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Cartoon Network 'No Longer Just About Creating TV Series,' Releases New Game To Prove It
Feb 06 2016 07:00 PM
Final Fantasy Tactics Director's Kickstarted Game Shelved Indefinitely In Favor Of Other Projects
Feb 06 2016 06:41 PM
Report: Red Dead Redemption And Other Backward Compatible Games Appear On Xbox One, But Not Officially Or Uniformly
Feb 06 2016 05:14 PM
[Update] The PSP Version Of Breath Of Fire III Is Coming To North America Next Week
Feb 06 2016 03:45 PM
Official Undertale Jazz Album Live At Grillby's Released
Feb 06 2016 02:30 PM
Reader Discussion: What's The Most Devastating Loss You've Suffered In A Strategy Game?
Feb 06 2016 01:00 PM
[Update] Shadowrun: Hong Kong's Free Bonus Campaign Is Now Live
Feb 06 2016 12:00 PM
PSA: GOG's Sale On EA Classics Offers Discounts On Jade Empire, Medal Of Honor, And More
Feb 06 2016 11:00 AM
Possible Mobile Version Of The Binding Of Isaac: Rebirth Teased
Feb 06 2016 10:00 AM
Weekend Warrior – Looking For Our Shadow
Feb 05 2016 07:00 PM
Opinion – There's No Shortage Of New IP On The Way
on June 26, 2014 at 06:28 PM
Complaining about a lack of new IP is a favorite pastime of gamers, and the undercooked launch lineups of both the PlayStation 4 and Xbox One served up plenty to gripe about. If you're still bemoaning the industry's lack of new IP, however, it's time to find something else to whine about;...
Embracing The Unreal: The Art And Animation Of Fortnite
on April 30, 2014 at 02:00 PM
Fortnite marks a drastic shift for Epic Games. The developer is publishing the ambitious title itself and building an all-new online infrastructure, but the most obvious distinction from its previous work is the game's tone. Leaving Gears of War behind, the artists at Epic are embracing the cartoony...
Building And Crafting In Fortnite
on April 28, 2014 at 01:48 PM
The success of Minecraft has inspired more developers to experiment with building elements in their games, many of which adhere closely to Mojang's voxel-based formula. Last week, we discussed how Epic is taking a different approach to procedurally generated worlds ; the studio is also exploring...
Inside The Development History Of Fortnite
on April 25, 2014 at 02:00 PM
When we announced Fortnite as the May cover of Game Informer , many commented that they had forgotten about the game since its announcement back in 2011 . Why did the game take so long and what's been happening inside the halls of Epic Games? While visiting the studio in North Carolina, we spoke...
The Endless World Of Fortnite
on April 23, 2014 at 02:00 PM
Epic Games is leaving behind linear level design to embrace the chaos of an open, procedurally generated world. However, the studio is doing so in a way that still incorporates its experience crafting polished triple-A shooters, providing a unique mix of curated and spontaneous content. Here's what...
The Monsters Of Fortnite
on April 21, 2014 at 02:00 PM
Last week we took a look at the characteristics and abilities of three of Fortnite's starting classes: the heavily armed commando , the melee-focused ninja , and the fort-building constructor . Today we're focusing on some of the deadly monsters you'll be up against. Epic is crafting a rogues'...
Introducing Fortnite's Constructor Class
on April 18, 2014 at 02:00 PM
Earlier this week we took a look at Fortnite's two combat-focused classes: the heat-packing commando , and the sword-wielding ninja . Today we're pulling back the curtain on the constructor, a class designed to make good use of Fortnite's intuitive building mechanics. While every character...
Introducing Fortnite's Ninja Class
on April 16, 2014 at 02:00 PM
Fortnite's mixture of action and base-building is designed to appeal to many styles of gameplay, from accomplished shooter veterans to armchair architects. Earlier this week, we checked out Fortnite's gun-toting commando class . Today, we're taking a look at the game's other combat-focused...
Introducing Fortnite's Commando Class
on April 14, 2014 at 02:00 PM
Fortnite constitutes a major departure for Epic Games, thanks to its strong focus on fort building and exploring large, procedurally generated worlds. However, the first of Fortnite's character classes will be reassuringly familiar to fans of the developer's venerable history in the triple-A...
Exclusive Fortnite Hands-On Gameplay Impressions
on April 11, 2014 at 02:00 PM
We've posted a video with the developers at Epic explaining their new game Fortnite , but we wanted to share our own hands-on impressions as well. Game Informer's editor-in-chief Andy McNamara, Dan Ryckert, and Jeff Marchiafava have played a lot of the game and were eager to talk about it. From...
What Is Fortnite?
on April 09, 2014 at 02:00 PM
The world learned that Epic was working on a game called Fortnite in 2011, but since then we've only heard rumblings and brief statements on the game's existence. With our May cover story and month of exclusive content rolling out in our hub , we're hoping to answer every question you might...
Where Are These Games Now?
on January 27, 2014 at 05:00 PM
A number of games are slated to come out this year, but whether they will or not remains to be seen. We check in with a number of titles to see how things are going. Bayonetta 2 News on the game has been largely silent since E3 last year, when a multiplayer mode was announced. Conventional wisdom says...
How Epic's Game Jams Led To Fortnite and Infinity Blade: Dungeons
on June 30, 2012 at 02:58 PM
Creating four Gears of War titles in six years takes its toll on a team. To ensure that the employees of Epic Games studio in North Carolina don't get burned out, director of production Rod Fergusson and the other heads of the studio have scheduled a time for complete freedom called "Epic Fridays"...
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