From Video Games We Wish Actually Existed

    Stepping into a virtual world where anything is possible, from having superhuman strength to casting magical spells, is one of the most appealing aspects of video games. Some games mix fantasy with a hint of realism, such as a cyberpunk universe exploring futuristic technologies. Believing or hoping... More
  • Blog Post: Top 10 Dream Sequences

    Spoiler warning: If you haven’t played some of these titles, be sure to skip past those entries. Being an avid lucid dreamer, I thought it would be fitting to rank the top 10 dreams in video games. They are both fascinating and mind-bending, twisting our perception of reality. The laws of physics... More
  • Blog Post: Moments: Learning The Origami Killer’s Identity In Heavy Rain

    Warning: this article contains major spoilers for Heavy Rain. Some of the moment-to-moment interactions and voice acting in Heavy Rain are iffy – if not painful – but I still find the overall story and mystery intriguing. For me, a defining moment in Heavy Rain is finally learning the Origami... More
  • Blog Post: David Cage On Self-Doubt And Admiring Team Ico

    Whenever people talk about storytelling in games, the name David Cage isn't far away. As the director of Heavy Rain and the upcoming Beyond: Two Souls, Cage has spoken at length about the power of interactive stories and the need to advance the maturity of the medium. We sat down with him recently... More
  • Blog Post: Moments: Heavy Rain’s Finger Dilemma

    How far are you prepared to go to save someone you love? These haunting words meet you at the opening of Quantic Dream's Heavy Rain and stick with you throughout. The question is pointed at Ethan Mars, whose son Shaun goes missing, while he confronts the Origami Killer's trials if he ever wishes... More
  • Blog Post: The Other Side Of The Story: Swapping Playable Characters

    The idea of perspective is complex when it comes to video games. More often than not, the player sees the story through the eyes of one main character. Although the upcoming Grand Theft Auto V will have one of the highest profile instances of character switching, this concept has been around in video... More
  • Blog Post: Interview: David Cage Talks About The Perfect Future Of Gaming

    We sat down with Quantic Dream founder David Cage (Heavy Rain, Beyond: Two Souls) to discuss the game industry’s Peter Pan syndrome, the technological limitations facing creators, and the parallels between the evolution of the film and game industries. As the data you presented at D.I.C.E. demonstrated... More
  • Blog Post: Gone Forever: How And Why Permadeath Affects Us

    There is no shortage of death in video games. You witness myriad enemies succumb to defeat, and the good guys fall as well. In a well-written narrative, the loss of a close ally or vulnerable friend elicits emotions not commonly found in other media. In rare cases, developers have even forced you to... More
  • Blog Post: Crafting A Memorable Villain

    If there is one thing the original Borderlands desperately needed, it was a villain. A slew of characters came and went through the story, but there was never any singular presence players could set their sights on. That all changed in the sequel, though. The dynamic between the heroic do-gooder and... More
  • Blog Post: The Great Debate: Are Games Art?

    [ Note: This article originally ran in issue 207 of Game Informer] Are games art? This question has been asked hundreds of times, and no one agrees on an answer. Legendary film critic Roger Ebert recently reignited the debate with a blog post he wrote in response to a speech on the subject given at USC... More
  • Blog Post: Watch Me Screw Up Gaming's Most Dramatic Moments

    I used to do a bunch of video production work back in high school and college, but most of my material was crude humor set to a soundtrack of fart sound effects. Thankfully, Game Informer has producer Ben Hanson on staff now to put together our awesome, in-depth cover videos and other original content... More
  • Blog Post: Walking Down The Dark Alley Of Detective Games

    In anticipation of L.A. Noire's release next week, we decided to take a look back at some of the gaming mysteries that have enthralled us over the years. Some of the following titles stick strictly to noir standards like dark tones, wordy inner monologues, and dames in distress, while others import... More
  • Blog Post: Slow Burns

    Some games immediately grab you by the throat and dare you to look away. Bulletstorm opens with an explosive (and doomed) assault on an enemy ship. Uncharted 2 kicks off with hero Nathan Drake wounded and scaling a precariously balanced train, which lurches ever closer to the edge of a frozen cliff.... More
  • Blog Post: Replay Value: Games With Multiple Endings

    If interactivity is what sets games apart from other mediums, then the narrative games that have the most potential to show off this form of art are those that feature multiple endings based on your decisions. Amongst the many games with multiple endings, some settle for simple dual options based on... More
  • Blog Post: NGP Wishlist

    Sony’s NGP (Next-Generation Portable) was recently announced in Tokyo with great fanfare at the PlayStation Meeting. Once unveiled, the folks at Sony broke down some of the system’s features including front and rear touch screens, two cameras for the possibility of augmented reality, dual... More
  • Blog Post: Gaming's Crappiest Fathers

    In many games, we don't really get a chance to meet our protagonist's parents. Sometimes it's their death that sends our hero on a path of vengeance, and sometimes they're just never mentioned at all. However, when we do get a chance to meet the fathers of the character we're controlling... More
  • Blog Post: Hands-On With Heavy Rain DLC

    Now that PS3 owners have had some time to play (and replay) Heavy Rain, Sony is giving gamers an incentive to dive back into Quantic Dream's haunting and atmospheric world with The Taxidermist, the first episode in a planned series of downloadable content. While the game's main story unravels... More
  • Blog Post: Creating Character: Ten Faces We Won’t Soon Forget

    Cookie-cutter bodies and perfectly painted faces are a thing of the past. Instead, developers are making a point to flesh out distinctive, flawed and entirely fascinating protagonists. Sure, Nathan Drake and Lara Croft are admittedly attractive, but they don’t stand out much among the crowd of... More
  • Blog Post: Video Games And Hollywood—What Does The Future Hold?

    Over the past few years it has become obvious that Hollywood and the video-game industry are testing the waters in foreign territory — spreading tendrils to feel out what each has to offer in terms of entertainment, talent and technology. But is this trend a signal of a much larger movement? Examining... More
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