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Cartoon Network 'No Longer Just About Creating TV Series,' Releases New Game To Prove It
Feb 06 2016 07:00 PM
Final Fantasy Tactics Director's Kickstarted Game Shelved Indefinitely In Favor Of Other Projects
Feb 06 2016 06:41 PM
Report: Red Dead Redemption And Other Backward Compatible Games Appear On Xbox One, But Not Officially Or Uniformly
Feb 06 2016 05:14 PM
[Update] The PSP Version Of Breath Of Fire III Is Coming To North America Next Week
Feb 06 2016 03:45 PM
Official Undertale Jazz Album Live At Grillby's Released
Feb 06 2016 02:30 PM
Reader Discussion: What's The Most Devastating Loss You've Suffered In A Strategy Game?
Feb 06 2016 01:00 PM
[Update] Shadowrun: Hong Kong's Free Bonus Campaign Is Now Live
Feb 06 2016 12:00 PM
PSA: GOG's Sale On EA Classics Offers Discounts On Jade Empire, Medal Of Honor, And More
Feb 06 2016 11:00 AM
Possible Mobile Version Of The Binding Of Isaac: Rebirth Teased
Feb 06 2016 10:00 AM
Weekend Warrior – Looking For Our Shadow
Feb 05 2016 07:00 PM
Test Chamber – StarCraft II: Heart Of The Swarm
on March 20, 2013 at 11:30 AM
Jeff Cork, Ben Hanson, and myself sat down today to dig into Heart of the Swarm following my recent review of the game . We dive into one of the early campaign missions, and discuss the cool features on display in Blizzard’s new expansion. We also jump around in the later section of the video and...
The Pillars of eSports
on June 29, 2012 at 02:00 PM
Last week, we discussed what the term eSports meant and made a case for why people might enjoy it. This week, we talk about the core games and franchises that make up the eSports scene. Just as traditional sports include different games like football, baseball, and hockey, eSports are comprised of many...
Balancing Starcraft And The Lessons For Heart Of The Swarm
on June 18, 2012 at 02:00 PM
On top of creating an entirely new campaign and new multiplayer units for Starcraft II: Heart of the Swarm, Blizzard has to monitor and tweak the heavily-played Wings of Liberty multiplayer balance. Starcraft II production director Chris Sigaty says that the team has learned a number of lessons from...
Starcraft II's New Units And The Problem With Legacy Of The Void
on June 14, 2012 at 02:30 PM
The reason that Blizzard gave for Starcraft II being split into three different games is that they wanted to give each race a narrative chance to shine in single-player. Now they are dealing with the repercussions of their decision on the multiplayer side of things. In this interview shot at Anaheim's...
Afterwords: StarCraft II
on September 19, 2010 at 05:00 PM
“Outstanding. A truly elite title that is nearly perfect in every way.” That’s how the GI review scale describes a game that receives a 10, and it’s also a description that I think fits quite comfortably with StarCraft II: Wings of Liberty. But a game of this level of quality...
What’s Next For StarCraft II?
on August 11, 2010 at 05:57 PM
Some players were disappointed when they first learned that StarCraft II would play out across three distinct games, and particularly that the Protoss and Zerg would play a smaller role in the initial release. Now that the first installment is out, it’s hard to argue with the high quality offering...
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