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Mad Catz Losses Jump, 37 Percent Of Staff To Be Laid Off On Weak Rock Band Hardware Sales
Feb 09 2016 04:13 PM
Gigantic Developer Motiga Suffers ‘Significant, Temporary Layoffs’ That Will Impact Game Progress
Feb 09 2016 03:40 PM
PlayStation 1’s Final Fantasy IX Arrives On iOS, Android
Feb 09 2016 03:24 PM
Oculus Rift Plus PC Bundle Pre-Orders Open February 16, Start At $1,549
Feb 09 2016 02:57 PM
Investigate A Cult In This Dying Light: The Following Launch Trailer
Feb 09 2016 01:12 PM
Konami Outlines Details On Paid Metal Gear Online DLC
Feb 09 2016 01:09 PM
Twisted Pixel Co-Founder Michael Wilford Departs Studio
Feb 09 2016 01:09 PM
Former BioWare Scribe David Gaider Joins Beamdog As Creative Director
Feb 09 2016 12:35 PM
‘Vault 81 Residents Would Not Dismember Correctly’ And Other Fallout 4 Patch 1.3 Notes
Feb 09 2016 12:10 PM
Amazon Announces Free Game Engine For Consoles, PC, Mobile
Feb 09 2016 08:57 AM
The 10 Best Ways To Recover Health In Video Games
on January 24, 2016 at 05:30 PM
Health, usually represented as a bar or in numerical fashion, is one of the oldest concepts in games. When you run out of it, you're dead or the game is over in some fashion (at least until you reload your save or restart the game). Luckily there are usually items or mechanics designed to help you...
10 Gameplay Mechanics That Completely Changed Our Favorite Series
on December 15, 2015 at 07:00 PM
As a game series ages, new ideas are introduced to keep the franchise fresh. Some concepts flop or are forgotten while others flourish. A select few even manage to redefine the way players engage with that series. Here’s a list of mechanics that accomplished the latter for their respective properties...
Clash Of The Titans: How Gaming's Iconic Creatures And Bosses Measure Up
on November 18, 2015 at 06:30 PM
Have you ever wondered how giant creatures and machines from completely different games would look if they stood side by side? We took some of the biggest and most well-known bosses and creatures in video game history and calculated how they would stack up shoulder to shoulder. This chart originally...
The Essentials – Half-Life
on April 19, 2015 at 01:00 PM
The Essentials is Game Informer's weekly recurring feature that takes a look at the most important games the industry has to offer. These games aren't just a ton of fun: Their quality, innovation, and industry influence make them must-play experiences for anyone who wants a greater appreciation...
Four More Video Game Commercials That Spoof Other Commercials
on August 16, 2014 at 05:29 PM
Last week, we took a look at a handful of video game commercials that spoofed other commercials . Here's a few more. This is an equally short list compared to last week's, but looking through the comments, it was obvious that I missed some memorable video game spoof commercials that deserve calling...
Places – Half-Life 2’s Citadel
on March 16, 2014 at 06:50 PM
In Half-Life 2 the player is pulled through one fascinating location to the next. Whether you’re exploring a location as simple as a train yard, or as terrifying as the remnants of a town overridden with headcrabs, the art direction and layout always keeps things interesting. No locations, for...
Remembering Half-Life 2 For The First Time
on February 14, 2014 at 03:23 PM
I don't have to tell you how popular Half-Life 2 has become over the years. However, it's one thing to know something is big and another to experience it for the first time almost 10 years after the fact. A lot has happened in the near decade since its release, but it's a testament to the...
Developer Salute – Valve
on September 02, 2013 at 03:00 PM
Few studios boast the diversity of hit titles like Valve. The Half-Life series is celebrated for its innovative gameplay, seamless narrative, and cutting edge technology. Left 4 Dead accentuates teamwork like no other game before it, and was voted the best cooperative game of all time by the Game Informer...
Casting Call – Half-Life
on February 25, 2013 at 01:49 PM
At this year's DICE Summit, attendees were treated to a panel featuring Hollywood director J.J. Abrams and Valve's Gabe Newell. During the talk, they discussed the possibility of Half-Life and Portal movies . While there obviously aren't any concrete plans or pre-production status of either...
Attention to Detail: 10 Things That Make Any Game Better
on November 22, 2012 at 04:12 PM
Great ideas are the foundations of great games, and no one can deny that developers today create many entertaining concepts. Even so, sometimes the simple things get overlooked. Every gamer has stopped in the middle of playing and wondered why a developer failed to include an obviously useful feature...
Top 10 Invaluable Gaming Items & Abilities
on October 09, 2012 at 04:00 PM
Many games give you tons of weapons or endow you with more abilities than Inspector Gadget. But there are a few potent abilities and items that stand out from the pack. From shape-shifting vampire powers to the common bottle, these are ten items and abilities that permanently change the way you play...
Live-Action Web Series Roundup
on October 05, 2012 at 01:30 PM
Since Lou Albano first donned Mario’s blue overalls in the Super Mario Bros. Super Show, gamers have had a fascination seeing their favorite digital worlds realized in live action. With the launch of the webisode series Halo: Forward Unto Dawn, we’ve collected several first episodes from...
Super Replay – Half-Life: Bonus Episode
on July 03, 2012 at 02:00 PM
Many of you have been wondering what happened to all of the outtakes we include in our Super Replay episodes. Maybe you were worried that we had forgotten about or even purposely neglected to include them. Quite the opposite! We've amassed them for you here, in this special bonus episode of the Half...
Super Replay – Half-Life
on June 10, 2012 at 02:00 PM
Earlier this year, we held a tournament that would determine our next Super Replay. Eight Game Informer editors chose a game to fight for, and I landed on the original Half-Life. I beat Ben Reeves in the finals , and earned the right to play through the entirety of this classic for the first time on...
What We Want In Half-Life 3
on February 24, 2012 at 04:00 PM
November 16, 2004: Gordon Freeman wakes up on a train barreling into City 17 en route to crowbarring a few hundred head crabs and blowing up the terrifying Citadel that looms over the blasted hellscape that used to be Earth. Valve has released two minor episodic installments since that blessed day that...
Writer's Block: Portal 2 Writers Roundtable
on March 12, 2010 at 07:00 PM
Valve’s Portal contained such solid writing that even if the gameplay had fallen flat, we probably still would have been entertained. Don’t expect the series to lose any of its wit, because as the sequel has grown in size, so has the writing team. While Valve scribe Erik Wolpaw almost exclusively...
Opening The Portal: Exploring The Game's Development
on March 10, 2010 at 07:18 PM
Experiments are a dangerous proposition. Valuable resources can be wasted if a creative idea is poorly implemented. At a glance, Valve’s 2007 release Portal might have seemed like a risky gamble. While it came from one of the most respected development houses in the industry, the actual team was...
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