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[Update] Vivendi Tightens Hold On Ubisoft With Additional Stock Purchase, Ubisoft Responds
Apr 29 2016 06:58 PM
2016 Video Game Release Schedule
Apr 29 2016 03:11 PM
Sega's Shinobi Becoming A Feature Film
Apr 29 2016 03:06 PM
Did Teases For The Next Call Of Duty Just Appear In Black Ops III?
Apr 29 2016 12:50 PM
Ubisoft Addresses Cheating In The Division With A Huge Wave Of Bans And Suspensions
Apr 29 2016 12:22 PM
Firaxis Partners With Long War Studios For New XCOM 2 Mods
Apr 29 2016 12:00 PM
Battlefield Reveal Will Happen On May 6
Apr 29 2016 10:35 AM
John Romero’s Night Work Games Cancels Kickstarter For First-Person Shooter Blackroom
Apr 29 2016 10:02 AM
Xbox One Players Can Check Out Madden 16 At No Cost This Weekend
Apr 29 2016 09:37 AM
Rumor: Call Of Duty: Modern Warfare Remastered Comes With Campaign And Multiplayer
Apr 29 2016 09:34 AM
Street Fighter X GI Joe Scribe Explains How World Warriors Meet Real American Heroes
on February 18, 2016 at 12:45 PM
When publisher IDW asked wrestling aficionado and podcaster Aubrey Sitterson to pen a crossover between GI Joe and Street Fighter, the first thing he thought about was what makes the two franchises tick. "It comes down to one thing," Sitterson says. "Fights." Sure, the scale of the...
Test Chamber – Watch Us Exterminate Insecticons In An Hour Of Transformers: Devastation
on October 06, 2015 at 11:04 AM
PlatinumGames is well-known for its brand of hyperactive action. After developing stylish titles like Bayonetta and Metal Gear Rising: Revengeance, the Japanese action gurus turned their focus to a few of our favorite robots in disguise. Our early impressions of the game are fairly positive, but you...
Witness Transformers: Fall Of Cybertron's Metroplex
on July 29, 2013 at 01:00 PM
Transformers: Fall of Cybertron released last year, and the game was filled with fantastic depictions of the Autobots and Decepticons. In fact, those versions of the characters looked so cool that Hasbro has continued to release new Transformers figures inspired by the game. The upcoming Metroplex figure...
How To Unlock Starscream’s Crown In Fall of Cybertron
on August 23, 2012 at 01:20 PM
One of the coolest little secrets in the new Transformers games will make you feel like a king, especially if you love the 80s cartoon. Anyone currently playing Transformers: Fall of Cybertron should be able to tell by now just how much the developers at High Moon Studios love the fiction they’re...
10 Things To Know About Transformers: Fall Of Cybertron
on August 21, 2012 at 11:05 AM
The big new Transformers game is out today. What should you know before you play, and to help decide if the game is for you? Storytelling is Paramount Players will be surprised just how much Fall of Cybertron is rooted in story and characters. High Moon Studios uses a wide variety of classic Transformers...
Meet Fall of Cybertron's Bruticus
on August 06, 2012 at 05:45 PM
Transformers fans have only a few weeks left to wait until Fall of Cybertron arrives on August 21st. Though the game will offer plenty of new characters to play as, one of the most exciting options will be the ability to control the giant combiner robot known as Bruticus. High Moon Studios and Activision...
Hasbro Reveals Fall Of Cybertron Toys
on February 11, 2012 at 05:00 PM
Today, Hasbro is formally announcing the first toys that will be tied to the upcoming release of High Moon Studios' Transformers: Fall of Cybertron. Not only will these new figures be directly inspired by the video game, but in a move sure to excite toy collectors, five of the announced figures all...
Larger Than Life: Designing Fall of Cybertron's Set Piece Moments
on October 31, 2011 at 06:21 PM
Two competing storytelling philosophies exist in video games. One states that a game should be filled with a series of scripted cutscenes that narrate an overarching plot. The other believes a game should never take control away from a player, thereby creating a kind of simulated fiction where the player...
The Enemies & AI Of Transformers: Fall Of Cybertron
on October 20, 2011 at 04:00 PM
While the AI systems in Transformers: War for Cybertron were completely functional, developer High Moon felt like it needed to rethink its enemy design for the follow-up Fall of Cybertron. The studio’s AI solution has affected every facet of the game, including the fundamental design of its enemies...
Behind The Crosshairs: The Weapons Of Transformers
on October 12, 2011 at 05:00 PM
When High Moon started developing Transformers: Fall of Cybertron, the designers put out an open call for anyone in the studio to submit ideas for new weapons. A flood of concepts soon rushed in, and the programming team spent weeks turning a list of offhand and oddball ideas into a prototyped arsenal...
Fall Of Cybertron: The New Optimus Prime
on October 10, 2011 at 12:10 PM
As the most iconic Transformer to ever roll out, High Moon Studios spent a lot of time rebuilding Optimus Prime from the ground up for Transformers: Fall of Cybertron. The war on Cybertron is coming to a dramatic climax, and Optimus has proven himself both a leader and a mighty warrior. His new look...
Transformers: High Moon Studios Tour
on October 07, 2011 at 01:00 PM
We were lucky enough to be invited by High Moon Studios to come visit their offices near San Diego, California, where we got a close look at Transformers: Fall of Cybertron in action. From an unassuming exterior, visitors enter a near-museum of Transformers goodness. Transformers toys litter the tables...
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