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The Evolution of Kratos
on September 10, 2012 at 05:00 PM
Born a Spartan, and raised to become one of Greece’s most formidable generals, Kratos’ iron will eventually collide with the pride of the Greek gods. But what makes this gaming legend tick? We examine the character evolution of one of Sony’s most memorable characters. Needless to say...
The Evolution Of Ganon
on August 09, 2012 at 04:30 PM
He’s one of gaming’s most recognizable characters and a fan-favorite foil, but how much do you really know about The Legend of Zelda’s iconic villain, Ganondorf? From a demonic pig monster to a powerful warlock, Ganon has undergone a surprising metamorphosis throughout his 26-year existence...
Talking God of War: Ascension’s Direction With Todd Papy
on July 23, 2012 at 03:00 PM
How does God of War: Ascension’s new combat system work? Why did Sony decide to make a God of War prequel? Will Kratos ever explore another mythology? We pose these questions, and more, to God of War: Ascension game director, Todd Papy. Why did you guys decide to make the next God of War game a...
Interactive Ant Farm: Exploring XCOM’s HQ
on February 03, 2012 at 11:00 AM
Little kids will watch wandering bugs with an intensity most of us only display during an online deathmatch. Firaxis wanted to recapture that childlike sense of wonder and fascination with the HQ management portions of XCOM: Enemy Unknown. This is why the studio has dubbed XCOM’s new headquarters...
Advanced Tactics: Exploring XCOM's Combat, Part 2
on January 28, 2012 at 01:00 PM
In the world of XCOM: Enemy Unknown, players will need much more than brute strength and Rambo tactics. Would-be generals will need to implement precise coordination between all of their elite soldiers. Take note as we walk you through some sample tactics, this time we explore flanking. [This feature...
Advanced Tactics: Exploring XCOM's Combat, Part 1
on January 26, 2012 at 11:00 AM
In the world of XCOM: Enemy Unknown, players will need much more than brute strength and Rambo tactics. Would-be generals will need to implement precise coordination between all of their elite soldiers. Take note as we walk you through some sample tactics, featuring a three-person squad. [This feature...
Alien Breeds: The Evolution Of XCOM’s Enemies
on January 18, 2012 at 11:01 AM
Humanity has been staring at the stars and dreaming for centuries, but it’s not easy to envision what alien life might actually look like. It’s also not easy to resist the urge to try. The designers at Firaxis have the advantage of building off an existing framework, but redesigning 18-year...
Larger Than Life: Designing Fall of Cybertron's Set Piece Moments
on October 31, 2011 at 06:21 PM
Two competing storytelling philosophies exist in video games. One states that a game should be filled with a series of scripted cutscenes that narrate an overarching plot. The other believes a game should never take control away from a player, thereby creating a kind of simulated fiction where the player...
The Enemies & AI Of Transformers: Fall Of Cybertron
on October 20, 2011 at 04:00 PM
While the AI systems in Transformers: War for Cybertron were completely functional, developer High Moon felt like it needed to rethink its enemy design for the follow-up Fall of Cybertron. The studio’s AI solution has affected every facet of the game, including the fundamental design of its enemies...
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