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  • Blog Post: Share Your XCOM War Stories

    XCOM: Enemy Unknown has been out for a few days now, which means you've probably already trained and lost a handful of beloved soldiers. Come swap your favorite anecdotes with your fellow alien ass-kicking gamers. One of the main draws of XCOM is the personal stories that emerge out of the gameplay... More
  • Blog Post: Why I'm Excited For XCOM: Enemy Unknown

    As someone who hasn't owned a gaming-worthy PC for the better part of a decade, I guess I can safely be called a console gamer. While I don't miss the hassle of installing and configuring games or playing them at my desk with a keyboard and mouse, PC games still offer some gameplay features I... More
  • Blog Post: Interactive Ant Farm: Exploring XCOM’s HQ

    Little kids will watch wandering bugs with an intensity most of us only display during an online deathmatch. Firaxis wanted to recapture that childlike sense of wonder and fascination with the HQ management portions of XCOM: Enemy Unknown. This is why the studio has dubbed XCOM’s new headquarters... More
  • Blog Post: The Future Of Strategy Games: An Interview With Sid Meier

    While Sid Meier is not directly designing XCOM: Enemy Unknown, a trip to Firaxis Games wouldn't be complete without a conversation about strategy games with the legendary game designer. Game Informer's Adam Biessener has been a rabid fan of the Civilization series for years, so the conversation... More
  • Blog Post: Advanced Tactics: Exploring XCOM's Combat, Part 2

    In the world of XCOM: Enemy Unknown, players will need much more than brute strength and Rambo tactics. Would-be generals will need to implement precise coordination between all of their elite soldiers. Take note as we walk you through some sample tactics, this time we explore flanking. [This feature... More
  • Blog Post: Advanced Tactics: Exploring XCOM's Combat, Part 1

    In the world of XCOM: Enemy Unknown, players will need much more than brute strength and Rambo tactics. Would-be generals will need to implement precise coordination between all of their elite soldiers. Take note as we walk you through some sample tactics, featuring a three-person squad. [This feature... More
  • Blog Post: Dissecting A Classic: How To Modernize X-COM

    Recreating and updating a classic game isn't easy, especially when the original is your favorite game of all time. The lead designer of XCOM: Enemy Unknown is Jake Solomon. It's his job to pick apart the original game and update the key ingredient for a 2012 audience. X-COM fanboys will no doubt... More
  • Blog Post: Sid Meier Talks XCOM: Enemy Unknown

    While Jake Solomon is the lead designer on XCOM: Enemy Unknown, it wouldn't be a true Firaxis game without a little involvement from Sid Meier. The gaming industry legend serves as the director of creative development at Firaxis Games and the XCOM team treats him as the holy man to consult on top... More
  • Blog Post: Alien Breeds: The Evolution Of XCOM’s Enemies

    Humanity has been staring at the stars and dreaming for centuries, but it’s not easy to envision what alien life might actually look like. It’s also not easy to resist the urge to try. The designers at Firaxis have the advantage of building off an existing framework, but redesigning 18-year... More
  • Blog Post: The Unsettling Music Of XCOM: Enemy Unknown

    Roland Rizzo has been working with the XCOM series since the beginning. Originally in the QA department for the first X-COM title, Roland immediately fell in love with the spooky atmosphere of the game. A large part of that classic tone was created by the first game's composer, John Broomhall. Some... More
  • Blog Post: Why You Should Care About XCOM: Enemy Unknown

    Not sure if XCOM: Enemy Unknown is for you? Come see why fans of other popular franchises should have Firaxis' upcoming strategy game on their radar – or just to see three more new exclusive screenshots. [Click any of the three screenshots on this page to view a larger version.] Battlefield... More
  • Blog Post: The Art Of XCOM: Enemy Unknown

    After years of creating barbarians and Mahatma Ghandis for the Civilization series, art director Greg Foertsch was given the task of reimagining the look of X-COM. Shedding the original's Saturday-morning-graphic-novel look for one of slightly stylized "miniatures", Greg Foertsch and his... More
  • Blog Post: First Screens And Details Of XCOM: Enemy Unknown

    Come on in to have your questions answered and to get the first public look at what Firaxis' XCOM: Enemy Unknown looks like in action. Click on any of the three screens on this page to view a high-resolution version. Find below our answers to some of the most common questions we've seen floating... More
  • Blog Post: Why Firaxis Loves X-COM

    The original X-COM was a masterpiece, and nobody is quicker to acknowledge that than XCOM: Enemy Unknown's lead designer Jake Solomon. He cites the original title as his favorite game of all time and he wanted to make sure that the rest of the team at Firaxis understood why the 1994 PC title is so... More
  • Blog Post: XCOM: A Series That Almost Wasn’t

    X-COM didn’t change the world. In fact, even if you were a gamer throughout the early ‘90s, it’s possible the game flew under your radar. However, this science fiction strategy title quickly developed a cult following and is widely considered one of the best turn-based strategy titles... More
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