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Blog Post:
Why XCOM: Enemy Unknown Is One Of The Best Games Of 2012
by
Ben Hanson
on December 10, 2012 at 01:00 PM
Ever since we featured XCOM: Enemy Unknown on the cover of the February issue of Game Informer , the excitement and passion for the game within the office has only grown. War stories from the alien-littered battlefields dominated every morning discussion and we were taught how a turn-based strategy game...
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Blog Post:
What We Want From XCOM: Enemy Unknown DLC
by
Adam Biessener
on October 15, 2012 at 03:43 PM
Now that we've all had a chance to sink our teeth into Firaxis' excellent XCOM remake, it's time to think about what's next for the franchise. Between the tactical and strategic layers, there are countless opportunities to expand XCOM aside from offering more soldier hairstyles. Creative...
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Blog Post:
Share Your XCOM War Stories
by
Jeff Marchiafava
on October 11, 2012 at 06:58 PM
XCOM: Enemy Unknown has been out for a few days now, which means you've probably already trained and lost a handful of beloved soldiers. Come swap your favorite anecdotes with your fellow alien ass-kicking gamers. One of the main draws of XCOM is the personal stories that emerge out of the gameplay...
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Blog Post:
XCOM Beginner Guide: Strategy Layer
by
Adam Biessener
on October 10, 2012 at 05:33 PM
You’ve probably already lost a few countries to panic, and the alien threat is just getting worse. Let us help you with a few tips to get your paramilitary organization humming along smoothly. Be sure to check out our tips for the tactical combat portion of the game too - all the credits in the...
More
Blog Post:
XCOM’s Classic Ironman Mode Is An Even Match For Its Creator
by
Adam Biessener
on October 06, 2012 at 11:13 AM
Jake Solomon, lead designer of Firaxis’ nearly released alien invasion strategy game XCOM: Enemy Unknown, discusses the game’s difficulty modes, robot tanks, and why losing is fun. When you’re done here, why not check out the full review of the game or watch Reiner and I mock Jason’s...
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Blog Post:
Test Chamber – XCOM: Enemy Unknown
by
Adam Biessener
on October 05, 2012 at 11:33 AM
The GI crew sits down with Firaxis' almost-released tactical strategy game and show off what happens when XCOM finally gets its hands on laser weapons. Jason Oestreicher takes the sticks, Andy Reiner hosts, and Adam Biessener drops hard-earned knowledge from his dozens of hours of playtime on the...
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Blog Post:
Why I'm Excited For XCOM: Enemy Unknown
by
Jeff Marchiafava
on October 01, 2012 at 06:30 PM
As someone who hasn't owned a gaming-worthy PC for the better part of a decade, I guess I can safely be called a console gamer. While I don't miss the hassle of installing and configuring games or playing them at my desk with a keyboard and mouse, PC games still offer some gameplay features I...
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Blog Post:
Why You Should Care About XCOM: Enemy Unknown
by
Adam Biessener
on January 13, 2012 at 11:00 AM
Not sure if XCOM: Enemy Unknown is for you? Come see why fans of other popular franchises should have Firaxis' upcoming strategy game on their radar – or just to see three more new exclusive screenshots. [Click any of the three screenshots on this page to view a larger version.] Battlefield...
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Blog Post:
First Screens And Details Of XCOM: Enemy Unknown
by
Adam Biessener
on January 09, 2012 at 11:00 AM
Come on in to have your questions answered and to get the first public look at what Firaxis' XCOM: Enemy Unknown looks like in action. Click on any of the three screens on this page to view a high-resolution version. Find below our answers to some of the most common questions we've seen floating...
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