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Don't Panic: The Gamer's Guide To The Xbox One Reveal
May 22 2013 11:54 AM
Crytek's Ryse Confirmed For Xbox One, CryEngine 3 Already Running On System
May 22 2013 11:01 AM
Is There A New Need For Speed Coming?
May 22 2013 10:26 AM
EA Backpedals, Games In Development For 'The Nintendo Console'
May 22 2013 09:36 AM
EA Sports Ignite Engine Shown Wasn't Gameplay
May 22 2013 09:15 AM
Sorry, Indies, You'll Still Need A Publisher For Xbox Live
May 22 2013 08:38 AM
Working With In-Development Hardware A 'White-Knuckle Ride,' Says Activision's Eric Hirshberg
May 21 2013 10:10 PM
Xbox One Won't Separate Games Into Live Arcade, Indie, And Retail Categories
May 21 2013 09:10 PM
Conflicting Stories Emerge On Xbox One's Connection Needs
May 21 2013 08:42 PM
Retailers Allowing Customers To Receive Notifications For Xbox One Reserves
May 21 2013 08:05 PM
tags
Blog Post:
Editorial: The Aliens Colonial Marines Lawsuit Is Wrong
by
Matt Helgeson
on May 01, 2013 at 03:41 PM
Aliens: Colonial Marines will likely be remembered as one of the biggest disappointments of this generation of gaming. Sega and developer Gearbox have rightly been vilified for the game's poor quality and their failure to deliver on the promises they made to fans. However, the class action lawsuit...
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Blog Post:
The Writers' Room: Revealing The Art And Science Of Game Writing
by
Andrew Reiner
on April 09, 2013 at 01:52 PM
Whether we're following Mario as he leaps through pipes to rescue an abducted princess or sculpting the saga of Commander Shepard in the midst of a universe-spanning war, most video games have stories to tell. Even Ms. Pac-Man – a game about a hockey puck that eats pellets – provides...
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Blog Post:
Test Chamber – Aliens: Colonial Marines
by
Jeff Cork
on February 12, 2013 at 07:00 AM
We had high hopes for Gearbox's latest game, Aliens: Colonial Marines. Unfortunately, it's a bit of a disaster. Watch as Dan, Reiner, and I wade through the game for a while and see for yourself. Between AI issues, baffling story decisions, and moment-to-moment combat that simply isn't fun...
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Blog Post:
The Writers' Room Editor Discussion
by
Andrew Reiner
on February 05, 2013 at 02:00 PM
In Game Informer's March issue, we talked to famed video game scribes Amy Hennig (Uncharted), Corey May (Assassin's Creed), Mikey Neumann (Aliens: Colonial Marines), Gary Whitta (The Walking Dead), and Ken Levine (BioShock Infinite) about the art and science of video game writing. You can read...
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Blog Post:
Afterwords – Borderlands 2
by
Dan Ryckert
on November 29, 2012 at 02:15 PM
Borderlands 2 is a critical and commercial success, with Gearbox succeeding in making it bigger and better than its predecessor. Now that it’s been in gamers’ hands for a couple of months, we spoke to Gearbox CEO Randy Pitchford about the sequel’s development and future. Game Informer...
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Blog Post:
Reiner And Phil Play Duke Nukem Forever DLC
by
Andrew Reiner
on December 15, 2011 at 06:08 PM
Are you a fan of long elevator rides? Do you enjoy looking at loading screens? Join Phil and I as we journey through Duke Nukem Forever's first DLC offering, The Doctor Who Cloned Me. The DLC is available now for 800 MS points or $9.99. This episode starts off slow, but gains momentum when Duke runs...
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Blog Post:
Gearbox On The Past, Present, And Future Of Co-Op Play
by
Dan Ryckert
on August 24, 2011 at 11:56 AM
With the original Borderlands, Gearbox presented one of the most seamless, accessible co-op experiences seen to date on consoles. It was great fun playing solo, but the addition of a friend (or three) really served to make it something special. It'll come as no surprise that cooperative play will...
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Blog Post:
Hands-On With Borderlands' General Knoxx
by
Jeff Marchiafava
on February 23, 2010 at 05:55 PM
Yesterday we were surprised to find out that the third DLC add-on for Borderlands, The Secret Armory of General Knoxx, was only one day away from launch (for Xbox 360 owners, at least). Usually Gearbox announces its release dates weeks in advance to whip Borderlands fans up into a frenzy for new content...
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Blog Post:
Mad Moxxi’s Underdome Riot Hands-on Preview
by
Jeff Marchiafava
on December 18, 2009 at 11:02 AM
Even before Gearbox started pumping out DLC, Borderlands was a massive game, complete with tons of ground to cover, bosses to slay, and loot to claim. The Zombie Island of Dr. Ned added to the wondrous grind, sending players on an epic quest to acquire 250 zombie brains, among other things. But while...
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