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  • Blog Post: Your Guide To Bloodborne: The Old Hunters

    The Old Hunters is a challenging block of new content that complements the core game nicely ( read our review here ) – most of the content is clearly meant to be undertaken by higher-level characters, although you’re free to enter the Hunter’s Nightmare shortly after besting Vicar Amelia... More
  • Blog Post: Chronicles — Watch Us Journey Through Bloodborne: The Old Hunters

    Did you enjoy the Tack and Turi Super Replay of Dark Souls ? Well, get ready because the dynamic duo is back for more, and they're going to be tackling the new Bloodborne DLC, The Old Hunters. While these episodes won't be rolling out on a set schedule, we're aiming to get through all the... More
  • Blog Post: How To Access Bloodborne’s Old Hunters DLC

    Bloodborne: The Old Hunters hits tomorrow ( read our review ), and while you can start playing with the league and engaging in co-op today, the actual DLC content does require some exploration to unlock. Getting there requires the player to defeat Vicar Amelia (this applies to whatever stage of new game... More
  • Blog Post: Super Replay – Dark Souls & Artorias Of The Abyss DLC

    From Software is on a roll. Bloodborne is one of the biggest Game of the Year contenders for 2015, and Dark Souls III is one of the most-anticipated games of 2016. We're so excited for Dark Souls III that we traveled to From Software's studio in Tokyo, Japan to have an in-depth interview with... More
  • Blog Post: Answering Your Dark Souls III Questions

    Yesterday you asked us a ton of questions about the upcoming From Software action-RPG. Today, we’re back to provide answers! While we certainly don’t have all the answers (you’ll have to ask Miyazaki!), hopefully we can provide some answers based on what we’ve seen, played, and... More
  • Blog Post: Ask Us Anything About Dark Souls III

    Our month of Dark Souls III special coverage is coming to an end, but we saved the best bonfire for last. Our trip to Japan to delve into the secrets of Dark Souls III yielded some fantastic insight into the Souls series and its creator. Now's your chance to ask us anything about Dark Souls III,... More
  • Blog Post: Beyond Dark Souls – The Private Life Of From Software's Hidetaka Miyazaki

    Dark Souls and Bloodborne series creator Hidetaka Miyazaki is a busy man. He not only directs multiple projects simultaneously, he also is president of developer From Software. With so much work to do and games to create, what does Miyazaki do with his precious little free time? We asked him during our... More
  • Blog Post: Mechs And Dragons: An Insider's History Of From Software

    You may have been introduced to the studio by Dark Souls, but Tokyo's From Software has a lengthy history in the game industry. While visiting the studio for our October cover story on Dark Souls III , we spoke with senior managing director Masanori Takeuchi about his 20-year career within From Software's... More
  • Blog Post: Dark Souls Creator Miyazaki Shares His Favorite Bosses From The Series

    From Software's Hidetaka Miyazaki is responsible for some of video games' most challenging and rewarding boss encounters. The Souls series creator and studio president has shown his creative genius in everything from the gargantuan Asylum Demon in Dark Souls to intense showdowns with Bloodborne's... More
  • Blog Post: Unravelling The Secrets Of Dark Souls Creator Hidetaka Miyazaki

    If you watched our previous video with the creator of Dark Souls Hidetaka Miyazaki , you might have been confused about the format: Miyazaki doesn't allow himself to be filmed or his voice recorded. To try and get to the bottom of the mysterious creator and the reasons why he prefers to be shrouded... More
  • Blog Post: An Exclusive Quick Look At Dark Souls III's Academy Assassin In Action

    Dark Souls III is on the cover of Game Informer 's October issue , so that means we've got a month of extra Dark Souls action coming your way. Today is a brief look at the starter class template, the Academy Assassin, complete with an tri-cornered hat that looks like it's straight out of... More
  • Blog Post: Confronting The Wonderful Horror Of Bloodborne: The Old Hunters

    Upon visiting Sony’s booth at this year’s Tokyo Game Show, our first stop brought us to Bloodborne’s exciting new expansion, which was just announced a couple of days ago. It would be disingenuous to say that The Old Hunters changes everything you know about Bloodborne. In fact, it’s... More
  • Blog Post: Hands On With Dark Souls III's New Magic System

    The Tokyo Game Show is upon us, and with it comes a new playable preview of Dark Souls III's magic system. We previously talked with series creator Hidetaka Miyazaki during our Dark Souls III cover story , but Dan Tack and I were able to put that knowledge to the test firsthand. Join us as we discuss... More
  • Blog Post: Dark Souls Creator Hidetaka Miyazaki’s Favorite Zones

    From Software president Hidetaka Miyazaki assures us that there will probably be a fresh poison-filled stress-hell similar to Valley of Defilement, Blighttown, and the Gutter/Black Gulch in Dark Souls III, but outside of creating torturous nightmare areas, what areas in the Souls games are his favorites... More
  • Blog Post: Where Dark Souls III's Nightmares Are Born – A Tour Of From Software

    For our October cover story on Dark Souls III and Hidetaka Miyazaki , we traveled to Tokyo and visited From Software to learn more about the production of the game. Our tour guide for this photo gallery was Yasunori Ogura, the marketing and PR director for Dark Souls III. If you're more interested... More
  • Blog Post: New Details On What's Returning For Dark Souls III

    From a gameplay perspective, Dark Souls III seems much like the merging of several of From Software president Hidetaka Miyazaki’s design philosophies, almost a mixing bowl of Demon’s Souls, Dark Souls, and Bloodborne. While this might indicate certain features that will make it to the third... More
  • Blog Post: How To Beat Bloodborne In An Hour

    In the final video of our Summer Games Done Quick lead-up (the event begins tomorrow) speedrunners show us how to make it to the end of Bloodborne in about an hour. So far today we've played through Gunstar Heroes and Crystal's Pony Tales in well under two hours. Bloodborne is the finale. Join... More
  • Blog Post: Our Hopes For The Bloodborne Expansion

    A recent tweet fro Shuhei Yoshida confirmed what many had expected. The Sony-exclusive Bloodborne will be getting an expansion. Unfortunately, E3 came and went without any details about what this enigmatic expansion. Without any concrete information, Dan Tack and I sat down to discuss what we hope to... More
  • Blog Post: Game Informer's Bloodborne Haiku Poetry Jam

    Last week we asked readers to translate their experiences with From Software's challenging action-RPG into the art of Japanese haiku. The response was overwhelming; impromptu poets in the G.I. community distilled the essence of myriad aspects of Bloodborne into over 200 haiku. We've finally finished... More
  • Blog Post: Four Things Bloodborne Should Do Better

    Developer From Software released a patch for Bloodborne today, addressing one of players’ primary concerns: long load times. This fix makes a good game even better – but despite all of the adulation and impressive sales , Bloodborne still isn’t perfect. I finished Bloodborne earlier... More
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