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Blog Post:
Building Garrett's Bow: Bringing Thief's Deadly Weapon Into The Real World
by
Ben Hanson
on March 27, 2013 at 02:00 PM
The latest Thief game from Eidos-Montreal has been in development for a long time. While the development team was hard at work designing and redesigning the systems , a small forge in Montreal was given the task of building the protagonist's bow for both marketing and research. In the spring of 2010...
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Blog Post:
Eidos-Montreal And The Overshadowing Thief Legacy
by
Ben Hanson
on March 20, 2013 at 02:00 PM
Eidos-Montreal is no stranger to fan expectations. In 2011, it released Deus Ex: Human Revolution, a prequel to one of the greatest games of all time . Now a separate team within the studio is working on a reinvention of Thief, the classic stealth game from Looking Glass. While many fans are excited...
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Blog Post:
The History Of Thief's Long Walk Out Of The Shadows
by
Ben Hanson
on March 15, 2013 at 02:00 PM
Back in 2009 the general manager for Eidos-Montreal announced that the studio was creating the next entry in the long-dormant Thief series. Then the studio was silent. Rumors of cancellation and leaked videos kept fans on pins and needles for the next four years. Our cover story announcing the Thief...
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Blog Post:
Resurrecting The Master Thief: Meet The New Garrett
by
Ben Hanson
on March 13, 2013 at 02:30 PM
Redesigning a classic character is an incredibly difficult challenge. Stay too close to the original and the design seems antiquated and maybe even boring, while straying too far will alienate your most passionate fan-base . Thief's game director Nicolas Cantin was heavily involved in the redesign...
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Blog Post:
Watch The Creation Of A Scene From Thief
by
Ben Hanson
on March 11, 2013 at 02:00 PM
In the middle of what looks like a construction zone, the team behind Thief is using a brand new motion-capture studio from a company called Game On in Montreal to capture both the game's animations and voice work. Both Game On and Square Enix were kind enough to let us bring in our cameras and film...
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Blog Post:
The Goals And Inspirations For Thief
by
Ben Hanson
on March 08, 2013 at 02:00 PM
When rebooting a franchise, the developers can't help but look outside the original games for inspiration. While the team at Eidos Montreal is confident that they understand why the older Thief games are held in such high regard and are bringing those elements to the new game, the long production...
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Blog Post:
Watch Our Thief Trailer For The Upcoming Month Of Coverage
by
Ben Hanson
on March 05, 2013 at 12:46 PM
Every month we travel to a development studio for our magazine's cover story. This month we had the honor of visiting Eidos Montreal to get a look at the development of their reboot of the much-beloved Thief franchise. Throughout the next month we will be updating our content hub ( that can be found...
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Blog Post:
Replay – Fighting Force
by
Dan Ryckert
on May 19, 2012 at 08:00 AM
Brawlers were in their prime back in the 16-bit era, but the genre seemed to stall a bit once the industry shifted to 3D gaming. Despite the lull, Eidos and Core attempted to emulate the beat-em-up heyday with the 3D Fighting Force. All of the genre standbys (eating food off the ground, beating up environmental...
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Blog Post:
Making Of The Cover: Tomb Raider
by
Meagan Marie
on January 05, 2011 at 06:15 PM
Without further ado, we present you with our final Tomb Raider update – Crystal Dynamic’s impressive Making of the Cover feature. In the video below, you will learn more about the process that went into the immensely detailed render that graced our cover, in addition to seeing the design...
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Blog Post:
Tomb Raider Bonus Gallery
by
Meagan Marie
on December 30, 2010 at 01:06 PM
After celebrating the debut of a new Tomb Raider with a month of retrospective pieces, character profiles, and giveaways, we’re giving readers a closer look at the game itself. Check out our gallery of exclusive Tomb Raider images below. In it you will find a handful of new screenshots, several...
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Blog Post:
Official Tomb Raider Wallpapers
by
Meagan Marie
on December 23, 2010 at 11:14 AM
We've got three official wallpapers from Crystal Dynamics for a slew of monitor sizes and devices. Enjoy! PC Instructions Left-click on the proper resolution and select "set as desktop background" from the menu options. PS3 Instructions Download an image and save it to your Desktop. Plug...
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Blog Post:
Tomb Raider Profile: Conrad Roth
by
Meagan Marie
on December 15, 2010 at 12:20 PM
In the past, Lara Croft’s interactions with others have been anemic at best – usually only the undead, mindless mercs, or endangered animals around to keep her company. That's not to say she’s existed in an antisocial bubble, though. Lara’s faithful butler Winston was a series...
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Blog Post:
A Survivor Is Born: The New Lara Croft
by
Meagan Marie
on December 09, 2010 at 02:30 PM
Redesigning an icon is an immensely difficult task. IP holders must tread lightly – the considerations of fans and critics alike maintain that every decision will be a precarious one. With Lara Croft’s iconic look so engrained in popular culture, Crystal Dynamics had to meticulously research...
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Blog Post:
Lara Croft: The Evolution
by
Meagan Marie
on December 07, 2010 at 05:20 PM
Love her or hate her, in the late ‘90s you couldn’t ignore Lara Croft. The buxom beauty vaulted to cyber-stardom among a sea of male protagonists. It’s hard to deny that the phenomenon of Lara’s success was inextricably tied to her physical presentation – her nature as a...
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