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  • Blog Post: Six Fictional Locations I'd Like To Explore With Far Cry Mechanics

    Far Cry’s open worlds have, to date, all been incredibly interesting to explore. Full of wildlife and increasing amounts of verticality as the series moves forward, Far Cry’s open worlds feel dense and alive. Far Cry 2, 3, and 4 were all inspired by real world locations, but as Blood Dragon... More
  • Blog Post: Test Chamber – Far Cry 4's First Hour

    With Far Cry 3, Ubisoft hit on a beautiful formula for an open world first person shooter. Tomorrow the sequel releases, but if you can't wait until then to get a glimpse of Ajay Ghale's adventures through the fictional country of Kyrat then you should check out our playthrough of the first hour... More
  • Blog Post: Five Open-World Game Essentials

    Open-world games are here to stay. This new generation has already embraced this genre with titles Watch Dogs, Infamous: Second Son, and Middle-earth: Shadow of Mordor. Even more of these games are coming; Sunset Overdrive launches today, while Assassin's Creed Unity, The Witcher 3: Wild Hunt, and... More
  • Blog Post: Opinion - Is It Worth Getting Excited About The Next Wave Of Video Game Movies?

    I always get a little more excitable when San Diego Comic-Con rolls around. While I love reading about the intricate booths and seeing pictures of fans’ meticulously constructed cosplay outfits, my favorite thing to do is read panel recaps. Since the four-day event has evolved into a celebration... More
  • Blog Post: Tips For Surviving The Summer Gaming Slump

    If you're a gamer, you're no stranger to summer release droughts, but this time doesn't have to be such a downer. You can view this break as an opportunity, whether it's trying a new genre or preparing for your favorite releases. We know gaming dry spells can be rough, especially when... More
  • Blog Post: Far Out: Reflections On The Far Cry Series

    Video game series rarely stay the same over the decades. As a brand ages, it evolves. Far Cry is a perfect example. Crytek’s original shooter had players using their surroundings to lay traps and stalk opponents through a lush archipelago, but the series has grown into a larger open world experience... More
  • Blog Post: What's New In Far Cry 4

    With Far Cry 4, Ubisoft Montreal recruited a fresh creative director. Alex Hutchinson had just wrapped up Assassin's Creed III , and his passion for creating systemic, player-driven narrative meshed well with the interests of the Far Cry development team. While there was a lot to love about the gameplay... More
  • Blog Post: History Lessons: The Road From Assassin's Creed III To Far Cry 4

    Back in early 2012, we spoke with creative director Alex Hutchinson about his hopes and plans for wrapping up Assassin's Creed III . Once the game shipped , Hutchinson moved away from the Assassin's Creed team within Ubisoft Montreal to be the creative director for Far Cry 4. While visiting the... More
  • Blog Post: The Rise And Future Of Far Cry

    While the series has been around for ten years, 2012's Far Cry 3 caught a lot of people by surprise and roped in plenty of new fans. While our cover story this month focuses on Far Cry 4 , we wanted to speak with the developers about the bringing Far Cry back into the top tier of gaming releases... More
  • Blog Post: Embracing Chaos: Far Cry 4's New Approach To Narrative

    The team at Ubisoft Montreal is very proud of Far Cry 3 ( with good reason ), but the lead developers of Far Cry 4 are focused on improving this game's narrative. Far Cry 3 fell into controversy surrounding racial tropes and a significant disconnect between the player's experience and the motivations... More
  • Blog Post: What Makes Far Cry 3 One Of The Year's Most Exciting Releases

    In the latest issue of Game Informer ( that you can read digitally here ) senior associate editor Jeff Cork wrote a massive feature on the upcoming release of Far Cry 3 from Ubisoft. As a newcomer to the series, all that associate editor Tim Turi knew was that Jeff was incredibly excited for the game's... More
  • Blog Post: An Interview With Syco Collectibles' Tony Searle

    Why do you never see high-end licensed statues at the mall? Why make a statue of Steve Jobs? How does a licensed statue get made? We asked Syco Collectibles' senior product consultant and marketing and promotions manager Tony Searle for the inside scoop on how a licensed statue goes from pixel to... More
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