www.GameInformer.com
Switch Lights

The lights are on

What's Happening
  • Blog Post: Gears Of War's Rod Fergusson On The Franchise's Past And His Optimism For The Future

    He may not have revealed any new details about the next Gear of War, but Rod Fergusson did go into his history with the series and shared his optimism about its future at PAX. The panel, titled the Rod Fergusson Fireside Chat, marked Fergusson's first PAX attendance. He joked that he had been too... More
  • Blog Post: Embracing The Unreal: The Art And Animation Of Fortnite

    Fortnite marks a drastic shift for Epic Games. The developer is publishing the ambitious title itself and building an all-new online infrastructure, but the most obvious distinction from its previous work is the game's tone. Leaving Gears of War behind, the artists at Epic are embracing the cartoony... More
  • Blog Post: Inside The Development History Of Fortnite

    When we announced Fortnite as the May cover of Game Informer , many commented that they had forgotten about the game since its announcement back in 2011 . Why did the game take so long and what's been happening inside the halls of Epic Games? While visiting the studio in North Carolina, we spoke... More
  • Blog Post: Exclusive Fortnite Hands-On Gameplay Impressions

    We've posted a video with the developers at Epic explaining their new game Fortnite , but we wanted to share our own hands-on impressions as well. Game Informer's editor-in-chief Andy McNamara, Dan Ryckert, and Jeff Marchiafava have played a lot of the game and were eager to talk about it. From... More
  • Blog Post: What Is Fortnite?

    The world learned that Epic was working on a game called Fortnite in 2011, but since then we've only heard rumblings and brief statements on the game's existence. With our May cover story and month of exclusive content rolling out in our hub , we're hoping to answer every question you might... More
  • Blog Post: Test Chamber – Gears Of War: Judgment

    With Gears of War: Judgment, Epic and People Can Fly have taken a step back in the popular series' timeline. Starring Baird, the game introduces a new campaign structure as well as an ambitious new Overrun multiplayer mode. In this new episode of Test Chamber, we take a look at both elements. Click... More
  • Blog Post: How Simulating Trains Led To Gears of War

    Train simulators are easy to mock, but the release of Microsoft Train Simulator in 2001 paved the way for Rod Fergusson to create the Gears of War franchise. Now the director of production at Epic Games, we talked to Rod Fergusson at the studio about his memories on his first game. It turns out that... More
  • Blog Post: How Epic's Game Jams Led To Fortnite and Infinity Blade: Dungeons

    Creating four Gears of War titles in six years takes its toll on a team. To ensure that the employees of Epic Games studio in North Carolina don't get burned out, director of production Rod Fergusson and the other heads of the studio have scheduled a time for complete freedom called "Epic Fridays"... More
  • Blog Post: Cliff Bleszinski Leads Us On A Tour Of Epic Games

    The headquarters for Epic Games in North Carolina is massive. The last time our cameras visited the studio (for the Gears of War 3 cover story) it was in the middle of construction, adding a whole new wing to an already gigantic studio. We asked design director Cliff Bleszinski to lead us on a guided... More
  • Blog Post: Storytelling In Gears Of War: What Epic Has Learned From Pixar And Its Past

    There's no doubt that the Gears of War series is incredibly popular, people rave about the combat design and technical achievements that the series has to offer. It's fair to say that one of the less heralded aspects thus far in the series has been the storytelling. We spoke to the director of... More
  • Blog Post: Why Infinity Blade: Dungeons Is An Experiment For Epic Games

    The original Infinity Blade was one of the first stand-out titles for the iOS platform. Made by a studio owned by Epic Games called Chair, the original game has raked in millions of dollars and has spawned a sequel of its own. Now Epic Games proper, the studio in Raleigh, North Carolina, is taking a... More
  • Blog Post: Balancing Gears Of War With Epic's QA Team

    Ever since the first installment, the Gears of War series has had a reputation for being one of the most polished and technically sound franchises in gaming. This didn’t happen by accident, as Epic’s in-house QA department is a key part of the equation. While we were at the studio for our... More
  • Blog Post: The Fresh Blood Behind Gears Of War: Judgment

    With Gears of War: Judgment, Epic Games is sharing the development with a talented studio named People Can Fly. Creating cult favorite in the past like Painkiller and Bulletstorm, the Polish studio is known for its novel approaches to over-the-top first-person fun. While visiting Epic, Game Informer's... More
  • Blog Post: What's Changing In Gears Of War: Judgment

    Epic Games is hoping to shake things up a bit for Gears of War: Judgment. Co-developing the game with People Can Fly helps with that effort, but the team behind the game is stressing their new approach to storytelling, controls, and game design as well. We spoke to the studio's director of production... More
  • Blog Post: What Unreal Engine 4 Means For Artists And Indie Developers

    While Epic is quick to show off the graphical fidelity and raw power of their new Unreal Engine 4 ( click here to see Cliff Bleszinski do just that ), they are also hoping that the engine is appealing to game development teams that don't have a wealth of technical knowledge. The redesigned "Kismet"... More
  • Blog Post: Cliff Bleszinski Explains The Next Generation Of Games

    While on our cover trip for Gears of War: Judgment we sat down with design director Cliff Bleszinski to talk about the power of Unreal Engine 4. Built for the next generation of consoles and high-end PCs, Epic Games is hoping that its next engine will be as widespread in the game development scene as... More
  • Blog Post: A Video Guide To Gears of War: Judgment's OverRun Mode

    We had a rare treat while visiting Epic Games for this month's cover story: we were able to play several hours of Gears of War: Judgment's OverRun mode. Combining the best parts of Beast and Horde mode from previous installments, OverRun pits class-based human forces against a variety of player... More
  • Blog Post: Hands-On With Gears Of War: Judgment's OverRun Mode

    Gears of War fans have learned to expect a content-rich experience with every installment in the series. In 2006, the original title impressed with stellar online campaign co-op coupled with numerous multiplayer modes. Its sequel introduced Horde mode, an addictive multiplayer experience that other shooters... More
  • Blog Post: Should You Play RAAM's Shadow?

    The first Gears of War 3 campaign DLC is here; is it worth your time? We took the new campaign for a test drive from beginning to end to see how it stacks up with the on-disc campaign. With new playable characters, and a full extended storyline set prior to the first Gears of War game, there are lots... More
  • Blog Post: Chair Delivers Another Hefty iOS Experience With Infinity Blade II

    With the first Infinity Blade, Epic and Chair brought iOS owners a much meatier experience than what they were used to on their mobile devices. Combat may have featured a Punch-Out-esque system that relied heavily on dodging/blocking and counterattacking, but the production value and robust selection... More
Page 1 of 2 (25 items) 12