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  • Blog Post: Why XCOM: Enemy Unknown Is One Of The Best Games Of 2012

    Ever since we featured XCOM: Enemy Unknown on the cover of the February issue of Game Informer , the excitement and passion for the game within the office has only grown. War stories from the alien-littered battlefields dominated every morning discussion and we were taught how a turn-based strategy game... More
  • Blog Post: XCOM: Enemy Unknown Multiplayer Revealed

    Commanding the aliens in one-on-one deathmatches in Firaxis' upcoming tactical strategy game is a very different experience than defending the Earth from their ravages. I recently had the chance to go mano-a-mano for a few rounds of XCOM multiplayer as Firaxis pulled back the curtain on the mode... More
  • Blog Post: Game Informer's Best of E3 2012 Awards

    While the 2012 edition of E3 may have lacked transformative ideas and trailblazing innovation, the polish of the games on the showfloor was as high as it has ever been. With most publishers playing it safe with sequels, a sense of steady iteration dominated most booths. However, that didn’t stop... More
  • Blog Post: The Future Of Strategy Games: An Interview With Sid Meier

    While Sid Meier is not directly designing XCOM: Enemy Unknown, a trip to Firaxis Games wouldn't be complete without a conversation about strategy games with the legendary game designer. Game Informer's Adam Biessener has been a rabid fan of the Civilization series for years, so the conversation... More
  • Blog Post: Dissecting A Classic: How To Modernize X-COM

    Recreating and updating a classic game isn't easy, especially when the original is your favorite game of all time. The lead designer of XCOM: Enemy Unknown is Jake Solomon. It's his job to pick apart the original game and update the key ingredient for a 2012 audience. X-COM fanboys will no doubt... More
  • Blog Post: Sid Meier Talks XCOM: Enemy Unknown

    While Jake Solomon is the lead designer on XCOM: Enemy Unknown, it wouldn't be a true Firaxis game without a little involvement from Sid Meier. The gaming industry legend serves as the director of creative development at Firaxis Games and the XCOM team treats him as the holy man to consult on top... More
  • Blog Post: The Unsettling Music Of XCOM: Enemy Unknown

    Roland Rizzo has been working with the XCOM series since the beginning. Originally in the QA department for the first X-COM title, Roland immediately fell in love with the spooky atmosphere of the game. A large part of that classic tone was created by the first game's composer, John Broomhall. Some... More
  • Blog Post: The Art Of XCOM: Enemy Unknown

    After years of creating barbarians and Mahatma Ghandis for the Civilization series, art director Greg Foertsch was given the task of reimagining the look of X-COM. Shedding the original's Saturday-morning-graphic-novel look for one of slightly stylized "miniatures", Greg Foertsch and his... More
  • Blog Post: Digital Issue 226 Is Live: Read About XCOM: Enemy Unknown Now

    Find out how Firaxis is bringing XCOM back to its strategy roots in the latest digital edition of Game Informer. If you're already a subscriber, make sure you're signed in to gameinformer.com, hover over the "Magazine" tab in the upper right of the site, and click the "Read Current... More
  • Blog Post: Why Firaxis Loves X-COM

    The original X-COM was a masterpiece, and nobody is quicker to acknowledge that than XCOM: Enemy Unknown's lead designer Jake Solomon. He cites the original title as his favorite game of all time and he wanted to make sure that the rest of the team at Firaxis understood why the 1994 PC title is so... More
  • Blog Post: Civilization V Video Interview

    With Civ IV being such a complete package, fans were unsurprised but definitely curious when 2K announced that Civilization V was on the way. Our own curiosity has gotten the best of us and so we tracked down Dennis Shirk, the game’s producer to find out what’s up. Anyone who’s a fan... More
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