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  • Blog Post: Four More Video Game Commercials That Spoof Other Commercials

    Last week, we took a look at a handful of video game commercials that spoofed other commercials . Here's a few more. This is an equally short list compared to last week's, but looking through the comments, it was obvious that I missed some memorable video game spoof commercials that deserve calling... More
  • Blog Post: Places – Half-Life 2’s Citadel

    In Half-Life 2 the player is pulled through one fascinating location to the next. Whether you’re exploring a location as simple as a train yard, or as terrifying as the remnants of a town overridden with headcrabs, the art direction and layout always keeps things interesting. No locations, for... More
  • Blog Post: Remembering Half-Life 2 For The First Time

    I don't have to tell you how popular Half-Life 2 has become over the years. However, it's one thing to know something is big and another to experience it for the first time almost 10 years after the fact. A lot has happened in the near decade since its release, but it's a testament to the... More
  • Blog Post: Developer Salute – Valve

    Few studios boast the diversity of hit titles like Valve. The Half-Life series is celebrated for its innovative gameplay, seamless narrative, and cutting edge technology. Left 4 Dead accentuates teamwork like no other game before it, and was voted the best cooperative game of all time by the Game Informer... More
  • Blog Post: Casting Call – Half-Life

    At this year's DICE Summit, attendees were treated to a panel featuring Hollywood director J.J. Abrams and Valve's Gabe Newell. During the talk, they discussed the possibility of Half-Life and Portal movies . While there obviously aren't any concrete plans or pre-production status of either... More
  • Blog Post: Attention to Detail: 10 Things That Make Any Game Better

    Great ideas are the foundations of great games, and no one can deny that developers today create many entertaining concepts. Even so, sometimes the simple things get overlooked. Every gamer has stopped in the middle of playing and wondered why a developer failed to include an obviously useful feature... More
  • Blog Post: Top 10 Invaluable Gaming Items & Abilities

    Many games give you tons of weapons or endow you with more abilities than Inspector Gadget. But there are a few potent abilities and items that stand out from the pack. From shape-shifting vampire powers to the common bottle, these are ten items and abilities that permanently change the way you play... More
  • Blog Post: Live-Action Web Series Roundup

    Since Lou Albano first donned Mario’s blue overalls in the Super Mario Bros. Super Show, gamers have had a fascination seeing their favorite digital worlds realized in live action. With the launch of the webisode series Halo: Forward Unto Dawn, we’ve collected several first episodes from... More
  • Blog Post: Super Replay – Half-Life: Bonus Episode

    Many of you have been wondering what happened to all of the outtakes we include in our Super Replay episodes. Maybe you were worried that we had forgotten about or even purposely neglected to include them. Quite the opposite! We've amassed them for you here, in this special bonus episode of the Half... More
  • Blog Post: Super Replay – Half-Life

    Earlier this year, we held a tournament that would determine our next Super Replay. Eight Game Informer editors chose a game to fight for, and I landed on the original Half-Life. I beat Ben Reeves in the finals , and earned the right to play through the entirety of this classic for the first time on... More
  • Blog Post: What We Want In Half-Life 3

    November 16, 2004: Gordon Freeman wakes up on a train barreling into City 17 en route to crowbarring a few hundred head crabs and blowing up the terrifying Citadel that looms over the blasted hellscape that used to be Earth. Valve has released two minor episodic installments since that blessed day that... More
  • Blog Post: Writer's Block: Portal 2 Writers Roundtable

    Valve’s Portal contained such solid writing that even if the gameplay had fallen flat, we probably still would have been entertained. Don’t expect the series to lose any of its wit, because as the sequel has grown in size, so has the writing team. While Valve scribe Erik Wolpaw almost exclusively... More
  • Blog Post: Opening The Portal: Exploring The Game's Development

    Experiments are a dangerous proposition. Valuable resources can be wasted if a creative idea is poorly implemented. At a glance, Valve’s 2007 release Portal might have seemed like a risky gamble. While it came from one of the most respected development houses in the industry, the actual team was... More
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