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Reminder: Hitman Beta Begins On PlayStation 4 Today With Prologue Mission
Feb 12 2016 10:19 AM
Battlefleet Gothic: Armada’s Chaos Fleet Is On A Black Crusade
Feb 12 2016 09:47 AM
How First-Person Games Trick Our Brains By Creating Monstrosities: Firewatch Edition
Feb 12 2016 08:36 AM
Kanye West Releases Surprise Trailer For New Game Only One
Feb 11 2016 09:00 PM
Denny's – Yeah The Food Chain – Is A Fan Of Firewatch
Feb 11 2016 08:43 PM
This Is What Happens When Mario And Yoshi Swap Places
Feb 11 2016 07:45 PM
Reader Discussion: What Do You Think About Ubisoft’s Plans For This Year?
Feb 11 2016 07:07 PM
New NHL 16 Update Adds Dangler Class To EASHL And New Gameplay Tweaks
Feb 11 2016 06:55 PM
NPD: Blops III And PlayStation 4 Still Topping The Sales Charts In January
Feb 11 2016 06:24 PM
Significant Light Increases, New Gear, And New PvE Challenges Coming To Destiny
Feb 11 2016 05:30 PM
The Road To Detroit: Inside Quantic Dream's Tech Demos
on October 28, 2015 at 06:10 PM
This video interview was originally posted on 9/26/2013, but we thought it was worth looking at again in honor of Quantic Dream's announcement that the Kara tech demo is now their next game called Detroit: Become Human . It's interesting to think that Cage's natural segue between talking...
Top 10 Futuristic Technologies From Video Games We Wish Actually Existed
on April 21, 2015 at 05:30 PM
Stepping into a virtual world where anything is possible, from having superhuman strength to casting magical spells, is one of the most appealing aspects of video games. Some games mix fantasy with a hint of realism, such as a cyberpunk universe exploring futuristic technologies. Believing or hoping...
Top 10 Dream Sequences
on February 11, 2015 at 03:17 PM
Spoiler warning: If you haven’t played some of these titles, be sure to skip past those entries. Being an avid lucid dreamer, I thought it would be fitting to rank the top 10 dreams in video games. They are both fascinating and mind-bending, twisting our perception of reality. The laws of physics...
Moments: Learning The Origami Killer’s Identity In Heavy Rain
on April 09, 2014 at 04:36 PM
Warning: this article contains major spoilers for Heavy Rain. Some of the moment-to-moment interactions and voice acting in Heavy Rain are iffy – if not painful – but I still find the overall story and mystery intriguing. For me, a defining moment in Heavy Rain is finally learning the Origami...
David Cage On Self-Doubt And Admiring Team Ico
on September 24, 2013 at 12:02 PM
Whenever people talk about storytelling in games, the name David Cage isn't far away. As the director of Heavy Rain and the upcoming Beyond: Two Souls, Cage has spoken at length about the power of interactive stories and the need to advance the maturity of the medium. We sat down with him recently...
Moments: Heavy Rain’s Finger Dilemma
on September 10, 2013 at 03:30 PM
How far are you prepared to go to save someone you love? These haunting words meet you at the opening of Quantic Dream's Heavy Rain and stick with you throughout. The question is pointed at Ethan Mars, whose son Shaun goes missing, while he confronts the Origami Killer's trials if he ever wishes...
The Other Side Of The Story: Swapping Playable Characters
on July 05, 2013 at 02:00 PM
The idea of perspective is complex when it comes to video games. More often than not, the player sees the story through the eyes of one main character. Although the upcoming Grand Theft Auto V will have one of the highest profile instances of character switching, this concept has been around in video...
Interview: David Cage Talks About The Perfect Future Of Gaming
on February 25, 2013 at 05:30 PM
We sat down with Quantic Dream founder David Cage (Heavy Rain, Beyond: Two Souls) to discuss the game industry’s Peter Pan syndrome, the technological limitations facing creators, and the parallels between the evolution of the film and game industries. As the data you presented at D.I.C.E. demonstrated...
Gone Forever: How And Why Permadeath Affects Us
on October 16, 2012 at 05:00 PM
There is no shortage of death in video games. You witness myriad enemies succumb to defeat, and the good guys fall as well. In a well-written narrative, the loss of a close ally or vulnerable friend elicits emotions not commonly found in other media. In rare cases, developers have even forced you to...
Crafting A Memorable Villain
on October 03, 2012 at 05:45 PM
If there is one thing the original Borderlands desperately needed, it was a villain. A slew of characters came and went through the story, but there was never any singular presence players could set their sights on. That all changed in the sequel, though. The dynamic between the heroic do-gooder and...
The Great Debate: Are Games Art?
on May 01, 2012 at 04:30 PM
[ Note: This article originally ran in issue 207 of Game Informer] Are games art? This question has been asked hundreds of times, and no one agrees on an answer. Legendary film critic Roger Ebert recently reignited the debate with a blog post he wrote in response to a speech on the subject given at USC...
Watch Me Screw Up Gaming's Most Dramatic Moments
on June 23, 2011 at 07:33 PM
I used to do a bunch of video production work back in high school and college, but most of my material was crude humor set to a soundtrack of fart sound effects. Thankfully, Game Informer has producer Ben Hanson on staff now to put together our awesome, in-depth cover videos and other original content...
Walking Down The Dark Alley Of Detective Games
on May 10, 2011 at 01:52 PM
In anticipation of L.A. Noire's release next week, we decided to take a look back at some of the gaming mysteries that have enthralled us over the years. Some of the following titles stick strictly to noir standards like dark tones, wordy inner monologues, and dames in distress, while others import...
on May 06, 2011 at 04:00 PM
Some games immediately grab you by the throat and dare you to look away. Bulletstorm opens with an explosive (and doomed) assault on an enemy ship. Uncharted 2 kicks off with hero Nathan Drake wounded and scaling a precariously balanced train, which lurches ever closer to the edge of a frozen cliff....
Replay Value: Games With Multiple Endings
on May 02, 2011 at 08:30 PM
If interactivity is what sets games apart from other mediums, then the narrative games that have the most potential to show off this form of art are those that feature multiple endings based on your decisions. Amongst the many games with multiple endings, some settle for simple dual options based on...
on February 03, 2011 at 04:00 PM
Sony’s NGP (Next-Generation Portable) was recently announced in Tokyo with great fanfare at the PlayStation Meeting. Once unveiled, the folks at Sony broke down some of the system’s features including front and rear touch screens, two cameras for the possibility of augmented reality, dual...
Gaming's Crappiest Fathers
on September 09, 2010 at 01:45 PM
In many games, we don't really get a chance to meet our protagonist's parents. Sometimes it's their death that sends our hero on a path of vengeance, and sometimes they're just never mentioned at all. However, when we do get a chance to meet the fathers of the character we're controlling...
Hands-On With Heavy Rain DLC
on April 01, 2010 at 01:50 PM
Now that PS3 owners have had some time to play (and replay) Heavy Rain, Sony is giving gamers an incentive to dive back into Quantic Dream's haunting and atmospheric world with The Taxidermist, the first episode in a planned series of downloadable content. While the game's main story unravels...
Creating Character: Ten Faces We Won’t Soon Forget
on September 28, 2009 at 01:14 AM
Cookie-cutter bodies and perfectly painted faces are a thing of the past. Instead, developers are making a point to flesh out distinctive, flawed and entirely fascinating protagonists. Sure, Nathan Drake and Lara Croft are admittedly attractive, but they don’t stand out much among the crowd of...
Video Games And Hollywood—What Does The Future Hold?
on September 27, 2009 at 01:31 AM
Over the past few years it has become obvious that Hollywood and the video-game industry are testing the waters in foreign territory — spreading tendrils to feel out what each has to offer in terms of entertainment, talent and technology. But is this trend a signal of a much larger movement? Examining...
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