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Blog Post:
Interview: David Cage Talks About The Perfect Future Of Gaming
by
Matt Bertz
on February 25, 2013 at 05:30 PM
We sat down with Quantic Dream founder David Cage (Heavy Rain, Beyond: Two Souls) to discuss the game industry’s Peter Pan syndrome, the technological limitations facing creators, and the parallels between the evolution of the film and game industries. As the data you presented at D.I.C.E. demonstrated...
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Blog Post:
Gone Forever: How And Why Permadeath Affects Us
by
Mike Mahardy
on October 16, 2012 at 05:00 PM
There is no shortage of death in video games. You witness myriad enemies succumb to defeat, and the good guys fall as well. In a well-written narrative, the loss of a close ally or vulnerable friend elicits emotions not commonly found in other media. In rare cases, developers have even forced you to...
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Blog Post:
Crafting A Memorable Villain
by
Mike Mahardy
on October 03, 2012 at 05:45 PM
If there is one thing the original Borderlands desperately needed, it was a villain. A slew of characters came and went through the story, but there was never any singular presence players could set their sights on. That all changed in the sequel, though. The dynamic between the heroic do-gooder and...
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Blog Post:
The Great Debate: Are Games Art?
by
Matt Helgeson
on May 01, 2012 at 04:30 PM
[ Note: This article originally ran in issue 207 of Game Informer] Are games art? This question has been asked hundreds of times, and no one agrees on an answer. Legendary film critic Roger Ebert recently reignited the debate with a blog post he wrote in response to a speech on the subject given at USC...
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Blog Post:
Watch Me Screw Up Gaming's Most Dramatic Moments
by
Dan Ryckert
on June 23, 2011 at 07:33 PM
I used to do a bunch of video production work back in high school and college, but most of my material was crude humor set to a soundtrack of fart sound effects. Thankfully, Game Informer has producer Ben Hanson on staff now to put together our awesome, in-depth cover videos and other original content...
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Blog Post:
Walking Down The Dark Alley Of Detective Games
by
Bryan Vore
on May 10, 2011 at 01:52 PM
In anticipation of L.A. Noire's release next week, we decided to take a look back at some of the gaming mysteries that have enthralled us over the years. Some of the following titles stick strictly to noir standards like dark tones, wordy inner monologues, and dames in distress, while others import...
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Blog Post:
Slow Burns
by
Jeff Cork
on May 06, 2011 at 04:00 PM
Some games immediately grab you by the throat and dare you to look away. Bulletstorm opens with an explosive (and doomed) assault on an enemy ship. Uncharted 2 kicks off with hero Nathan Drake wounded and scaling a precariously balanced train, which lurches ever closer to the edge of a frozen cliff....
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Blog Post:
Replay Value: Games With Multiple Endings
by
Phil Kollar
on May 02, 2011 at 08:30 PM
If interactivity is what sets games apart from other mediums, then the narrative games that have the most potential to show off this form of art are those that feature multiple endings based on your decisions. Amongst the many games with multiple endings, some settle for simple dual options based on...
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Blog Post:
NGP Wishlist
by
Annette Gonzalez
on February 03, 2011 at 04:00 PM
Sony’s NGP (Next-Generation Portable) was recently announced in Tokyo with great fanfare at the PlayStation Meeting. Once unveiled, the folks at Sony broke down some of the system’s features including front and rear touch screens, two cameras for the possibility of augmented reality, dual...
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Blog Post:
Gaming's Crappiest Fathers
by
Dan Ryckert
on September 09, 2010 at 01:45 PM
In many games, we don't really get a chance to meet our protagonist's parents. Sometimes it's their death that sends our hero on a path of vengeance, and sometimes they're just never mentioned at all. However, when we do get a chance to meet the fathers of the character we're controlling...
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Blog Post:
Hands-On With Heavy Rain DLC
by
Joe Juba
on April 01, 2010 at 01:50 PM
Now that PS3 owners have had some time to play (and replay) Heavy Rain, Sony is giving gamers an incentive to dive back into Quantic Dream's haunting and atmospheric world with The Taxidermist, the first episode in a planned series of downloadable content. While the game's main story unravels...
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Blog Post:
Creating Character: Ten Faces We Won’t Soon Forget
by
Meagan Marie
on September 28, 2009 at 01:14 AM
Cookie-cutter bodies and perfectly painted faces are a thing of the past. Instead, developers are making a point to flesh out distinctive, flawed and entirely fascinating protagonists. Sure, Nathan Drake and Lara Croft are admittedly attractive, but they don’t stand out much among the crowd of...
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Blog Post:
Video Games And Hollywood—What Does The Future Hold?
by
Meagan Marie
on September 27, 2009 at 01:31 AM
Over the past few years it has become obvious that Hollywood and the video-game industry are testing the waters in foreign territory — spreading tendrils to feel out what each has to offer in terms of entertainment, talent and technology. But is this trend a signal of a much larger movement? Examining...
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