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  • Blog Post: A Look Back At The Last Five Years Of E3

    E3 has traditionally been the biggest news week of the year for games. It’s a celebration where many of our industry's developers come to show off their games – big and small. Before the show kicks off next week, let’s take a look back at the big events and happenings from the last... More
  • Blog Post: Elder Scrolls Online: Subscription's Last Stand Or Re-Emerging Trend?

    Once dominated by the subscription-based model espoused by hits like World of Warcraft and EverQuest, over the past decade massively multiplayer role-playing games have gradually shifted toward free-to-play. Juggernauts like WoW still fare well with subscriptions, but other publishers found it easier... More
  • Blog Post: Daedra, Werewolves, And Vampires: The Creatures Of The Elder Scrolls Online

    While our month of coverage for The Elder Scrolls Online is over, we wanted to share with you a section cut out of our combat video that focuses on the monsters. Pulling from Morrowind, Oblivion, and Skyrim, some of the creatures inhabiting the online world of Tamriel will be familiar to fans of the... More
  • Blog Post: The Stylized Art Of The Elder Scrolls Online

    How do you create an art style that unifies the worlds of Morrowind, Cyrodiil, and Skyrim? As the art director for The Elder Scrolls Online, Jared Carr is spearheading the unification of Tamriel as it enters the realm of the MMO. Watch the video below to learn why the team chose a stylized approach and... More
  • Blog Post: The Tactical Combat Of The Elder Scrolls Online

    The Elder Scrolls Online has a multi-pronged strategy to separate its combat from other MMOs on the market. With an emphasis on fewer, more powerful skills and rewarding tactical maneuvers like creating synergy bonuses between two players, the team at Zenimax Online Studios is attempting to create a... More
  • Blog Post: Exploring Quests In The Elder Scrolls Online

    Fans of MMOs have killed their fair share of monsters. They've collected enough pelts and have returned plenty of missing items to quest-givers. The team behind The Elder Scrolls Online has the challenge of creating thousands of quests for their MMO that will hook players and share similarities with... More
  • Blog Post: Creating The Story For The Elder Scrolls Online

    Over the course of five core games, the Elder Scrolls series has accumulated enough lore to keep fans buried. The team behind The Elder Scrolls Online decided to wind back the clock in order to add to the series rich history. Through a combination of careful research, conversations with Bethesda Game... More
  • Blog Post: What Makes The Elder Scrolls Online A Modern MMO

    With such long development cycles, it's difficult to create an MMO that feels modern. As the game director of The Elder Scrolls Online, Matt Firor wants to ensure that the game is heeding lessons from past MMOs. Working extensively in this one genre, Firor thinks that he has pinpointed several key... More
  • Blog Post: Dissecting The Auto-Generated Music Of The Elder Scrolls Online

    While we regretfully aren't able to share any of the music from The Elder Scrolls Online with you, we wanted to give fans of the series a glimpse into the team's approach to music in the game. We talked with the game director Matt Firor and lead gameplay designer Nick Konkle and asked them to... More
  • Blog Post: The Origins Of The Elder Scrolls Online

    Matt Firor has spent twenty years in the game industry thinking about and creating online games. Once a leading voice at Mythic Entertainment and a producer on the beloved MMO Dark Age of Camelot, Firor left that studio and began the monumental task of taking The Elder Scrolls series online. With Oblivion... More
  • Blog Post: The Challenge Of Elder Scrolls Online: An Interview With The Creative Director

    Paul Sage is working on his dream project. As a rabid fan of the Elder Scrolls series, Paul finally has a chance to help craft the land of Tamriel. The only downside is that every other fan of the series is eager to critique his work. Game Informer's Adam Biessener sat down with Paul Sage to talk... More
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