www.GameInformer.com
Switch Lights

The lights are on

What's Happening
  • Blog Post: Retrospective Review – Thief: Deadly Shadows

    I’ve been with Game Informer for over 10 years, which means that I’ve had the chance to review a wide variety of games from everywhere on the quality spectrum. In Retrospective Reviews, I pick up an old game I reviewed a long time ago and give it another look. I’m not changing the original... More
  • Blog Post: Replay – Total Overdose

    Back in 2005, Deadline Games and Eidos released a ridiculous action title that rarely gets talked about anymore. Total Overdose is a Mexican shoot-em-up in the style of Robert Rodriguez films, and features a wide variety of insane abilities. It's also this week's Replay. Watch below to see Andrew... More
  • Blog Post: Building Garrett's Bow: Bringing Thief's Deadly Weapon Into The Real World

    The latest Thief game from Eidos-Montreal has been in development for a long time. While the development team was hard at work designing and redesigning the systems , a small forge in Montreal was given the task of building the protagonist's bow for both marketing and research. In the spring of 2010... More
  • Blog Post: Eidos-Montreal And The Overshadowing Thief Legacy

    Eidos-Montreal is no stranger to fan expectations. In 2011, it released Deus Ex: Human Revolution, a prequel to one of the greatest games of all time . Now a separate team within the studio is working on a reinvention of Thief, the classic stealth game from Looking Glass. While many fans are excited... More
  • Blog Post: The History Of Thief's Long Walk Out Of The Shadows

    Back in 2009 the general manager for Eidos-Montreal announced that the studio was creating the next entry in the long-dormant Thief series. Then the studio was silent. Rumors of cancellation and leaked videos kept fans on pins and needles for the next four years. Our cover story announcing the Thief... More
  • Blog Post: Resurrecting The Master Thief: Meet The New Garrett

    Redesigning a classic character is an incredibly difficult challenge. Stay too close to the original and the design seems antiquated and maybe even boring, while straying too far will alienate your most passionate fan-base . Thief's game director Nicolas Cantin was heavily involved in the redesign... More
  • Blog Post: Watch The Creation Of A Scene From Thief

    In the middle of what looks like a construction zone, the team behind Thief is using a brand new motion-capture studio from a company called Game On in Montreal to capture both the game's animations and voice work. Both Game On and Square Enix were kind enough to let us bring in our cameras and film... More
  • Blog Post: The Goals And Inspirations For Thief

    When rebooting a franchise, the developers can't help but look outside the original games for inspiration. While the team at Eidos Montreal is confident that they understand why the older Thief games are held in such high regard and are bringing those elements to the new game, the long production... More
  • Blog Post: Watch Our Thief Trailer For The Upcoming Month Of Coverage

    Every month we travel to a development studio for our magazine's cover story. This month we had the honor of visiting Eidos Montreal to get a look at the development of their reboot of the much-beloved Thief franchise. Throughout the next month we will be updating our content hub ( that can be found... More
  • Blog Post: Replay – Fighting Force

    Brawlers were in their prime back in the 16-bit era, but the genre seemed to stall a bit once the industry shifted to 3D gaming. Despite the lull, Eidos and Core attempted to emulate the beat-em-up heyday with the 3D Fighting Force. All of the genre standbys (eating food off the ground, beating up environmental... More
  • Blog Post: Making Of The Cover: Tomb Raider

    Without further ado, we present you with our final Tomb Raider update – Crystal Dynamic’s impressive Making of the Cover feature. In the video below, you will learn more about the process that went into the immensely detailed render that graced our cover, in addition to seeing the design... More
  • Blog Post: Tomb Raider Bonus Gallery

    After celebrating the debut of a new Tomb Raider with a month of retrospective pieces, character profiles, and giveaways, we’re giving readers a closer look at the game itself. Check out our gallery of exclusive Tomb Raider images below. In it you will find a handful of new screenshots, several... More
  • Blog Post: Official Tomb Raider Wallpapers

    We've got three official wallpapers from Crystal Dynamics for a slew of monitor sizes and devices. Enjoy! PC Instructions Left-click on the proper resolution and select "set as desktop background" from the menu options. PS3 Instructions Download an image and save it to your Desktop. Plug... More
  • Blog Post: Tomb Raider Profile: Conrad Roth

    In the past, Lara Croft’s interactions with others have been anemic at best – usually only the undead, mindless mercs, or endangered animals around to keep her company. That's not to say she’s existed in an antisocial bubble, though. Lara’s faithful butler Winston was a series... More
  • Blog Post: A Survivor Is Born: The New Lara Croft

    Redesigning an icon is an immensely difficult task. IP holders must tread lightly – the considerations of fans and critics alike maintain that every decision will be a precarious one. With Lara Croft’s iconic look so engrained in popular culture, Crystal Dynamics had to meticulously research... More
  • Blog Post: Lara Croft: The Evolution

    Love her or hate her, in the late ‘90s you couldn’t ignore Lara Croft. The buxom beauty vaulted to cyber-stardom among a sea of male protagonists. It’s hard to deny that the phenomenon of Lara’s success was inextricably tied to her physical presentation – her nature as a... More
Page 1 of 1 (16 items)