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The War Z Is Now Called Infestation: Survivor Stories
Jun 19 2013 08:13 PM
Xbox One Chief Product Officer Marc Whitten Discusses Microsoft's Reversal
Jun 19 2013 06:15 PM
CONFIRMED: Microsoft To Drop Used Game Restrictions, Online Requirements
Jun 19 2013 03:03 PM
The Plethora Of New Enemies In Borderlands 2: Tiny Tina's Assault On Dragon's Keep
Jun 19 2013 03:00 PM
Company Of Heroes 2 Open Beta Extended
Jun 19 2013 01:54 PM
Defiance Gamer Makes It Onto TV Show
Jun 19 2013 12:51 PM
Bethesda: Prey 2 “Simply Not Good Enough”
Jun 19 2013 12:01 PM
Rumor: Steam Game Sharing Could Be Coming
Jun 19 2013 11:47 AM
Playable Zelda?
Jun 19 2013 11:31 AM
Joe Danger PC Trailer Shows Minecraft And Team Fortress 2 Additions
Jun 19 2013 10:27 AM
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Blog Post:
The Writers' Room: Revealing The Art And Science Of Game Writing
by
Andrew Reiner
on April 09, 2013 at 01:52 PM
Whether we're following Mario as he leaps through pipes to rescue an abducted princess or sculpting the saga of Commander Shepard in the midst of a universe-spanning war, most video games have stories to tell. Even Ms. Pac-Man – a game about a hockey puck that eats pellets – provides...
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Blog Post:
Our Hands-On Time With Aliens: Colonial Marines
by
Jeff Cork
on December 11, 2012 at 12:01 PM
After a long development cycle, Aliens: Colonial Marines is set to launch on February 12th, 2013. Accompanied by new gameplay footage from the different multiplayer modes, we wanted to take an opportunity to fill you in on what you can expect when you finally get your hands on the finished game. Watch...
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Blog Post:
Editorial: Why I Put Down Borderlands 2
by
Tim Turi
on November 23, 2012 at 04:30 PM
The rush of holiday releases are enough reason for anyone to put down a game that came out in September, but I stopped playing Borderlands 2 shortly after its release. Talking about my issues with the game has been difficult, given the nearly unified praise it’s received. I agree that Borderlands...
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Blog Post:
Test Chamber – Borderlands 2: Mechromancer DLC
by
Dan Ryckert
on October 09, 2012 at 03:55 PM
Gearbox wasn't originally going to release the new class of Borderlands 2 until next week, but they've pulled the trigger on the Mechromancer early . It's available now on all platforms, and Gaige comes free for members of the Premiere Club. For those that didn't pre-order, she'll...
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Blog Post:
How To Make The Gunzerker A Rapid-Firing Maniac
by
Dan Ryckert
on September 28, 2012 at 03:46 PM
A couple of weeks ago, I posted a guide on how to turn Zero into a sword-focused badass. Today, I want to focus on Salvador, our cover boy from the Borderlands 2 issue last year. I’m hovering around level 30 with him right now, and I’m finding him to be even more deadly than Zero if you level...
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Blog Post:
Is The Borderlands 2 Strategy Guide Worth It?
by
Joe Juba
on September 20, 2012 at 06:45 PM
Borderlands 2 came out this week, and thousands of would-be adventurers are descending upon Pandora and trying to unearth its secrets. For completionists, strategy guides can be valuable tools, so let’s look at how Bradygames’ guide for Borderlands 2 stacks up. Good: Stategy Guide Standards...
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Blog Post:
How To Find The Minecraft Area In Borderlands 2
by
Dan Ryckert
on September 19, 2012 at 05:26 PM
Listing all of the pop culture references and silly nods in Borderlands 2 would take forever, so we decided to make a quick video of one of its biggest tributes. You may have heard about a hidden Minecraft area in Gearbox's huge sequel, and we're here to show you exactly how to reach it. Watch...
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Blog Post:
How To Make Zero A Melee Machine In Borderlands 2
by
Dan Ryckert
on September 18, 2012 at 11:25 AM
Each of Borderlands 2’s four classes has a variety of awesome abilities and upgrades, but a recent poll on this website indicated that most of you are spending time with Zero during your first playthrough. You’ve made a good choice, as the robotic assassin is a bonafide bad***. He was my...
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Blog Post:
Test Chamber – Borderlands 2
by
Dan Ryckert
on September 17, 2012 at 11:01 PM
If you've read my review , you know how much I love Borderlands 2. I'll spare you any more gushing in this intro, as I've already done that at length in that piece. Since I still have my level 30 Zero on our debug unit at the office, we decided to show you some (non-spoilery) gameplay from...
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Blog Post:
Everything We Know About Borderlands 2
by
Dan Ryckert
on September 14, 2012 at 03:56 PM
We’re a few days away from Gearbox’s massive Borderlands 2, and now would be a good time to start clearing your calendar for its release. If its predecessor is any indication, we’re in for a skag-shooting, loot-grabbing co-op adventure that can easily result in 100+ hour playtimes....
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Blog Post:
Borderlands 2 Desktop Wallpapers
by
Jeff Marchiafava
on September 06, 2011 at 04:15 PM
We finish up our month of exclusive Borderlands 2 features with a treasure trove of wallpapers to gussy up your desktop. Below you will find six shiny wallpapers to choose from. In order to download them, click on the desired resolution ( click here to see what resolution your screen is set to), then...
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Blog Post:
Take A Tour Of Randy Pitchford's Office
by
Ben Hanson
on August 29, 2011 at 11:00 AM
Randy Pitchford is a bit of a collector. His office is filled with odds and ends that vary from bobble-heads to a ColecoVision. He has an impressive collection of video game consoles and handhelds, so expect a full history lesson as he works his way down the line. There is also plenty of merchandise...
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Blog Post:
The Sounds And Monsters Of Borderlands 2
by
Ben Hanson
on August 25, 2011 at 03:25 PM
The team at Gearbox has promised more guns, environments, and monsters for Borderlands 2. Raison Varner has his work cut out for him. As the audio lead for Borderlands 2, Raison is responsible for creating the aural landscape of Pandora. With the help of Gearbox audio director Mark Petty and the rest...
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Blog Post:
A Guided Tour Of Borderlands 2 Concept Art
by
Jeff Marchiafava
on August 22, 2011 at 04:12 PM
Rather than just offer our readers a gallery of Borderlands 2 concept art, we're taking the opportunity to share some of our insights and impressions of what we've seen of the game so far. You can click on any image below to see a larger size version of the art. The Bandit brand is a new weapons...
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Blog Post:
New Horizons: The Art Of Borderlands 2
by
Ben Hanson
on August 19, 2011 at 12:30 PM
Jeramy Cooke, the art director for Borderlands 2, is ready for a change of scenery. After the dusty brown landscapes of the first game, the team at Gearbox Software is embarking on a new adventure to embrace as many diverse environments as Pandora has to offer. Check out the video to learn about the...
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Blog Post:
Meet The New Class Of Borderlands 2: The Gunzerker
by
Dan Ryckert
on August 17, 2011 at 10:32 AM
While the vault hunters of the first Borderlands may not have featured much in the way of narration, it definitely mattered which of them you picked. Each class came with a different play-style and skill tree, from the proficient sniper Mordecai to the heavy weaponry and brutal melee attacks of Brick...
More
Blog Post:
Watch The Borderlands 2 Teaser Trailer
by
Dan Ryckert
on August 16, 2011 at 12:01 AM
If you're half as excited about Borderlands 2 as we are, you're chomping at the bit for any new information or media. Well, we've got the first video look at the game right here. Check below for the first teaser trailer for Gearbox's upcoming role-playing shooter. It's only a small...
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Blog Post:
The Gun Peddlers Of Pandora
by
Dan Ryckert
on August 12, 2011 at 11:30 AM
A massive variety of weapons was one of the primary selling points of the first Borderlands, touted in ad campaigns as featuring “87 bazillion” guns. While the game may not have actually invented a new unit of measurement, there certainly was a ton of unique weapons with a wide variety of...
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Blog Post:
Randy Pitchford Talks Borderlands 2
by
Ben Hanson
on August 10, 2011 at 11:00 AM
Randy Pitchford is an animated guy. He exudes enthusiasm for the games that Gearbox produces, so we were glad that we got a chance to sit down in his office and talk about the things that will stand out to the future players of Borderlands 2. Check out the video to learn about the story, gameplay, and...
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Blog Post:
How Borderlands Began: A Developer Roundtable
by
Ben Hanson
on August 08, 2011 at 05:46 PM
The concept behind the first Borderlands was brewing in the minds at Gearbox for quite some time before the four years of development even began. It was a game that was difficult to define, and the team behind it helped it grow from the phrase "shooter-looter" to a personality-drenched full...
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