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10 Spoiler-Free Tips For Starting MGS V: The Phantom Pain
on September 05, 2015 at 06:05 PM
After years of waiting, gamers are finally playing Metal Gear Solid V: The Phantom Pain today. In terms of depth and scope, this installment takes the series to a new level, which means fans have more Metal Gear to explore than ever. However, it also increases the chances that details and features might...
Hideo Kojima Discusses His Career, MGS V's Story, And More
on July 09, 2015 at 05:15 PM
This interview was originally published on February 21, 2014. Game Informer traveled to Kojima Productions' headquarters in Tokyo, Japan in preparation for our Metal Gear Solid V cover story . In addition to playing through MGS V: Ground Zeroes’ main story mode and chatting with key Kojima...
How To Get Every XOF Patch In Ground Zeroes
on March 18, 2014 at 04:30 PM
Ground Zeroes has a few different things you can collect, but if you want to unlock the console-exclusive missions (" Deja Vu " on Sony's systems and " Jamais Vu " on Microsoft's), you should focus on collecting all of the XOF patches first. There are nine in all, and we can...
Test Chamber – Metal Gear Solid V: Ground Zeroes
on March 18, 2014 at 02:37 PM
The prologue chapter for Metal Gear Solid V is out today, and gamers can finally experience what we talked about in our cover story for themselves. While Ground Zeroes has been getting some mixed reviews ( ours included ), its polished stealth mechanics and high production values mean that it is still...
Inside The Unique Technology Behind Metal Gear Solid V
on February 19, 2014 at 02:00 PM
With his roots programming games for Ubisoft in the mid-90s, Julien Merceron has worked his way through the halls of Eidos and Square Enix before becoming Konami's worldwide technology director in 2013. Now Merceron is tackling Konami's most technologically-ambitious title yet in Metal Gear Solid...
Hideo Kojima Reveals New Details On The Phantom Pain
on February 17, 2014 at 02:00 PM
To go along with our March cover story on Metal Gear Solid V we've given extensive hands-on impressions of the main story mission in Ground Zeroes , but now we're looking to the future. While visiting Kojima Productions in Tokyo, Game Informer's Tim Turi had the opportunity to ask Hideo Kojima...
Sketching Snake: The Art Of Yoji Shinkawa
on February 12, 2014 at 02:00 PM
As the man guiding the series since its inception, the name Hideo Kojima is synonymous with Metal Gear. However, starting with 1998's Metal Gear Solid, art director Yoji Shinkawa is one of the most important and consistent elements of the beloved series. His bold illustrations define the look of...
A Newcomer's Guide To Big Boss
on February 10, 2014 at 02:00 PM
If you were one of the millions of gamers whose first experience with the Metal Gear series was with 1998’s Metal Gear Solid, you probably didn’t know much about the supposedly villainous Big Boss right away. He was frequently referenced during Solid Snake's early exploits, but little...
Our Exclusive MGS V: Ground Zeroes Playthrough Impressions
on February 06, 2014 at 02:00 PM
You might be confused about Metal Gear Solid V: Ground Zeroes. First there was the reveal that didn't label it as the fifth entry in the main series, then there was the confusing rollout of The Phantom Pain, and now you might have heard some secondhand accounts about the length or quality of the...
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