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  • Blog Post: The Day I Saw Miyamoto's Darker Side

    If you think of Shigeru Miyamoto, you probably picture him with his familiar, infectious smile. However, behind the scenes, he can apparently be all business. At one E3, I saw a much different side to his personality. It was E3 2002, and Nintendo held their annual press conference at the Millenium Biltmore... More
  • Blog Post: Readers Tell Us What Zelda They Would Like To See Remade Next

    The Majora's Mask 3DS remake isn't too far away, but it's never too early to start thinking about what Zelda game deserves to be remade next. Last weekend, I asked readers to share which Zelda game they think deserves to be remade next . After sorting through the comments, I compiled a chart... More
  • Blog Post: Replay – Wario World

    Nintendo's flatulent hero got another chance to shine with the GameCube release Wario World. The titular character cleaned up his act during the 3D platformer, which means that fans of farting may feel a little let down. Don't worry – there's enough action and overall weirdness to compensate... More
  • Blog Post: Celebrate 10 Years Of RE 4 With Features And Video Interviews

    10 years ago today, Resident Evil 4 released for the GameCube changing the franchise, the horror genre, and even third-person shooting forever. Resident Evil 4 appeared on our cover in March 2004, about 10 months before the game made its debut on GameCube. It was part of a Capcom-focused issue which... More
  • Blog Post: Replay – Geist

    Geist is actually an old German word for a spirit or ghost that enjoys haunting paint cans and dumb carnival games, so we took the old Nintendo GameCube game of the same name for a spin to see if the shoe fit. Join Dan Tack, Andrew Reiner, Jeff Cork, and myself as we discover the great campy vibe of... More
  • Blog Post: Test Chamber – The Final Super Smash Bros. 8-Player Spectacular

    We've threatened to stop playing 8-player Super Smash Bros. on multiple occasions – but this time we mean it. This is definitely the last time (probably). Join Andrew Reiner, Wade Wojcik, Ben Hanson, Jeff Cork, and myself and no other editors as we play one final set of of 8-player Super Smash... More
  • Blog Post: Which Controller Is The Loudest? Sounding Off On Controller Noise

    Recently, while making my way through Infamous Second Son as the rest of my household was asleep, I could distinctly hear my controller echoing through the house. It wasn't from the speaker built into the controller I always forget is there that periodically emits noise to remind you of its existence... More
  • Blog Post: How Do Wii U And 3DS Sales Compare To Previous Nintendo Platforms?

    Yesterday Nintendo reported its financial results from the fiscal year ending on March 31, 2014. The overall results were rough and the top-selling software list was solid, but nowhere near the stratospheric highs of the previous generation. We thought it would be interesting to see how sales of the... More
  • Blog Post: What We Want From Zelda On Wii U

    Zelda is beloved amongst gamers, and for good reason. The series has delivered many defining video game experiences for many players. It’s a series fans hold to a high standard, demanding evolution with each entry, but continue to insist that it not stray too far from what made them fall in love... More
  • Blog Post: Replay – The Legend Of Zelda: The Wind Waker

    With Link's GameCube adventure heading to the Wii U thanks to The Wind Waker HD, we decided it was time to hit the high seas in the original. This polarizing entry in the long-running series introduced a dramatic shift in art style and plenty of sailing, and you'll see it in this week's episode... More
  • Blog Post: Replay – Eternal Darkness

    A few weeks ago, we asked the Overblood/Replay Facebook community what they'd like to see for a Replay. We let them organize the poll and vote among themselves, and the winner was the fondly-remembered Eternal Darkness for Gamecube. Watch below to see Tim Turi, Andrew Reiner, Jeff Cork, and myself... More
  • Blog Post: Games That Were At The Right Place, At The Right Time

    Gaming has been a big part of my life for almost as long as I can remember. Sometimes it’s been background noise , while other times it’s taken over everything around me . There have been a few standout games though, that seemed to have arrived with perfect timing. Here are three of them... More
  • Blog Post: Super Replay: Luigi's Mansion

    Game Informer's Replay crew has played a ton of crappy games. First there was Overblood , then Galerians , then Overblood 2 , then Cyberia , and we just finished up Blue Stinger . While these games are unforgivably awful, I wouldn't trade my time with them for anything. From the statue falling... More
  • Blog Post: Replay – Resident Evil 0

    Capcom's legendary survival horror series initially manifested on the PlayStation, but its glory days burned hot on the GameCube. Shortly after the phenomenal Resident Evil remake, Capcom hit fans with a prequel starring S.T.A.R.S. Bravo Team medic, Rebecca Chambers. Join Andrew Reiner, Benjamin... More
  • Blog Post: Five Things I Want In A Resident Evil 2 Remake

    Capcom recently teased that it would consider remaking Resident Evil 2 if fan demand is high enough. The Resident Evil remake on GameCube is regarded by fans as possibly the best example of the series’ classic survival horror formula. I know I speak for many fans with this list of things we’d... More
  • Blog Post: Replay – Killer 7

    Aram Jabbari is possibly Replay's most popular guest of all time. Atlus' PR manager manages to find any excuse to come visit the Game Informer office. He masquerades these visits as appointments to show us new Atlus game, but we secretly believe he just can't get enough of Replay. He's... More
  • Blog Post: Replay – Die Hard Vendetta

    Several Game Informer editors are big fans of John McClane, but we're still disappointed that we haven't seen a genuinely great Die Hard game. Given the right developer, McClane's trip to Nakatomi Plaza could make for a tense and action-packed gaming experience. Instead, we have Die Hard... More
  • Blog Post: Tech Demos, From Past To Present

    With every hardware generation, console manufacturers and game developers try their hardest to wow gamers with demos designed to show off raw potential (and why people should crack open their wallets). It's not exactly news that games look better than they ever have before, either, particularly now... More
  • Blog Post: Replay – The Hobbit

    Before there was one publisher to rule them all, the Lord of the Rings license was split so different people could make games based off the books and the films. The Hobbit was Sierra's attempt to cash in on the former. Let's see how it turned out, shall we? On this week's Replay, Tim Turi... More
  • Blog Post: Zelda 25th Anniversary: Remembering Twilight Princess

    Early in the evening on Saturday, November 18, 2006, I joined a line of teenagers, 20-somethings, and scruffy adults at a Wal-Mart in the middle of Minnesota – the nearest location to my tiny college that sold video games. I had never been to a midnight launch before, but years of Nintendo fandom... More
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