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Baldur's Gate: Enhanced Edition Pulled From App Store
Jun 19 2013 09:36 PM
The War Z Is Now Called Infestation: Survivor Stories
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Xbox One Chief Product Officer Marc Whitten Discusses Microsoft's Reversal
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CONFIRMED: Microsoft To Drop Used Game Restrictions, Online Requirements
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Blog Post:
The Many Faces Of The Xbox 360 Controller
by
Kyle Hilliard
on March 28, 2013 at 04:34 PM
Custom faceplates may have gone out of style immediately after the Xbox 360 launched, but custom controllers are a whole different story. Microsoft experimented with customization and hardware with the original Xbox, releasing a translucent green console with a translucent green controller packaged with...
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Blog Post:
2012 Shooter Of The Year Awards
by
Matt Bertz
on December 28, 2012 at 11:30 AM
With premier titles like Halo 4 and Borderlands 2 garnering headlines and the revenue juggernaut Call of Duty dominating the sales charts once again, the shooter genre turned in an impressive 2012. Naysayers view the category as lacking innovation or surprises, but nobody predicted the open-world greatness...
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Blog Post:
Five Ways To Improve Halo 4 Spartan Ops
by
Matt Miller
on November 23, 2012 at 10:01 AM
I’m a big fan of cooperative gaming, and have loved Halo since its first installment. In other words, I’m the target demographic for 343 Industries' new cooperative Spartan Ops game mode. The new episodic structure started off strongly with a cool first episode, but the two subsequent...
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Blog Post:
Weekend Warrior 11/16/12
by
Mike Mahardy
on November 16, 2012 at 07:00 PM
December is drawing near, so we're all trying to cram in as many of the great games we missed before 2013 rolls around. Halo 4, XCOM, Persona 4 Golden, Dishonored, and advance copies of Far Cry 3 are all at the top of the list. AHL games and car stereos will be second tier priorities. Ben Hanson...
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Blog Post:
How 343 Set A Storytelling Precedent
by
Mike Mahardy
on November 14, 2012 at 05:00 PM
343 Industries had a colossal task ahead of it when Bungie handed over the reigns to its iconic Halo franchise. Not only were the developers expected to maintain the series’ longtime fans with familiar elements, but deliver a fresh experience as well. As it turns out, 343 was up to the task. In...
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Blog Post:
Weekend Warrior 11/09/12
by
Jordan LaPorte
on November 09, 2012 at 07:00 PM
The behemoth that is Halo 4 finally dropped this week, adding to the already large pile of great games to play through. Everything from big releases like Halo 4 to downloadable games like Mark of the Ninja will be getting some attention over the next couple days. What will you be up to this weekend?...
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Blog Post:
Test Chamber – Halo 4 Campaign
by
Jeff Cork
on November 07, 2012 at 03:20 PM
Kyle did an interesting job of playing Halo 4's multiplayer during our previous Test Chamber , and now it's time to look at the campaign. Once again, Kyle's on the sticks. This time, however, he doesn't die every 4.3 seconds. Honest! Kyle's joined by editors Bryan Vore and Jeff Cork...
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Blog Post:
How Meaningful Are Sound Effects To You?
by
Jordan LaPorte
on November 06, 2012 at 06:15 PM
Halo 4 releases today, and while it’s being praised for things like the combat, the multiplayer, and the graphics, it is also getting an uncommon amount of praise for its sound effects. Sound effects don’t usually garner much attention when compared to most other aspects of a video game,...
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Blog Post:
Where I'd Like To See 343 Studios Take The Halo Brand
by
Ben Reeves
on November 06, 2012 at 06:00 PM
Earlier today, Halo 4's executive producer Kiki Wolfkill talked about how she thought Microsoft could take the Halo franchise into genres outside of first-person shooters. Here are my thoughts on that. I love the Halo games, but personally I'd love to see a real time strategy game based on the...
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Blog Post:
Test Chamber – Halo 4's Multiplayer
by
Jeff Cork
on November 01, 2012 at 11:51 AM
It's high time we get around to talking about this little game called Halo 4. Join editors Matt Miller, Kyle Hilliard, and Jeff Cork as we check out some of the game's multiplayer and get a comprehensive look at the game's death animations. As Miller points out, the game isn't out yet...
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Blog Post:
Halo 4's Frank O'Connor Talks Forward Unto Dawn
by
Kyle Hilliard
on October 19, 2012 at 01:00 PM
The third episode of Halo’s live-action web series premiered today , and we had a chance to talk to Frank O'Connor, the franchise development director for the Halo franchise. He has a somewhat ambiguous job title and it means that O'Connor has his hand in just about everything related to...
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Blog Post:
Halo 4: Forward Unto Dawn’s Daniel Cudmore Talks About Playing Master Chief
by
Kyle Hilliard
on October 12, 2012 at 12:30 PM
The second episode of Halo’s live-action web series premiered today , and we had a chance to talk to Daniel Cudmore, the actor behind Master Chief’s mask. You won’t see Cudmore’s face in Halo 4: Forward Unto Dawn, but if you did, you may recognize him from the X-Men films where...
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Blog Post:
Halo 4: Forward Unto Dawn’s Director Chats Up The Live-Action Series
by
Kyle Hilliard
on October 05, 2012 at 12:21 PM
Halo’s live-action web series premiered its first episode today , and we had a chance to talk to Stewart Hendler, the series’ director, about the show. Hendler is no stranger to directing web series, or full-scale film production. He directed the recent H+ web series and the 2009 horror film...
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Blog Post:
Into The Pixel's 2012 Winners Gallery
by
Joe Juba
on May 29, 2012 at 02:30 PM
This year's Into the Pixel, an exhibition of work by video game artists, will be on display at E3 next week. You can get an early look in this gallery showcasing the winners for 2012, including pieces from titles like Mass Effect 3, Diablo III, and Halo 4. Into the Pixel is a juried exhibition of...
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Blog Post:
The Next 10 Years Of Halo
by
Ben Hanson
on May 15, 2012 at 03:30 PM
Frank O' Connor has spent a lot of time daydreaming about the future of Halo as he transitioned from being a fan to managing the direction of the entire Halo franchise. With Halo 4 marking the beginning of the "Reclaimer Saga," we talked to franchise development director O' Connor about...
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Blog Post:
The Future Of Halo Wars And Halo's Expanded Universe
by
Ben Hanson
on May 10, 2012 at 02:30 PM
The development of Halo 4 not only marks a slight change in tone and direction for the numbered Halo entries, but 343 Industries is also taking a new approach to the management of Halo's expanded universe. In order to keep the ever-expanding Halo storyline from splintering off in a million different...
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Blog Post:
The Arsenal Of Halo 4
by
Bryan Vore
on May 02, 2012 at 02:00 PM
Get a look at 343's redesigns of classic UNSC weapons and catch the debut of an all-new Halo gun. Misriah Armory has been very busy. As you'll see in 343 Industries' designs and descriptions of some of the guns appearing in Halo 4, the manufacturer has a very lucrative contract with the UNSC...
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Blog Post:
The Inspirations For Halo 4
by
Ben Hanson
on April 30, 2012 at 04:00 PM
Halo 4 will be the first new entry in the series from the freshly-formed studio 343 Industries, but that doesn't mean that the team is approaching the game from a blank slate. Each team member was inspired to join the team and work on the game for their own reasons; inspirations for the new game...
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Blog Post:
The Rise And Fall Of Cortana In Halo 4
by
Ben Hanson
on April 27, 2012 at 04:00 PM
Most fans have noticed Cortana's prominent placement on the cover of the latest issue of the magazine. The new Halo team at 343 Industries is aiming to build her up as both a pivotal character in the plot and as a showcase for the new technology behind the scenes. We talked with Frank O' Connor...
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Blog Post:
Gadgets, Guns, And Devils: The Sound Design Of Halo 4
by
Ben Hanson
on April 25, 2012 at 04:00 PM
Not only is Halo 4 starting anew for the music of the game , but the audio team led by Sotaro Tojima is hard at work amassing a gigantic library of sound effects for the new game. Rather than overly relying on stock sound effects from an existing library or from past Halo games, Sotaro and his colleagues...
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