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Sony Rolls Out PlayStation Store Ultimate Edition Sale
May 20 2013 04:28 PM
Former EA CEO John Riccitiello Has Suggestions For Sony And Microsoft
May 20 2013 02:26 PM
Update: Next Generation FIFA To Appear At Xbox Reveal, UFC Likely
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A Day Before Microsoft's Party, Sony Teases PS4 Design
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Batman: Arkham Origins' Creative Director Shares Vision For DLC
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Guilty Gear Xrd -SIGN- Breaks The Franchise's Four-Year Absence
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May 19 2013 02:22 PM
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Blog Post:
Borderlands Legends Receives Update In This Week's Mobile Lineup
by
Kayla Herrera
on February 12, 2013 at 05:30 PM
From battling robots to Valentine's Day sales, this week's selection of mobile games showcases those with a sense of action and adventure. Borderlands Legends iOS Update Adds New Features Developer: 2K Games Price: $.99 Platforms: iOS 2K Games recently announced an iOS update including new weapons...
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Blog Post:
Gears Of War: Judgment Issue Free For Limited Time On Tablets
by
Bryan Vore
on October 11, 2012 at 04:26 PM
To celebrate our latest digital issue of Game Informer Magazine we're making issue 231 free on iPad and Android tablets for a limited time! Throughout the month of October, anyone with a compatible tablet can download the Gears issue and read the entire thing at no cost. Simply download the Game...
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Blog Post:
How Simulating Trains Led To Gears of War
by
Ben Hanson
on August 05, 2012 at 03:00 PM
Train simulators are easy to mock, but the release of Microsoft Train Simulator in 2001 paved the way for Rod Fergusson to create the Gears of War franchise. Now the director of production at Epic Games, we talked to Rod Fergusson at the studio about his memories on his first game. It turns out that...
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Blog Post:
Start Your Engines: Introducing Unreal Engine 4
by
Matt Bertz
on July 23, 2012 at 02:02 PM
Like that guest who lingers well after everyone else has left the party, the current generation of consoles just keeps sticking around. Past generations typically lasted five years before technology advances made the jump to a new piece of hardware a foregone conclusion. But with a struggling world economy...
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Blog Post:
Replay – Blood Wake
by
Andrew Reiner
on July 07, 2012 at 08:00 AM
Epic Games' Rod Fergusson and Wes Phillips join the Replay crew for an informative and competitive look back at Microsoft's Blood Wake. Rod worked on this game before joining Epic. He shares plenty of interesting stories about its development and reception. He even throws down against the Replay...
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Blog Post:
How Epic's Game Jams Led To Fortnite and Infinity Blade: Dungeons
by
Ben Hanson
on June 30, 2012 at 02:58 PM
Creating four Gears of War titles in six years takes its toll on a team. To ensure that the employees of Epic Games studio in North Carolina don't get burned out, director of production Rod Fergusson and the other heads of the studio have scheduled a time for complete freedom called "Epic Fridays"...
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Blog Post:
Cliff Bleszinski Leads Us On A Tour Of Epic Games
by
Ben Hanson
on June 27, 2012 at 03:00 PM
The headquarters for Epic Games in North Carolina is massive. The last time our cameras visited the studio (for the Gears of War 3 cover story) it was in the middle of construction, adding a whole new wing to an already gigantic studio. We asked design director Cliff Bleszinski to lead us on a guided...
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Blog Post:
Storytelling In Gears Of War: What Epic Has Learned From Pixar And Its Past
by
Ben Hanson
on June 25, 2012 at 03:00 PM
There's no doubt that the Gears of War series is incredibly popular, people rave about the combat design and technical achievements that the series has to offer. It's fair to say that one of the less heralded aspects thus far in the series has been the storytelling. We spoke to the director of...
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Blog Post:
Why Infinity Blade: Dungeons Is An Experiment For Epic Games
by
Ben Hanson
on June 23, 2012 at 04:15 PM
The original Infinity Blade was one of the first stand-out titles for the iOS platform. Made by a studio owned by Epic Games called Chair, the original game has raked in millions of dollars and has spawned a sequel of its own. Now Epic Games proper, the studio in Raleigh, North Carolina, is taking a...
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Blog Post:
Balancing Gears Of War With Epic's QA Team
by
Dan Ryckert
on June 22, 2012 at 11:30 AM
Ever since the first installment, the Gears of War series has had a reputation for being one of the most polished and technically sound franchises in gaming. This didn’t happen by accident, as Epic’s in-house QA department is a key part of the equation. While we were at the studio for our...
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Blog Post:
The Fresh Blood Behind Gears Of War: Judgment
by
Ben Hanson
on June 20, 2012 at 03:01 PM
With Gears of War: Judgment, Epic Games is sharing the development with a talented studio named People Can Fly. Creating cult favorite in the past like Painkiller and Bulletstorm, the Polish studio is known for its novel approaches to over-the-top first-person fun. While visiting Epic, Game Informer's...
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Blog Post:
What's Changing In Gears Of War: Judgment
by
Ben Hanson
on June 15, 2012 at 03:00 PM
Epic Games is hoping to shake things up a bit for Gears of War: Judgment. Co-developing the game with People Can Fly helps with that effort, but the team behind the game is stressing their new approach to storytelling, controls, and game design as well. We spoke to the studio's director of production...
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Blog Post:
Know Your COGs: The Cast Of Gears Of War: Judgment
by
Tim Turi
on June 13, 2012 at 03:00 PM
The next installment in the Gears of War series takes place 15 years before the start of the first game. This prequel stars some familiar - but younger - faces and also some new ones. Take a moment to refamiliarize yourself with Cole and Baird, and meet newcomers Garron Paduk, Sofia Hendrik, and Ezra...
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Blog Post:
Epic Makes The Case For Baird In Gears Of War: Judgment
by
Ben Hanson
on June 11, 2012 at 03:00 PM
When fans first heard that the next Gears of War game was going to be a prequel, many assumed that players would tackle the locust hordes as a young Marcus Fenix or Dom. Epic Games and People Can Fly decided to throw gamers a curveball by having the next game in the series star the wise-cracking Damon...
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Blog Post:
What Unreal Engine 4 Means For Artists And Indie Developers
by
Ben Hanson
on June 08, 2012 at 05:00 PM
While Epic is quick to show off the graphical fidelity and raw power of their new Unreal Engine 4 ( click here to see Cliff Bleszinski do just that ), they are also hoping that the engine is appealing to game development teams that don't have a wealth of technical knowledge. The redesigned "Kismet"...
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Blog Post:
Tips And Info For Gears of War: Judgment’s OverRun Classes
by
Dan Ryckert
on June 08, 2012 at 10:00 AM
When Gears of War: Judgment releases next year, Epic expects fans of the franchise to flock to the new OverRun multiplayer mode. After getting a chance to play the mode extensively (INCLUDE LINK) during our trip to the studio, we came away expecting the same thing. With its numerous classes and countless...
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Blog Post:
Cliff Bleszinski Explains The Next Generation Of Games
by
Ben Hanson
on June 08, 2012 at 08:00 AM
While on our cover trip for Gears of War: Judgment we sat down with design director Cliff Bleszinski to talk about the power of Unreal Engine 4. Built for the next generation of consoles and high-end PCs, Epic Games is hoping that its next engine will be as widespread in the game development scene as...
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Blog Post:
A Video Guide To Gears of War: Judgment's OverRun Mode
by
Ben Hanson
on June 06, 2012 at 03:18 PM
We had a rare treat while visiting Epic Games for this month's cover story: we were able to play several hours of Gears of War: Judgment's OverRun mode. Combining the best parts of Beast and Horde mode from previous installments, OverRun pits class-based human forces against a variety of player...
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Blog Post:
Digital Issue 231 Is Live: Read About Gears Of War: Judgment Now
by
Bryan Vore
on June 04, 2012 at 06:43 PM
Get the full story on Gears of War: Judgment and much more in the latest digital edition of Game Informer Magazine. If you're already a subscriber, make sure you're signed in to gameinformer.com, hover over the "Magazine" tab in the upper right of the site, and click "Read Current...
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Blog Post:
Hands-On With Gears Of War: Judgment's OverRun Mode
by
Dan Ryckert
on June 04, 2012 at 11:55 AM
Gears of War fans have learned to expect a content-rich experience with every installment in the series. In 2006, the original title impressed with stellar online campaign co-op coupled with numerous multiplayer modes. Its sequel introduced Horde mode, an addictive multiplayer experience that other shooters...
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