Switch Lights

The lights are on

  • Blog Post: Test Chamber – Minecraft: Wii U Edition

    We played the latest version of Minecraft with the Wii U version, and were surprised to see and use the available Skyrim and Mass Effect texture packs. Join me, Jeff Cork, and special guest Ben Hanson as we try out the Wii U version of the world's most popular game, and try out some texture packs... More
  • Blog Post: Clash Of The Titans: How Gaming's Iconic Creatures And Bosses Measure Up

    Have you ever wondered how giant creatures and machines from completely different games would look if they stood side by side? We took some of the biggest and most well-known bosses and creatures in video game history and calculated how they would stack up shoulder to shoulder. This chart originally... More
  • Blog Post: 5 Open-World Franchises That Should Steal Shadow Of Mordor's Nemesis System

    Open-world games are more popular than ever, and while we're still seeing some of the best the genre has to offer, there's always room for improvement. Middle-earth: Shadow of Mordor may not be the largest sandbox around, but it makes up for it in spades with the intriguing nemesis system. This... More
  • Blog Post: Exploring Freedom In The Elder Scrolls IV: Oblivion

    As we continue our journey exploring freedom in games , I want to look back at a game that had a significant impact on my free time: The Elder Scrolls IV: Oblivion. The Elder Scrolls is a series that comes to a lot of gamers' minds when they think about games where they've truly felt free to... More
  • Blog Post: Going Beyond Skyrim: Modders Build Bethesda’s Entire World

    Anyone who played Bethesda’s massive hit Skyrim constantly heard NPCs talking about the eight other countries outside the game’s borders, but you couldn’t actually visit these places. One modding community is working to change that. Beyond Skyrim is a fan-made, unofficial expansion... More
  • Blog Post: Time Sinks – The Elder Scrolls III: Morrowind

    "Greetings, outlander." I've probably heard that phrase a few thousand times, partially because The Elder Scrolls III: Morrowind didn't have an army of voice actors. Mostly, however, it's because it's the game I've sunk the most time into. I missed out on the first Elder... More
  • Blog Post: Moments: The Departure Of Caius Cosades In Morrowind

    The Elder Scrolls III: Morrowind marked my first trek into true open-world gaming. The year was 2002, I was 12 years old, and I’d just purchased an Xbox copy of the game at a friend’s recommendation. I had a vague idea of what Morrowind was about – killing monsters, completing quests... More
  • Blog Post: My Open-World Checklist

    I try to divide my play sessions across as many types of games as possible, but I have a soft spot for open-world games. One of the things I enjoy most about gaming is the chance to explore new worlds and do things I wouldn’t ordinarily be able to do in my unplugged life. Here are a few things... More
  • Blog Post: Stopping To Smell The Roses

    This console generation is filled with stunning open worlds. Entire games have been based around settings like Skyrim and Rapture, where the environments are characters in themselves. Particle effects and dynamic lighting make them all the more believable while the narratives draw you into the fold.... More
  • Blog Post: The Good And Bad Of Skyrim's Hearthfire DLC

    Yesterday, Bethesda released Hearthfire , the second piece of DLC for Skyrim. Unlike Dawnguard , which featured a lengthy questline, Hearthfire involves less structured content that allows players to slowly construct their own homesteads. Is this enough to draw players back into the vast world of Skyrim... More
  • Blog Post: Daedra, Werewolves, And Vampires: The Creatures Of The Elder Scrolls Online

    While our month of coverage for The Elder Scrolls Online is over, we wanted to share with you a section cut out of our combat video that focuses on the monsters. Pulling from Morrowind, Oblivion, and Skyrim, some of the creatures inhabiting the online world of Tamriel will be familiar to fans of the... More
  • Blog Post: The Stylized Art Of The Elder Scrolls Online

    How do you create an art style that unifies the worlds of Morrowind, Cyrodiil, and Skyrim? As the art director for The Elder Scrolls Online, Jared Carr is spearheading the unification of Tamriel as it enters the realm of the MMO. Watch the video below to learn why the team chose a stylized approach and... More
  • Blog Post: The Tactical Combat Of The Elder Scrolls Online

    The Elder Scrolls Online has a multi-pronged strategy to separate its combat from other MMOs on the market. With an emphasis on fewer, more powerful skills and rewarding tactical maneuvers like creating synergy bonuses between two players, the team at Zenimax Online Studios is attempting to create a... More
  • Blog Post: Why The Elder Scrolls Online Isn't Using HeroEngine

    Elder Scrolls Online developer Zenimax Online Studios licensed MMO middleware HeroEngine, which is also used in Star Wars: The Old Republic, shortly after the studio's 2007 founding. After we announced the game with our June cover story, a vocal set of fans wasted no time in making their concerns... More
  • Blog Post: Exploring Quests In The Elder Scrolls Online

    Fans of MMOs have killed their fair share of monsters. They've collected enough pelts and have returned plenty of missing items to quest-givers. The team behind The Elder Scrolls Online has the challenge of creating thousands of quests for their MMO that will hook players and share similarities with... More
  • Blog Post: Creating The Story For The Elder Scrolls Online

    Over the course of five core games, the Elder Scrolls series has accumulated enough lore to keep fans buried. The team behind The Elder Scrolls Online decided to wind back the clock in order to add to the series rich history. Through a combination of careful research, conversations with Bethesda Game... More
  • Blog Post: What Makes The Elder Scrolls Online A Modern MMO

    With such long development cycles, it's difficult to create an MMO that feels modern. As the game director of The Elder Scrolls Online, Matt Firor wants to ensure that the game is heeding lessons from past MMOs. Working extensively in this one genre, Firor thinks that he has pinpointed several key... More
  • Blog Post: Dissecting The Auto-Generated Music Of The Elder Scrolls Online

    While we regretfully aren't able to share any of the music from The Elder Scrolls Online with you, we wanted to give fans of the series a glimpse into the team's approach to music in the game. We talked with the game director Matt Firor and lead gameplay designer Nick Konkle and asked them to... More
  • Blog Post: The Origins Of The Elder Scrolls Online

    Matt Firor has spent twenty years in the game industry thinking about and creating online games. Once a leading voice at Mythic Entertainment and a producer on the beloved MMO Dark Age of Camelot, Firor left that studio and began the monumental task of taking The Elder Scrolls series online. With Oblivion... More
  • Blog Post: The Challenge Of Elder Scrolls Online: An Interview With The Creative Director

    Paul Sage is working on his dream project. As a rabid fan of the Elder Scrolls series, Paul finally has a chance to help craft the land of Tamriel. The only downside is that every other fan of the series is eager to critique his work. Game Informer's Adam Biessener sat down with Paul Sage to talk... More
Page 1 of 2 (30 items) 12