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  • Blog Post: Let's Play Gone Home With Fullbright

    Fullbright may be working hard on their next game, Tacoma, but during our visit we decided to take a trip down memory lane with their previous game Gone Home. It's an intimate story that is told through layers of subtext across voice-overs, journals, and discovery. Our own Kimberley Wallace got to... More
  • Blog Post: Video Interview – Fullbright's Sci-Fi Journey With Tacoma

    Isolation, mystery, and exploration are strong themes in Fullbright's storytelling. With the setting of its newest game aboard a lonely space station near the moon, Fullbright is leaving behind '90s nostalgia for spacefaring danger. Fullbright co-founders Steve Gaynor and Karla Zimonja reveal... More
  • Blog Post: Meet Fullbright: The Rising Team Behind Gone Home And Tacoma

    After creating the critically acclaimed Gone Home, the Fullbright team brought on several new members and set its sites on greater ambitions. But despite doubling in size, this Portland-based studio wants to stay small and keeps its team closely-knit, and avoid much of the bureaucracy and department... More
  • Blog Post: Space Elevators, Magnetic Boots, and AR: The Futuristic Tech Of Tacoma

    Gone Home transported players back to the ‘90s, putting them in a house full of audio cassettes, trapper keepers, and VHS tapes. Since Tacoma is set in 2088, Fullbright won’t have these nostalgic touchstones to establish a familiar setting. The mysterious space station immerses players in... More
  • Blog Post: Games To Beat In A Day – Gone Home

    Not all experiences need to be long and drawn out to leave a mark. Some are meant to be digested in one sitting. Gone Home may be short in length, but that doesn't take away from the wonderment you feel as you search a house and try to piece together what's going on. Few games let your desire... More
  • Blog Post: Moments: Approaching The Attic In Gone Home

    Gone Home is not a horror game, but it does a good job of building an atmosphere of tension and unfamiliarity. These elements make sense, since you’re exploring a large, ominous mansion (which you know nothing about) while a storm rages outside. The environment got the best of me a number of different... More
  • Blog Post: The Art Of Endings: Tales Of Ending A Game

    Endings are tricky. A good ending can resonate with you long after you’ve finished an experience and live on in your conversations and memories. However, an unsatisfying one can cast a cloud over an otherwise solid story. So much can hinge on a finale that writers often struggle to bring everything... More
  • Blog Post: Five Trends From GDC

    The annual Game Developers Conference was in full swing last week. As usual, it was full of thought-provoking panels and discussion. Developers and industry insiders openly discussed the process of making video games and what they think needs improvement, and forecasted the future of the industry. Watching... More
  • Blog Post: Opinion: Stop Being So Rigid In How You Define Games

    One thing I’m consistently annoyed with as developers break new ground in interactive entertainment is a subset of gamers dismissing new experiences by saying, “it’s not a game,” or “it’s barely a game.” Lately, I’ve been thinking about how people attempt... More
  • Blog Post: Opinion: Short Games Are King

    The day before Grand Theft Auto V came out I could feel the knot in my stomach growing. I wasn't excited. I was nervous. I was worried that GTA would soon consume my life, and part of me just wanted to play something shorter. I don't get game anxiety often, but when I do it's usually around... More
  • Blog Post: Eight Upcoming Under-The-Radar Titles That Deserve Your Attention

    With plenty of releases on the horizon, we don't want anything to get lost in the shuffle. These are games that you should consider not letting pass you by. Not only are they less known, but each title also provides something different and exciting for gamers. Gone Home (PC) Release: August 15 What... More
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