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Denis Dyack Denies Allegations, Admits He 'Made A Lot Of Mistakes'
May 19 2013 03:19 PM
Iwata Teases Smash Bros., 3D Mario game, And Mario Kart For Upcoming Nintendo Direct
May 19 2013 02:22 PM
Ouya's E3 Presence Is In A Parking Lot And Open To The Public
May 19 2013 12:20 PM
Among The Sleep Kickstarter Ends Nearly $50,000 Past Its Goal
May 19 2013 10:37 AM
Deathstroke Playable In Batman: Arkham Origins
May 19 2013 10:24 AM
Capcom Has Been Working With Disney Since 2010 On DuckTales Remastered
May 18 2013 05:16 PM
Assassin's Creed Movie Releasing In 2015
May 18 2013 02:08 PM
Zelda Oracle Of Ages And Seasons Coming Soon, On Sale
May 18 2013 12:43 PM
Team Fortress 2's Robotic Boogaloo Update Created Entirely By Community
May 18 2013 10:28 AM
2013 Video Game Release Schedule
May 18 2013 10:13 AM
tags
Blog Post:
The Worst Sims 4 Expansion Ideas
by
Joe Juba
on May 06, 2013 at 07:21 PM
Today’s announcement of The Sims 4 was exciting, but also inevitable. And just as sure as a new Sims game is the steady stream of add-ons that follow it. The team at Maxis considers many options when deciding what to explore in these expansion packs, and plenty of ideas never get produced –...
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Blog Post:
Revisiting SimCity
by
Joe Juba
on April 25, 2013 at 05:55 PM
The prospect of a new SimCity was exciting for many gamers, but the game suffered one of the most troubled launches in gaming history. Bugs, strange AI, and server problems stemming from an always-online requirement all contributed to a whirlwind of criticism that surrounded SimCity for its first several...
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Blog Post:
The Good And Bad Of The Mass Effect 3 Citadel DLC
by
Joe Juba
on March 29, 2013 at 05:30 PM
The Mass Effect 3 DLC has both hit and missed , but regardless of quality, the team at BioWare has been supporting Mass Effect 3 with a steady stream of additional content. Citadel, which released earlier this month, is the final piece of story-based DLC for the game. That also means that it's the...
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Blog Post:
Test Chamber – Army Of Two: The Devil's Cartel
by
Dan Ryckert
on March 28, 2013 at 05:34 PM
EA decided to release Army of Two: The Devil's Cartel on the same day as another game you may have heard of, so you may not have heard much about it this week. We like to cover every notable release that we can, and Test Chamber is your chance to see the newest releases in action. This week's...
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Blog Post:
Battlefield 3: End Game Impressions
by
Matt Bertz
on March 20, 2013 at 05:55 PM
Battlefield 3 came out nearly a year and a half ago, and the popular military shooter's multiplayer community is still going strong thanks to its 2.7 million Premium subscribers. Before everyone turns their attention toward the next installment in the series, which EA plans to reveal next week ,...
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Blog Post:
Test Chamber – Real Racing 3
by
Matthew Kato
on March 01, 2013 at 06:29 PM
EA is taking over the Real Racing series, and it has instituted a controversial freemium model. Hear what we have to say about that and the game itself. Kato and Reiner discuss the game, and you can take a look at how good this iOS/Android/Kindle game looks while also getting a sense of where you might...
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Blog Post:
Second Wind: Soccer Series In Need Of A Revival
by
Louis Garcia
on February 25, 2013 at 06:01 PM
Electronic Arts and Konami may duke it out each year with their respective franchises for the crown of best soccer sim, but there’s a plethora of soccer titles I’d like to see back in my starting 11. In this age of downloadable titles, the time is right for these games to make a comeback...
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Blog Post:
Test Chamber – Crysis 3
by
Jeff Cork
on February 19, 2013 at 04:30 PM
Crytek's latest installment in its acclaimed FPS series, Crysis 3, is one of the best-looking games around. But is it any good? Matt Bertz, Kyle Hilliard, and I check out the game on PC and share our thoughts. Bertz wrote our review for the game, which you can read here . He provides a nice overview...
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Blog Post:
How To Craft Weapons In Dead Space 3
by
Tim Turi
on February 06, 2013 at 06:10 PM
Dead Space 3 introduces a new way to equip Isaac for the horrors that lie ahead. A deep weapon crafting system is available for players to build and upgrade their own tools of destruction. The wealth of options can be a little overwhelming at first, so we made this video to give you the rundown on how...
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Blog Post:
Test Chamber – Dead Space 3
by
Tim Turi
on February 05, 2013 at 08:35 AM
Dead Space 3 is out today , and Isaac Clarke has an hard adventure before him on the frozen surface of Tau Volantis. Before he gets there, however, he has to navigate the lonely silence of space doing repair missions. This video preview takes a look at the open-ended, zero-gravity section of the game...
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Blog Post:
Welcome To Tau Volantis: A Beginner's Guide To Dead Space 3
by
Tim Turi
on February 05, 2013 at 08:00 AM
Isaac Clarke has a tough mission ahead of him on the frozen planet of Tau Volantis. Players must outwit blood-thirsty space zombies by using their dwindling supplies as effectively as possible. I’ve played a lot of Dead Space 3, and have assembled a list of tips after being bloodied and beaten...
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Blog Post:
Why I Can’t Stop Playing The Sims
by
Kimberley Wallace
on January 29, 2013 at 03:57 PM
For more than a decade, The Sims’ pull on me has been so strong that I can never truly abandon it. The premise is simple: live out all the boring parts of life on screen – go to work, use the bathroom, and save up to buy better items for the house. I’ve never completely understood what...
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Blog Post:
Battlefield 3: Aftermath Impressions
by
Matt Bertz
on December 13, 2012 at 03:30 PM
More than a year into the downloadable content run for Battlefield 3, the expansion packs have been a mixed bag. I loved the updated Battlefield 2 maps in the Back To Karkand pack, but couldn’t tolerate DICE’s blatant mimicking of Call of Duty with the high chaos Close Quarters pack. Though...
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Blog Post:
Test Chamber – Mass Effect for PS3
by
Joe Juba
on December 11, 2012 at 04:46 PM
The original Mass Effect finally became available on PS3 with release of the Mass Effect Trilogy earlier this month, and we check it out to see how it performs on Sony's console. How does the first game stack up in retrospect? Watch as we reminisce about this landmark title, talk about Lunchlady...
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Blog Post:
Afterwords: FIFA 13
by
Matthew Kato
on November 15, 2012 at 11:03 AM
With football leagues around the world in full swing, gamers are still digging into FIFA 13 – warts and all. We talked with David Rutter, the game's executive producer, about the game now that the dust has settled. Why are the player stories in Career Mode (like someone being unhappy, wanting...
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Blog Post:
Reflecting On Maxis: A Will Wright Interview
by
Joe Juba
on November 01, 2012 at 03:24 PM
Maxis is the company behind some of the most successful games on the PC, and Will Wright was the most recognizable face behind Maxis. From the studio’s inception in 1987 to his departure from Maxis in 2009, he was the creative mind driving development of titles like The Sims, SimCity, and Spore...
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Blog Post:
Dragon Age III Wishlist
by
Joe Juba
on October 19, 2012 at 01:47 PM
According to the announcement last month, Dragon Age III: Inquisition is coming in late 2013. For fans, this represents equal parts apprehension and hope; the game could correct some of the serious mistakes found in Dragon Age II, or it could stray even further from its roots . Before it was even announced...
More
Blog Post:
The Rookie Report In Madden NFL 13
by
Matthew Kato
on October 05, 2012 at 02:30 PM
All eyes are on this year's crop of starting rookie QBs, including the Colts' Andrew Luck and Redskins' Robert Griffin III. We used Madden NFL 13 to sim forward and get a sneak peak at how these rookies are going to perform in the years to come. Using the current online roster in an All-Pro...
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Blog Post:
Wish List: Battlefield 4
by
Matt Bertz
on September 28, 2012 at 04:20 PM
How can DICE and Electronic Arts build off the success of Battlefield 3? We have a few suggestions. Quit Chasing Call of Duty We already get an explosive, over-the-top, linear Call of Duty campaign every year courtesy of Activision, so we don’t need another one from Electronic Arts. Instead of...
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Blog Post:
Battlefield 3: Armored Kill Impressions
by
Matt Bertz
on September 12, 2012 at 08:10 PM
For the Battlefield faithful, size matters. When developer DICE released the last Battlefield 3 map pack, Close Quarters, some old-school fans ( including myself ) decried its Call of Duty style battles that diminished class differentiation and abandoned vehicular warfare. Perhaps sensing this discontent...
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