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What Happens When Sonic Sees His Own Future?
May 05 2016 08:49 PM
Star Wars Rogue One Trailer Gets Lego Stop Motion Remake
May 05 2016 07:45 PM
Destiny Registered Players Now ‘Nearly 30 Million’
May 05 2016 04:38 PM
Activision Revenues Up, Operating And Net Income Down In First Quarter
May 05 2016 03:36 PM
Devolver Digital Slashes Prices Up To 90 Percent In Steam Sale
May 05 2016 02:35 PM
Atlas Reactor, Trion’s Fast, Turn-Based Multiplayer Game Isn’t Free-To-Play Anymore
May 05 2016 01:25 PM
The E3 2016 Press Conference Schedule
May 05 2016 12:01 PM
Another Five Games Bring Weekly Xbox One Backward Compatibility Total To Ten
May 05 2016 11:33 AM
Six Games Inducted Into World Video Game Hall Of Fame
May 05 2016 10:22 AM
First Battleborn Patch Coming Soon, Balance Updates On Weekly Schedule
May 05 2016 10:04 AM
What Gears Of War 4 Can Learn From Halo 4
on April 01, 2016 at 02:00 PM
In 2009, 343 Industries was founded by Microsoft to take over the development of the Xbox’s biggest franchise, Halo, after Bungie moved on from the series. Carrying on the legacy of one of the most beloved first-person shooters of all time is a tall order but one that 343 has done an admirable...
A Guided Tour Of Halo 5: Guardians' Newest Map, Fathom
on June 26, 2015 at 03:00 PM
Developer 343 Industries iterates on multiplayer maps for thousands of man-hours before it lands on a design that feels endlessly repayable. This means that even the slightest details of a map are scrutinized under a magnifying glass. In order to get a better understanding of Fathom’s ins-and-outs...
Halo 5: Guardians – Unmasking The Fireteam Hunting Master Chief
on June 11, 2015 at 04:30 PM
During last year’s Halo: Nightfall five-part digital series, fans were introduced to Jameson Locke, a capable soldier and ONI Acquisitions Specialist sent to investigate Covenant activity on the planet Sedra. For Halo 5: Guardians, Locke has been promoted to Spartan and tasked with hunting down...
Halo 5: Guardians – The Spartans Tough Enough To Work With Master Chief
on June 11, 2015 at 02:30 PM
Master Chief has become one of the most iconic characters in gaming, but for Halo 5: Guardians he won't be riding solo. This time around, the Chief is joined by three of his fellow schoolmates that help make up Blue Team. In spite of Halo's wealth of transmedia, 343 Industries has stated that...
Rearmed - Ten Unique Weapons That Change Our Favorite Games
on November 06, 2014 at 03:43 PM
In most games, weapons are the player’s main way of interacting with the world. Enemies come at you and you dispatch them with whatever armament you’ve got. I imagine it must be extremely difficult to design a continually engaging gameplay system around a single weapon (I struggle even now...
Versus Mode – Debating Halo
on May 26, 2014 at 06:00 PM
Versus Mode is a special feature that we're doing today, and it focuses on two editors debating the merits of a particular game or series. This entry features senior features editor Matt Helgeson debating the Halo series with senior previews editor Matt Miller. Helgeson: To start, we'll set the...
Coming Full Circle – A Look Back At The Halo Series
on May 16, 2014 at 06:15 PM
Master Chief became a gaming icon after his debut in November 2001 on the first Xbox. Since then, the green-armored space soldier and his comrades in arms have continued fighting universal evils across all Microsoft’s platforms. Today, 343 Industry announced Halo 5: Guardians for the Xbox One,...
Looking Back On Martin O'Donnell's Bungie Career
on April 17, 2014 at 03:39 PM
We don't know the reasons behind it, but Destiny developer Bungie and longtime composer Martin O'Donnell have parted ways . O'Donnell's credited work with Bungie stretches all the way back to Myth: The Fallen Lords, released in 1997. But it's his definitive work on the Halo series...
Five Noteworthy Video Game Betas
on February 16, 2014 at 07:30 PM
If you’re not playing the Titanfall beta at this very moment, you probably wish you were (I know I do). Respawn is creating a huge amount of excitement by letting players get their hands on its anticipated game early . This isn’t the first time a game with a huge level of excitement in front...
David Cage, Metal Gear Solid 4's Producer, And Shenmue's Director Talk Storytelling
on June 20, 2013 at 12:01 PM
Listening to Camouflaj Radio , the podcast that chronicles the development of the game Republique , is a great way to learn about the challenge of game development and the struggle for a game to tell a coherent story. The game's director Ryan Payton was the assistant producer on Metal Gear Solid...
The Many Faces Of The Xbox 360 Controller
on March 28, 2013 at 04:34 PM
Custom faceplates may have gone out of style immediately after the Xbox 360 launched, but custom controllers are a whole different story. Microsoft experimented with customization and hardware with the original Xbox, releasing a translucent green console with a translucent green controller packaged with...
2012 Shooter Of The Year Awards
on December 28, 2012 at 11:30 AM
With premier titles like Halo 4 and Borderlands 2 garnering headlines and the revenue juggernaut Call of Duty dominating the sales charts once again, the shooter genre turned in an impressive 2012. Naysayers view the category as lacking innovation or surprises, but nobody predicted the open-world greatness...
Five Ways To Improve Halo 4 Spartan Ops
on November 23, 2012 at 10:01 AM
I’m a big fan of cooperative gaming, and have loved Halo since its first installment. In other words, I’m the target demographic for 343 Industries' new cooperative Spartan Ops game mode. The new episodic structure started off strongly with a cool first episode, but the two subsequent...
Weekend Warrior 11/16/12
on November 16, 2012 at 07:00 PM
December is drawing near, so we're all trying to cram in as many of the great games we missed before 2013 rolls around. Halo 4, XCOM, Persona 4 Golden, Dishonored, and advance copies of Far Cry 3 are all at the top of the list. AHL games and car stereos will be second tier priorities. Ben Hanson...
How 343 Set A Storytelling Precedent
on November 14, 2012 at 05:00 PM
343 Industries had a colossal task ahead of it when Bungie handed over the reigns to its iconic Halo franchise. Not only were the developers expected to maintain the series’ longtime fans with familiar elements, but deliver a fresh experience as well. As it turns out, 343 was up to the task. In...
Weekend Warrior 11/09/12
on November 09, 2012 at 07:00 PM
The behemoth that is Halo 4 finally dropped this week, adding to the already large pile of great games to play through. Everything from big releases like Halo 4 to downloadable games like Mark of the Ninja will be getting some attention over the next couple days. What will you be up to this weekend?...
Test Chamber – Halo 4 Campaign
on November 07, 2012 at 03:20 PM
Kyle did an interesting job of playing Halo 4's multiplayer during our previous Test Chamber , and now it's time to look at the campaign. Once again, Kyle's on the sticks. This time, however, he doesn't die every 4.3 seconds. Honest! Kyle's joined by editors Bryan Vore and Jeff Cork...
How Meaningful Are Sound Effects To You?
on November 06, 2012 at 06:15 PM
Halo 4 releases today, and while it’s being praised for things like the combat, the multiplayer, and the graphics, it is also getting an uncommon amount of praise for its sound effects. Sound effects don’t usually garner much attention when compared to most other aspects of a video game,...
Where I'd Like To See 343 Studios Take The Halo Brand
on November 06, 2012 at 06:00 PM
Earlier today, Halo 4's executive producer Kiki Wolfkill talked about how she thought Microsoft could take the Halo franchise into genres outside of first-person shooters. Here are my thoughts on that. I love the Halo games, but personally I'd love to see a real time strategy game based on the...
Test Chamber – Halo 4's Multiplayer
on November 01, 2012 at 11:51 AM
It's high time we get around to talking about this little game called Halo 4. Join editors Matt Miller, Kyle Hilliard, and Jeff Cork as we check out some of the game's multiplayer and get a comprehensive look at the game's death animations. As Miller points out, the game isn't out yet...
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