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The Virtues Of Going Into A Game Blind
on February 11, 2016 at 05:24 PM
Gone Home is a fascinating game, but I don’t want to tell you anything about it. I just want you to play it, experience it, and discover what it is on your own. This is the advice I was given from my coworkers I asked if Gone Home was worth my time. The game seemingly came out of nowhere, and before...
Gone Home's Steve Gaynor Shares His Top 10 Games Of 2015
Game Informer Staff
on January 01, 2016 at 04:00 PM
On the lead up to Game Informer's Game of the Year awards of 2015, we've invited a number of the video game industry's influential figures to share their favorite games of the year. Best known for his work on Gone Home , Steve Gaynor is a writer and game designer at The Fullbright Company...
Grunge, Gangs, And Cages: Games That Capture The ‘90s
on November 15, 2015 at 01:45 PM
Grunge and a distinct lack of glamour aside, the ‘90s were a time of rapid advancements in technology and media. Phones, television, films, and plenty more began to make the first steps towards our modern hyper-connectivity, but are still strikingly tied to the decade. The video game industry,...
Let's Play Gone Home With Fullbright
on July 24, 2015 at 02:00 PM
Fullbright may be working hard on their next game, Tacoma, but during our visit we decided to take a trip down memory lane with their previous game Gone Home. It's an intimate story that is told through layers of subtext across voice-overs, journals, and discovery. Our own Kimberley Wallace got to...
Video Interview – Fullbright's Sci-Fi Journey With Tacoma
on July 20, 2015 at 05:00 PM
Isolation, mystery, and exploration are strong themes in Fullbright's storytelling. With the setting of its newest game aboard a lonely space station near the moon, Fullbright is leaving behind '90s nostalgia for spacefaring danger. Fullbright co-founders Steve Gaynor and Karla Zimonja reveal...
Meet Fullbright: The Rising Team Behind Gone Home And Tacoma
on July 15, 2015 at 02:00 PM
After creating the critically acclaimed Gone Home, the Fullbright team brought on several new members and set its sites on greater ambitions. But despite doubling in size, this Portland-based studio wants to stay small and keeps its team closely-knit, and avoid much of the bureaucracy and department...
Space Elevators, Magnetic Boots, and AR: The Futuristic Tech Of Tacoma
on July 13, 2015 at 04:00 PM
Gone Home transported players back to the ‘90s, putting them in a house full of audio cassettes, trapper keepers, and VHS tapes. Since Tacoma is set in 2088, Fullbright won’t have these nostalgic touchstones to establish a familiar setting. The mysterious space station immerses players in...
Games To Beat In A Day – Gone Home
on September 01, 2014 at 06:00 PM
Not all experiences need to be long and drawn out to leave a mark. Some are meant to be digested in one sitting. Gone Home may be short in length, but that doesn't take away from the wonderment you feel as you search a house and try to piece together what's going on. Few games let your desire...
Moments: Approaching The Attic In Gone Home
on April 23, 2014 at 07:00 PM
Gone Home is not a horror game, but it does a good job of building an atmosphere of tension and unfamiliarity. These elements make sense, since you’re exploring a large, ominous mansion (which you know nothing about) while a storm rages outside. The environment got the best of me a number of different...
The Art Of Endings: Tales Of Ending A Game
on April 09, 2014 at 12:56 PM
Endings are tricky. A good ending can resonate with you long after you’ve finished an experience and live on in your conversations and memories. However, an unsatisfying one can cast a cloud over an otherwise solid story. So much can hinge on a finale that writers often struggle to bring everything...
Five Trends From GDC
on March 27, 2014 at 03:42 PM
The annual Game Developers Conference was in full swing last week. As usual, it was full of thought-provoking panels and discussion. Developers and industry insiders openly discussed the process of making video games and what they think needs improvement, and forecasted the future of the industry. Watching...
Opinion: Stop Being So Rigid In How You Define Games
on November 05, 2013 at 03:05 PM
One thing I’m consistently annoyed with as developers break new ground in interactive entertainment is a subset of gamers dismissing new experiences by saying, “it’s not a game,” or “it’s barely a game.” Lately, I’ve been thinking about how people attempt...
Opinion: Short Games Are King
on September 24, 2013 at 03:25 PM
The day before Grand Theft Auto V came out I could feel the knot in my stomach growing. I wasn't excited. I was nervous. I was worried that GTA would soon consume my life, and part of me just wanted to play something shorter. I don't get game anxiety often, but when I do it's usually around...
Eight Upcoming Under-The-Radar Titles That Deserve Your Attention
on August 05, 2013 at 05:30 PM
With plenty of releases on the horizon, we don't want anything to get lost in the shuffle. These are games that you should consider not letting pass you by. Not only are they less known, but each title also provides something different and exciting for gamers. Gone Home (PC) Release: August 15 What...
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