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Make War Not Love With Deals On Three Sega Real-Time Strategy Franchises
Feb 14 2016 02:26 PM
Rise Of The Tomb Raider Bests Witcher 3 And Others To Claim Writers Guild Award
Feb 14 2016 12:58 PM
Hardcore Henry Is A First-Person Film With Explosions, Guns, And Kung Fu
Feb 14 2016 12:25 PM
Disney XD’s Lego Star Wars: The Resistance Rises Premieres Monday, February 15
Feb 14 2016 11:40 AM
Quantum Break Won’t Be Sold On Steam
Feb 14 2016 09:09 AM
Gears Of War 4 Action Figures Coming From McFarlane Toys This Year
Feb 14 2016 08:42 AM
Did You Know Gaming Unearths Trivia About Undertale
Feb 13 2016 06:58 PM
PSA: Ubisoft Humble Bundle Includes Call of Juarez: Gunslinger and Grow Home
Feb 13 2016 04:29 PM
Rumor: Alleged Evidence Of Knack Sequel Emerges
Feb 13 2016 03:42 PM
Reader Discussion: Do You Play Video Games With Your Significant Other?
Feb 13 2016 03:00 PM
Retrospective Review – Thief: Deadly Shadows
on February 28, 2014 at 06:16 PM
I’ve been with Game Informer for over 10 years, which means that I’ve had the chance to review a wide variety of games from everywhere on the quality spectrum. In Retrospective Reviews, I pick up an old game I reviewed a long time ago and give it another look. I’m not changing the original...
Building Garrett's Bow: Bringing Thief's Deadly Weapon Into The Real World
on March 27, 2013 at 02:00 PM
The latest Thief game from Eidos-Montreal has been in development for a long time. While the development team was hard at work designing and redesigning the systems , a small forge in Montreal was given the task of building the protagonist's bow for both marketing and research. In the spring of 2010...
The History Of Thief's Long Walk Out Of The Shadows
on March 15, 2013 at 02:00 PM
Back in 2009 the general manager for Eidos-Montreal announced that the studio was creating the next entry in the long-dormant Thief series. Then the studio was silent. Rumors of cancellation and leaked videos kept fans on pins and needles for the next four years. Our cover story announcing the Thief...
Resurrecting The Master Thief: Meet The New Garrett
on March 13, 2013 at 02:30 PM
Redesigning a classic character is an incredibly difficult challenge. Stay too close to the original and the design seems antiquated and maybe even boring, while straying too far will alienate your most passionate fan-base . Thief's game director Nicolas Cantin was heavily involved in the redesign...
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