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  • Blog Post: The Brutal History Of Mortal Kombat’s Fatalities

    Since its inception, Mortal Kombat has carried with it a sense of brutality. Seeing its share of controversy and censorship, the franchise has always been associated with video game violence, but one segment of its formula stands out as the most bombastic and iconic: the fatality. This article was originally... More
  • Blog Post: Godzilla’s Checkered Gaming Past: A Retrospective

    With a new Godzilla video game out today on PlayStation 3 and 4, we thought it was the right time to revisit this feature from former intern Cameron Koch covering Godzilla's sometimes successful, often bizarre history in the world of video games. This piece was originally published on March 16, 2014... More
  • Blog Post: Chronicles – Dan Tack Versus Justin Mikos In BlazBlue Chronophantasma

    In this episode of Chronicles, I challenged Dan Tack to a best-of-five contest in BlazBlue Chronophantasma, which is my favorite fighting game from last year. This video has been in the works for a while. Our friendly rivalry began after I beat Dan in our J-Stars Test Chamber and when he infamously defeated... More
  • Blog Post: Opinion – Super Smash Bros. Brawl Is My Favorite In The Series

    Super Smash Bros. Brawl is not a bad game. I’m surprised that I have to say that up front, but many Smash fans claim it is, especially now during the revival of Melee’s competitive scene and the release of the fourth Super Smash Bros. on Wii U and 3DS. Some see Melee as the pinnacle of the... More
  • Blog Post: Test Chamber – Under Night In-Birth Exe:Late

    Under Night In-Birth Exe:Late is the latest fighting game from developer French Bread who are best known for the Melty Blood series. Unlike Melty Blood, which uses Type-Moon characters from series like Tsukihime, Under Night In-Birth features an all-new original universe and characters. UNIEL came out... More
  • Blog Post: Missteps From The Fighting Genre

    In the latest issue of our magazine (#228), I wrote an article called “Building The Perfect Fighter” that was intended to highlight mechanics throughout the fighting genre that worked well. While I was writing it, I was reminded of gameplay elements in the past that wound up being a detriment... More
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