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  • Blog Post: Opinion – Younger Characters Are Making A Stronger Impact

    Adolescence is a time of conflicting emotions. One minute life is carefree, and then growing up rears its ugly head, dealing hard lessons. Young teenagers are just starting to realize who they are, and they're far off from figuring it out. Coming-of-age stories remain some of the most popular and... More
  • Blog Post: Test Chamber – Fable Anniversary

    Fable was a groundbreaking RPG when it released back in 2004, and Lionhead is revisiting the title while adding a new coat of paint. Fable Anniversary boasts graphical improvements and control tweaks, and we take a look at this HD remake in action to see how it compares to the original. In this episode... More
  • Blog Post: Microsoft: First-Party, Next Generation

    In preparation of the next Xbox's big unveiling, we take a look at Microsoft's stable of first-party developers and what each studio is likely working on. While Microsoft hasn't released a lot of internally developed games this generation, the company has been quietly opening new studios... More
  • Blog Post: The Many Faces Of The Xbox 360 Controller

    Custom faceplates may have gone out of style immediately after the Xbox 360 launched, but custom controllers are a whole different story. Microsoft experimented with customization and hardware with the original Xbox, releasing a translucent green console with a translucent green controller packaged with... More
  • Blog Post: Test Chamber – Fable: The Journey

    Among the many highly anticipated releases of this week, came a game with a big name, but not a lot of excitement behind it. Fable: The Journey offers a players a chance to head back to Albion, but with a new control scheme, and a lot of horse riding. Join Andrew Reiner and Dan Ryckert as they dive into... More
  • Blog Post: Time Is Of The Essence

    Time is one of those things that you simply can’t fight. The clock keeps spinning ‘round, whether or not you want it to. Rather than fight it, a few games have cleverly incorporated the element of time directly into gameplay. Here are a few noteworthy examples of time-sensitive games. Animal... More
  • Blog Post: Afterwords: Fable III

    When it came time for Lionhead to develop the third installment in the Fable series, the team looked back at previous editions with an eye on streamlining. The results were somewhat controversial. Some players delved into the slimmed-down Albion with no regrets, while others saw changes to magic, combat... More
  • Blog Post: 10 Things You Should Know About Fable III

    The latest installment of Fable III is out now, and it’s a big one. There’s a lot to do in Albion, and it’s understandable that players might feel a bit overwhelmed at first. With that in mind, we’ve compiled a few things you should know about the game before you lock your doors... More
  • Blog Post: Our 25 Most Anticipated Games Of The Rest Of 2010

    All things considered, 2010 hasn’t been a terrible summer for gamers. We’ve had one or two really outstanding titles ( sup, StarCraft II ), a steady stream of solid releases, and only a handful of weeks that were full-on new game droughts. Even with such an excellent first half of the year... More
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