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May 20 2013 09:10 PM
Your Xbox Reveal Headquarters
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Blog Post:
Test Chamber – Gears Of War: Judgment
by
Dan Ryckert
on March 18, 2013 at 06:14 PM
With Gears of War: Judgment, Epic and People Can Fly have taken a step back in the popular series' timeline. Starring Baird, the game introduces a new campaign structure as well as an ambitious new Overrun multiplayer mode. In this new episode of Test Chamber, we take a look at both elements. Click...
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Blog Post:
How Simulating Trains Led To Gears of War
by
Ben Hanson
on August 05, 2012 at 03:00 PM
Train simulators are easy to mock, but the release of Microsoft Train Simulator in 2001 paved the way for Rod Fergusson to create the Gears of War franchise. Now the director of production at Epic Games, we talked to Rod Fergusson at the studio about his memories on his first game. It turns out that...
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Blog Post:
How Epic's Game Jams Led To Fortnite and Infinity Blade: Dungeons
by
Ben Hanson
on June 30, 2012 at 02:58 PM
Creating four Gears of War titles in six years takes its toll on a team. To ensure that the employees of Epic Games studio in North Carolina don't get burned out, director of production Rod Fergusson and the other heads of the studio have scheduled a time for complete freedom called "Epic Fridays"...
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Blog Post:
Cliff Bleszinski Leads Us On A Tour Of Epic Games
by
Ben Hanson
on June 27, 2012 at 03:00 PM
The headquarters for Epic Games in North Carolina is massive. The last time our cameras visited the studio (for the Gears of War 3 cover story) it was in the middle of construction, adding a whole new wing to an already gigantic studio. We asked design director Cliff Bleszinski to lead us on a guided...
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Blog Post:
Storytelling In Gears Of War: What Epic Has Learned From Pixar And Its Past
by
Ben Hanson
on June 25, 2012 at 03:00 PM
There's no doubt that the Gears of War series is incredibly popular, people rave about the combat design and technical achievements that the series has to offer. It's fair to say that one of the less heralded aspects thus far in the series has been the storytelling. We spoke to the director of...
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Blog Post:
Why Infinity Blade: Dungeons Is An Experiment For Epic Games
by
Ben Hanson
on June 23, 2012 at 04:15 PM
The original Infinity Blade was one of the first stand-out titles for the iOS platform. Made by a studio owned by Epic Games called Chair, the original game has raked in millions of dollars and has spawned a sequel of its own. Now Epic Games proper, the studio in Raleigh, North Carolina, is taking a...
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Blog Post:
Balancing Gears Of War With Epic's QA Team
by
Dan Ryckert
on June 22, 2012 at 11:30 AM
Ever since the first installment, the Gears of War series has had a reputation for being one of the most polished and technically sound franchises in gaming. This didn’t happen by accident, as Epic’s in-house QA department is a key part of the equation. While we were at the studio for our...
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Blog Post:
The Fresh Blood Behind Gears Of War: Judgment
by
Ben Hanson
on June 20, 2012 at 03:01 PM
With Gears of War: Judgment, Epic Games is sharing the development with a talented studio named People Can Fly. Creating cult favorite in the past like Painkiller and Bulletstorm, the Polish studio is known for its novel approaches to over-the-top first-person fun. While visiting Epic, Game Informer's...
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Blog Post:
What's Changing In Gears Of War: Judgment
by
Ben Hanson
on June 15, 2012 at 03:00 PM
Epic Games is hoping to shake things up a bit for Gears of War: Judgment. Co-developing the game with People Can Fly helps with that effort, but the team behind the game is stressing their new approach to storytelling, controls, and game design as well. We spoke to the studio's director of production...
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Blog Post:
What Unreal Engine 4 Means For Artists And Indie Developers
by
Ben Hanson
on June 08, 2012 at 05:00 PM
While Epic is quick to show off the graphical fidelity and raw power of their new Unreal Engine 4 ( click here to see Cliff Bleszinski do just that ), they are also hoping that the engine is appealing to game development teams that don't have a wealth of technical knowledge. The redesigned "Kismet"...
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Blog Post:
Cliff Bleszinski Explains The Next Generation Of Games
by
Ben Hanson
on June 08, 2012 at 08:00 AM
While on our cover trip for Gears of War: Judgment we sat down with design director Cliff Bleszinski to talk about the power of Unreal Engine 4. Built for the next generation of consoles and high-end PCs, Epic Games is hoping that its next engine will be as widespread in the game development scene as...
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Blog Post:
A Video Guide To Gears of War: Judgment's OverRun Mode
by
Ben Hanson
on June 06, 2012 at 03:18 PM
We had a rare treat while visiting Epic Games for this month's cover story: we were able to play several hours of Gears of War: Judgment's OverRun mode. Combining the best parts of Beast and Horde mode from previous installments, OverRun pits class-based human forces against a variety of player...
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Blog Post:
Hands-On With Gears Of War: Judgment's OverRun Mode
by
Dan Ryckert
on June 04, 2012 at 11:55 AM
Gears of War fans have learned to expect a content-rich experience with every installment in the series. In 2006, the original title impressed with stellar online campaign co-op coupled with numerous multiplayer modes. Its sequel introduced Horde mode, an addictive multiplayer experience that other shooters...
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Blog Post:
Should You Play RAAM's Shadow?
by
Matt Miller
on December 13, 2011 at 02:01 AM
The first Gears of War 3 campaign DLC is here; is it worth your time? We took the new campaign for a test drive from beginning to end to see how it stacks up with the on-disc campaign. With new playable characters, and a full extended storyline set prior to the first Gears of War game, there are lots...
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Blog Post:
Chair Delivers Another Hefty iOS Experience With Infinity Blade II
by
Dan Ryckert
on December 05, 2011 at 05:30 PM
With the first Infinity Blade, Epic and Chair brought iOS owners a much meatier experience than what they were used to on their mobile devices. Combat may have featured a Punch-Out-esque system that relied heavily on dodging/blocking and counterattacking, but the production value and robust selection...
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Blog Post:
Reiner And Phil Play Gears Of War 3
by
Phil Kollar
on September 19, 2011 at 08:10 PM
It's finally here! With the release of Gears of War 3 this week, the big holiday release season kicks off in earnest. We're celebrating the only way we know how: By playing some Gears 3 and forcing you to listen to us talk over the footage. In our 20-minute look at this latest bro-tastic shooter...
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Blog Post:
Casting Call: Gears Of War
by
Dan Ryckert
on July 08, 2011 at 12:20 PM
Back in 2007, New Line nabbed the rights to a Gears of War movie. Four years later, and we're hearing reports that the project is deep in development hell. We'd like to do what we can to help, so I put together this list of casting suggestions for the possibly upcoming film. Marcus Fenix - Dave...
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Blog Post:
Most Anticipated PC Games Of 2011
by
Phil Kollar
on December 30, 2010 at 10:00 AM
There's little arguing that 2010 was one of the best years PC gaming has seen in some time. Between extremely successful major releases like StarCraft II and Civilization V and surprising indie hits like Minecraft and Amnesia: The Dark Descent, there was study buzz for a consistent stream of excellent...
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Blog Post:
When Epic Met People Can Fly
by
Dan Ryckert
on April 21, 2010 at 11:00 AM
As evidenced by 2004's Painkiller, the guys at People Can Fly know how to put together a over-the-top and ultraviolent shooter. However, a good development team can only put together their best work if given the proper partners and resources. That's where EA and Epic come in. Take a look at the...
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Blog Post:
The Co-op Condition
by
Meagan Marie
on December 16, 2009 at 03:00 PM
In our January issue of Game Informer we examined the current co-op condition, asking vocal gamers what they want to see in future cooperative titles. And what they don’t. We surveyed nearly 8,000 readers to find out if social or solo gaming is paramount, if split-screen play is DOA or if there...
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