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  • Blog Post: Art Director Shows Us The Hidden World Of Deus Ex: Mankind Divided

    During our last day at Eidos Montreal, we sat down with Martin Dubeau, the art director for Deus Ex: Mankind Divided. We sorted through the screens and pieces of concept art that we’d be getting for our magazine and online coverage, and he provided context for everything we were seeing. Rather... More
  • Blog Post: Why Are People Getting Augmented In Deus Ex, Anyway?

    Deus Ex: Mankind Divided is our latest cover story , and the Human Revolution sequel explores what Eidos Montrel dubs "the mechanical apartheid." The studio says that players can go into the game without any prior knowledge of the series. That may be, but it never hurts to have a little background... More
  • Blog Post: Fight For The Top 50 2014 - Thief

    Looking over the list of releases from 2014, I don't see a clear frontrunner for the hallowed Game of the Year honor, and a good majority of the year's highly hyped games received polarizing reviews from critics and gamers alike. I foresee many heated arguments erupting during our voting process... More
  • Blog Post: The World Of Thief

    We spoke with Thief game director Nicolas Cantin about the look and feel of the environments that Garrett will be creeping around in. Cantin speaks of his alternate take on steampunk, the challenge of working in a dark world, and more. Be sure to click on the images below for bigger versions and to look... More
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