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  • Blog Post: Witness Transformers: Fall Of Cybertron's Metroplex

    Transformers: Fall of Cybertron released last year, and the game was filled with fantastic depictions of the Autobots and Decepticons. In fact, those versions of the characters looked so cool that Hasbro has continued to release new Transformers figures inspired by the game. The upcoming Metroplex figure... More
  • Blog Post: How To Unlock Starscream’s Crown In Fall of Cybertron

    One of the coolest little secrets in the new Transformers games will make you feel like a king, especially if you love the 80s cartoon. Anyone currently playing Transformers: Fall of Cybertron should be able to tell by now just how much the developers at High Moon Studios love the fiction they’re... More
  • Blog Post: 10 Things To Know About Transformers: Fall Of Cybertron

    The big new Transformers game is out today. What should you know before you play, and to help decide if the game is for you? Storytelling is Paramount Players will be surprised just how much Fall of Cybertron is rooted in story and characters. High Moon Studios uses a wide variety of classic Transformers... More
  • Blog Post: Meet Fall of Cybertron's Bruticus

    Transformers fans have only a few weeks left to wait until Fall of Cybertron arrives on August 21st. Though the game will offer plenty of new characters to play as, one of the most exciting options will be the ability to control the giant combiner robot known as Bruticus. High Moon Studios and Activision... More
  • Blog Post: Hasbro Reveals Fall Of Cybertron Toys

    Today, Hasbro is formally announcing the first toys that will be tied to the upcoming release of High Moon Studios' Transformers: Fall of Cybertron. Not only will these new figures be directly inspired by the video game, but in a move sure to excite toy collectors, five of the announced figures all... More
  • Blog Post: Larger Than Life: Designing Fall of Cybertron's Set Piece Moments

    Two competing storytelling philosophies exist in video games. One states that a game should be filled with a series of scripted cutscenes that narrate an overarching plot. The other believes a game should never take control away from a player, thereby creating a kind of simulated fiction where the player... More
  • Blog Post: The Enemies & AI Of Transformers: Fall Of Cybertron

    While the AI systems in Transformers: War for Cybertron were completely functional, developer High Moon felt like it needed to rethink its enemy design for the follow-up Fall of Cybertron. The studio’s AI solution has affected every facet of the game, including the fundamental design of its enemies... More
  • Blog Post: Behind The Crosshairs: The Weapons Of Transformers

    When High Moon started developing Transformers: Fall of Cybertron, the designers put out an open call for anyone in the studio to submit ideas for new weapons. A flood of concepts soon rushed in, and the programming team spent weeks turning a list of offhand and oddball ideas into a prototyped arsenal... More
  • Blog Post: Fall Of Cybertron: The New Optimus Prime

    As the most iconic Transformer to ever roll out, High Moon Studios spent a lot of time rebuilding Optimus Prime from the ground up for Transformers: Fall of Cybertron. The war on Cybertron is coming to a dramatic climax, and Optimus has proven himself both a leader and a mighty warrior. His new look... More
  • Blog Post: Transformers: High Moon Studios Tour

    We were lucky enough to be invited by High Moon Studios to come visit their offices near San Diego, California, where we got a close look at Transformers: Fall of Cybertron in action. From an unassuming exterior, visitors enter a near-museum of Transformers goodness. Transformers toys litter the tables... More
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