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  • Blog Post: Chris Kluwe’s 10 Rules To Surviving XCOM 2

    Hi, everybody! (Hi, Commander Chris!) It’s that time of the year again. You know, the time where we all gather 'round our computers, fire up a new XCOM, and 20 minutes later resist the urge to throw our monitor out the window in a frothing ragefit, because somehow your squad managed to miss... More
  • Blog Post: The 11 Worst Things That Happened To Us In XCOM 2

    It’s possible that XCOM 2 is harder than Firaxis’ last alien invasion. Thanks to a lot of clever thinking and a little bit of luck, we were able to overcome the odds and send those little green men packing, but our success in XCOM 2 didn’t come without a cost. We lost a lot of good... More
  • Blog Post: Beginner's Guide – Use These 10 Tips To Survive XCOM 2's Brutality

    For 20 years, we've lived under alien rule. They've invaded our cities, taken over our governments, and they're exploiting our people. Overthrowing this ruthless hegemony won't be easy, but we've complied a quick list of the most important battle tactics that every commander should... More
  • Blog Post: Bolster Your XCOM 2 Squad With 17 Game Characters And The GI Staff

    Update 2: Based on your requests, we've built a new character pool with additional game heroes (complete with bios). The "GI Character Pool 2" file is available for download now. Included in this second wave of game heroes, you'll find: Commander Shepard (MaleShep and FemShep) Master... More
  • Blog Post: Watch Our Sarah Connor Fight XCOM 2's Lethal Aliens

    XCOM 2 isn't for the faint of heart. Firaxis epic strategy game throws players into a world ruled by an oppressive alien order and then asks them to topple the system. See who lives and who dies in our early look at XCOM 2's campaign. Join Ben Reeves and Dan Tack as they try to work together... More
  • Blog Post: Test Chamber – Blasting Off With Sid Meier's Starships

    Firaxis' Beyond Earth took the beloved Civilization formula and shot it into space where players got to terraform a planet and interact with exotic alien life. The only thing missing were epic space battles. Starships is a unique follow up that fills in that gap with more rich strategy and some highly... More
  • Blog Post: Top 50 Challenge 2014 – Civilization: Beyond Earth

    My colleague Daniel Tack has been sharing with me his enthusiasm about Beyond Earth since his initial review , so I jumped at the chance to dive into the game myself and see how it compares with previous Civilization titles. I’m glad I did, as Beyond Earth is a rich and complex title. While it... More
  • Blog Post: Fight For The Top 50 2014 - Civilization: Beyond Earth

    Thanks to Steam, 4X games are experiencing a sort of renaissance. Since it’s easy to spend a ridiculous amount of time on strategy titles, picking and playing the right one can be a daunting task. Civilization: Beyond Earth may not be incredibly ambitious in changing many of the things that make... More
  • Blog Post: Test Chamber – Civilization: Beyond Earth

    The Civilization series heads to galaxies beyond with Beyond Earth, primed to release on October 24. Join Andrew Reiner, Daniel Tack, and Jeff Cork as they experience life on a rather inhospitable alien planet. The upcoming Firaxis title has its roots in Civilization V's structure, but there are... More
  • Blog Post: Why XCOM: Enemy Unknown Is One Of The Best Games Of 2012

    Ever since we featured XCOM: Enemy Unknown on the cover of the February issue of Game Informer , the excitement and passion for the game within the office has only grown. War stories from the alien-littered battlefields dominated every morning discussion and we were taught how a turn-based strategy game... More
  • Blog Post: XCOM: Enemy Unknown Multiplayer Revealed

    Commanding the aliens in one-on-one deathmatches in Firaxis' upcoming tactical strategy game is a very different experience than defending the Earth from their ravages. I recently had the chance to go mano-a-mano for a few rounds of XCOM multiplayer as Firaxis pulled back the curtain on the mode... More
  • Blog Post: Game Informer's Best of E3 2012 Awards

    While the 2012 edition of E3 may have lacked transformative ideas and trailblazing innovation, the polish of the games on the showfloor was as high as it has ever been. With most publishers playing it safe with sequels, a sense of steady iteration dominated most booths. However, that didn’t stop... More
  • Blog Post: The Future Of Strategy Games: An Interview With Sid Meier

    While Sid Meier is not directly designing XCOM: Enemy Unknown, a trip to Firaxis Games wouldn't be complete without a conversation about strategy games with the legendary game designer. Game Informer's Adam Biessener has been a rabid fan of the Civilization series for years, so the conversation... More
  • Blog Post: Dissecting A Classic: How To Modernize X-COM

    Recreating and updating a classic game isn't easy, especially when the original is your favorite game of all time. The lead designer of XCOM: Enemy Unknown is Jake Solomon. It's his job to pick apart the original game and update the key ingredient for a 2012 audience. X-COM fanboys will no doubt... More
  • Blog Post: Sid Meier Talks XCOM: Enemy Unknown

    While Jake Solomon is the lead designer on XCOM: Enemy Unknown, it wouldn't be a true Firaxis game without a little involvement from Sid Meier. The gaming industry legend serves as the director of creative development at Firaxis Games and the XCOM team treats him as the holy man to consult on top... More
  • Blog Post: The Unsettling Music Of XCOM: Enemy Unknown

    Roland Rizzo has been working with the XCOM series since the beginning. Originally in the QA department for the first X-COM title, Roland immediately fell in love with the spooky atmosphere of the game. A large part of that classic tone was created by the first game's composer, John Broomhall. Some... More
  • Blog Post: The Art Of XCOM: Enemy Unknown

    After years of creating barbarians and Mahatma Ghandis for the Civilization series, art director Greg Foertsch was given the task of reimagining the look of X-COM. Shedding the original's Saturday-morning-graphic-novel look for one of slightly stylized "miniatures", Greg Foertsch and his... More
  • Blog Post: Digital Issue 226 Is Live: Read About XCOM: Enemy Unknown Now

    Find out how Firaxis is bringing XCOM back to its strategy roots in the latest digital edition of Game Informer. If you're already a subscriber, make sure you're signed in to gameinformer.com, hover over the "Magazine" tab in the upper right of the site, and click the "Read Current... More
  • Blog Post: Why Firaxis Loves X-COM

    The original X-COM was a masterpiece, and nobody is quicker to acknowledge that than XCOM: Enemy Unknown's lead designer Jake Solomon. He cites the original title as his favorite game of all time and he wanted to make sure that the rest of the team at Firaxis understood why the 1994 PC title is so... More
  • Blog Post: Civilization V Video Interview

    With Civ IV being such a complete package, fans were unsurprised but definitely curious when 2K announced that Civilization V was on the way. Our own curiosity has gotten the best of us and so we tracked down Dennis Shirk, the game’s producer to find out what’s up. Anyone who’s a fan... More
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