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  • Blog Post: Embracing The Unreal: The Art And Animation Of Fortnite

    Fortnite marks a drastic shift for Epic Games. The developer is publishing the ambitious title itself and building an all-new online infrastructure, but the most obvious distinction from its previous work is the game's tone. Leaving Gears of War behind, the artists at Epic are embracing the cartoony... More
  • Blog Post: Building And Crafting In Fortnite

    The success of Minecraft has inspired more developers to experiment with building elements in their games, many of which adhere closely to Mojang's voxel-based formula. Last week, we discussed how Epic is taking a different approach to procedurally generated worlds ; the studio is also exploring... More
  • Blog Post: Inside The Development History Of Fortnite

    When we announced Fortnite as the May cover of Game Informer , many commented that they had forgotten about the game since its announcement back in 2011 . Why did the game take so long and what's been happening inside the halls of Epic Games? While visiting the studio in North Carolina, we spoke... More
  • Blog Post: The Endless World Of Fortnite

    Epic Games is leaving behind linear level design to embrace the chaos of an open, procedurally generated world. However, the studio is doing so in a way that still incorporates its experience crafting polished triple-A shooters, providing a unique mix of curated and spontaneous content. Here's what... More
  • Blog Post: The Monsters Of Fortnite

    Last week we took a look at the characteristics and abilities of three of Fortnite's starting classes: the heavily armed commando , the melee-focused ninja , and the fort-building constructor . Today we're focusing on some of the deadly monsters you'll be up against. Epic is crafting a rogues'... More
  • Blog Post: Introducing Fortnite's Constructor Class

    Earlier this week we took a look at Fortnite's two combat-focused classes: the heat-packing commando , and the sword-wielding ninja . Today we're pulling back the curtain on the constructor, a class designed to make good use of Fortnite's intuitive building mechanics. While every character... More
  • Blog Post: Introducing Fortnite's Ninja Class

    Fortnite's mixture of action and base-building is designed to appeal to many styles of gameplay, from accomplished shooter veterans to armchair architects. Earlier this week, we checked out Fortnite's gun-toting commando class . Today, we're taking a look at the game's other combat-focused... More
  • Blog Post: Introducing Fortnite's Commando Class

    Fortnite constitutes a major departure for Epic Games, thanks to its strong focus on fort building and exploring large, procedurally generated worlds. However, the first of Fortnite's character classes will be reassuringly familiar to fans of the developer's venerable history in the triple-A... More
  • Blog Post: Exclusive Fortnite Hands-On Gameplay Impressions

    We've posted a video with the developers at Epic explaining their new game Fortnite , but we wanted to share our own hands-on impressions as well. Game Informer's editor-in-chief Andy McNamara, Dan Ryckert, and Jeff Marchiafava have played a lot of the game and were eager to talk about it. From... More
  • Blog Post: What Is Fortnite?

    The world learned that Epic was working on a game called Fortnite in 2011, but since then we've only heard rumblings and brief statements on the game's existence. With our May cover story and month of exclusive content rolling out in our hub , we're hoping to answer every question you might... More
  • Blog Post: Infinity Blade III – One Month Later

    In Infinity Blade II, Chair Entertainment brought new online ClashMobs into the mobile sword-combat game. These tasked all players with joining together to fight a super-powerful boss with a massive health pool. You'd get a small window to fight it, and if you and everyone else succeeded then rewards... More
  • Blog Post: CosBlog #89: Gears Of War Brigade By Cos.n.Fx

    As a bit of a Gears fan myself (understatement), I was blown away by each and every build Cos.n.Fx has seen to fruition. Unable to choose just one costume for the blog, I’m highlighting the lot, including the two smallest, most adorable Gears you’ll ever see. Their impressive projects warrant... More
  • Blog Post: Borderlands Legends Receives Update In This Week's Mobile Lineup

    From battling robots to Valentine's Day sales, this week's selection of mobile games showcases those with a sense of action and adventure. Borderlands Legends iOS Update Adds New Features Developer: 2K Games Price: $.99 Platforms: iOS 2K Games recently announced an iOS update including new weapons... More
  • Blog Post: Gears Of War: Judgment Issue Free For Limited Time On Tablets

    To celebrate our latest digital issue of Game Informer Magazine we're making issue 231 free on iPad and Android tablets for a limited time! Throughout the month of October, anyone with a compatible tablet can download the Gears issue and read the entire thing at no cost. Simply download the Game... More
  • Blog Post: How Simulating Trains Led To Gears of War

    Train simulators are easy to mock, but the release of Microsoft Train Simulator in 2001 paved the way for Rod Fergusson to create the Gears of War franchise. Now the director of production at Epic Games, we talked to Rod Fergusson at the studio about his memories on his first game. It turns out that... More
  • Blog Post: Start Your Engines: Introducing Unreal Engine 4

    Like that guest who lingers well after everyone else has left the party, the current generation of consoles just keeps sticking around. Past generations typically lasted five years before technology advances made the jump to a new piece of hardware a foregone conclusion. But with a struggling world economy... More
  • Blog Post: Replay – Blood Wake

    Epic Games' Rod Fergusson and Wes Phillips join the Replay crew for an informative and competitive look back at Microsoft's Blood Wake. Rod worked on this game before joining Epic. He shares plenty of interesting stories about its development and reception. He even throws down against the Replay... More
  • Blog Post: How Epic's Game Jams Led To Fortnite and Infinity Blade: Dungeons

    Creating four Gears of War titles in six years takes its toll on a team. To ensure that the employees of Epic Games studio in North Carolina don't get burned out, director of production Rod Fergusson and the other heads of the studio have scheduled a time for complete freedom called "Epic Fridays"... More
  • Blog Post: Cliff Bleszinski Leads Us On A Tour Of Epic Games

    The headquarters for Epic Games in North Carolina is massive. The last time our cameras visited the studio (for the Gears of War 3 cover story) it was in the middle of construction, adding a whole new wing to an already gigantic studio. We asked design director Cliff Bleszinski to lead us on a guided... More
  • Blog Post: Storytelling In Gears Of War: What Epic Has Learned From Pixar And Its Past

    There's no doubt that the Gears of War series is incredibly popular, people rave about the combat design and technical achievements that the series has to offer. It's fair to say that one of the less heralded aspects thus far in the series has been the storytelling. We spoke to the director of... More
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