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  • Blog Post: How Do Wii U And 3DS Sales Compare To Previous Nintendo Platforms?

    Yesterday Nintendo reported its financial results from the fiscal year ending on March 31, 2014. The overall results were rough and the top-selling software list was solid, but nowhere near the stratospheric highs of the previous generation. We thought it would be interesting to see how sales of the... More
  • Blog Post: What We Want From Zelda On Wii U

    Zelda is beloved amongst gamers, and for good reason. The series has delivered many defining video game experiences for many players. It’s a series fans hold to a high standard, demanding evolution with each entry, but continue to insist that it not stray too far from what made them fall in love... More
  • Blog Post: Replay – The Legend Of Zelda: The Wind Waker

    With Link's GameCube adventure heading to the Wii U thanks to The Wind Waker HD, we decided it was time to hit the high seas in the original. This polarizing entry in the long-running series introduced a dramatic shift in art style and plenty of sailing, and you'll see it in this week's episode... More
  • Blog Post: Replay – Eternal Darkness

    A few weeks ago, we asked the Overblood/Replay Facebook community what they'd like to see for a Replay. We let them organize the poll and vote among themselves, and the winner was the fondly-remembered Eternal Darkness for Gamecube. Watch below to see Tim Turi, Andrew Reiner, Jeff Cork, and myself... More
  • Blog Post: Games That Were At The Right Place, At The Right Time

    Gaming has been a big part of my life for almost as long as I can remember. Sometimes it’s been background noise , while other times it’s taken over everything around me . There have been a few standout games though, that seemed to have arrived with perfect timing. Here are three of them... More
  • Blog Post: Super Replay: Luigi's Mansion

    Game Informer's Replay crew has played a ton of crappy games. First there was Overblood , then Galerians , then Overblood 2 , then Cyberia , and we just finished up Blue Stinger . While these games are unforgivably awful, I wouldn't trade my time with them for anything. From the statue falling... More
  • Blog Post: Replay – Resident Evil 0

    Capcom's legendary survival horror series initially manifested on the PlayStation, but its glory days burned hot on the GameCube. Shortly after the phenomenal Resident Evil remake, Capcom hit fans with a prequel starring S.T.A.R.S. Bravo Team medic, Rebecca Chambers. Join Andrew Reiner, Benjamin... More
  • Blog Post: Five Things I Want In A Resident Evil 2 Remake

    Capcom recently teased that it would consider remaking Resident Evil 2 if fan demand is high enough. The Resident Evil remake on GameCube is regarded by fans as possibly the best example of the series’ classic survival horror formula. I know I speak for many fans with this list of things we’d... More
  • Blog Post: Replay – Killer 7

    Aram Jabbari is possibly Replay's most popular guest of all time. Atlus' PR manager manages to find any excuse to come visit the Game Informer office. He masquerades these visits as appointments to show us new Atlus game, but we secretly believe he just can't get enough of Replay. He's... More
  • Blog Post: Replay – Die Hard Vendetta

    Several Game Informer editors are big fans of John McClane, but we're still disappointed that we haven't seen a genuinely great Die Hard game. Given the right developer, McClane's trip to Nakatomi Plaza could make for a tense and action-packed gaming experience. Instead, we have Die Hard... More
  • Blog Post: Tech Demos, From Past To Present

    With every hardware generation, console manufacturers and game developers try their hardest to wow gamers with demos designed to show off raw potential (and why people should crack open their wallets). It's not exactly news that games look better than they ever have before, either, particularly now... More
  • Blog Post: Replay – The Hobbit

    Before there was one publisher to rule them all, the Lord of the Rings license was split so different people could make games based off the books and the films. The Hobbit was Sierra's attempt to cash in on the former. Let's see how it turned out, shall we? On this week's Replay, Tim Turi... More
  • Blog Post: Zelda 25th Anniversary: Remembering Twilight Princess

    Early in the evening on Saturday, November 18, 2006, I joined a line of teenagers, 20-somethings, and scruffy adults at a Wal-Mart in the middle of Minnesota – the nearest location to my tiny college that sold video games. I had never been to a midnight launch before, but years of Nintendo fandom... More
  • Blog Post: Zelda 25th Anniversary: Remembering Four Swords Adventures

    On paper, Four Swords Adventures sounded like a dream come true for me. It was a top-down Zelda title that featured an art style similar to A Link to the Past, and it allowed for four-player cooperative play. I knew it wouldn’t feature a full-length quest like the SNES classic, but the idea of... More
  • Blog Post: Replay – Star Fox Adventures

    In celebration of Star Fox 64 3D 's release, we decided to go back and play one of the series' strangest entries. Join Tim Turi, Andrew Reiner, Joe Juba, and Dan Ryckert as they explore a world filled with dinosaurs, hairy characters, and well hidden doors and ladders. Actually, the doors and... More
  • Blog Post: Replay – Metroid Prime

    On this week's show, we take a look back at one of the Gamecube's best games and Nintendo's most surprising franchise reinventions. Andrew Reiner and Dan Ryckert join me in playing through the first 20 minutes or so of Retro's at-the-time-totally-shocking first-person take on the Metroid... More
  • Blog Post: The Nintendo Difference: Nintendo’s Impact On Gaming

    Nintendo has been involved in the video game industry for nearly four decades, and the company hasn’t remained as popular as it has by following other people’s lead. Nearly every generation, Nintendo has led a charge of innovation that has fundamentally reshaped the gaming world. These innovations... More
  • Blog Post: Replay – Luigi's Mansion

    This week we dust off a Gamecube title that didn't receive the credit it deserved, which is basically the titular protagonist's life story. This ghost-busting launch title defined the early Gamecube experience for many gamers, and polarized its audience in the process. We brought in some Luigi's... More
  • Blog Post: Replay – Super Mario Sunshine

    When it released in 2002, critics almost unanimously praised Super Mario Sunshine for its fantastic level design, beautiful visuals, and wealth of new moves thanks to Mario's FLUDD device. However, it's far more polarizing than the games directly preceding and following it (64 and Galaxy). Regardless... More
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