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Rhode Island To Dispense With Amalur Property Soon
May 20 2013 09:10 PM
Your Xbox Reveal Headquarters
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All Of Our Xbox Retrospective Coverage In One Place
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Activision Asks Black Ops II Players To Vote On New Personalization Packs
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Batman: Arkham Origins' Creative Director Shares Vision For DLC
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May 20 2013 10:13 AM
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Blog Post:
The Worst Sims 4 Expansion Ideas
by
Joe Juba
on May 06, 2013 at 07:21 PM
Today’s announcement of The Sims 4 was exciting, but also inevitable. And just as sure as a new Sims game is the steady stream of add-ons that follow it. The team at Maxis considers many options when deciding what to explore in these expansion packs, and plenty of ideas never get produced –...
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Blog Post:
Revisiting SimCity
by
Joe Juba
on April 25, 2013 at 05:55 PM
The prospect of a new SimCity was exciting for many gamers, but the game suffered one of the most troubled launches in gaming history. Bugs, strange AI, and server problems stemming from an always-online requirement all contributed to a whirlwind of criticism that surrounded SimCity for its first several...
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Blog Post:
The Good And Bad Of The Mass Effect 3 Citadel DLC
by
Joe Juba
on March 29, 2013 at 05:30 PM
The Mass Effect 3 DLC has both hit and missed , but regardless of quality, the team at BioWare has been supporting Mass Effect 3 with a steady stream of additional content. Citadel, which released earlier this month, is the final piece of story-based DLC for the game. That also means that it's the...
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Blog Post:
Test Chamber – SimCity
by
Joe Juba
on March 05, 2013 at 03:20 PM
For the first time in a decade, players are getting a true sequel in the SimCity series. The latest installment in the classic franchise from Maxis is available in stores today (and via download on Origin), and we run through what fans should expect. Even though my review isn't up yet , you can join...
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Blog Post:
Live Stream — Tomb Raider
by
Jason Oestreicher
on March 05, 2013 at 03:06 PM
UPDATE - The Live Stream has ended, but you can check out the archive over at Twitch.tv . Join Game Informer staffers for an extensive look at Crystal Dynamics' new vision for Tomb Raider. We're playing the Xbox 360 version, and we'll be starting from the beginning of the game. Unfortunately...
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Blog Post:
Test Chamber – Real Racing 3
by
Matthew Kato
on March 01, 2013 at 06:29 PM
EA is taking over the Real Racing series, and it has instituted a controversial freemium model. Hear what we have to say about that and the game itself. Kato and Reiner discuss the game, and you can take a look at how good this iOS/Android/Kindle game looks while also getting a sense of where you might...
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Blog Post:
Places: The Wonders Of A Dark Wonderland In Alice Madness Returns
by
Kayla Herrera
on February 26, 2013 at 02:09 PM
EA’s first Alice game from 2000 began as a dark representation of the famed childhood story with wretched creatures and a menacing Wonderland, but Alice: Madness Returns swept me away into a world only my nightmares could compare to. The art style and the vast imagination of every detail of the...
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Blog Post:
Test Chamber – Crysis 3
by
Jeff Cork
on February 19, 2013 at 04:30 PM
Crytek's latest installment in its acclaimed FPS series, Crysis 3, is one of the best-looking games around. But is it any good? Matt Bertz, Kyle Hilliard, and I check out the game on PC and share our thoughts. Bertz wrote our review for the game, which you can read here . He provides a nice overview...
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Blog Post:
How To Craft Weapons In Dead Space 3
by
Tim Turi
on February 06, 2013 at 06:10 PM
Dead Space 3 introduces a new way to equip Isaac for the horrors that lie ahead. A deep weapon crafting system is available for players to build and upgrade their own tools of destruction. The wealth of options can be a little overwhelming at first, so we made this video to give you the rundown on how...
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Blog Post:
Test Chamber – Dead Space 3
by
Tim Turi
on February 05, 2013 at 08:35 AM
Dead Space 3 is out today , and Isaac Clarke has an hard adventure before him on the frozen surface of Tau Volantis. Before he gets there, however, he has to navigate the lonely silence of space doing repair missions. This video preview takes a look at the open-ended, zero-gravity section of the game...
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Blog Post:
Welcome To Tau Volantis: A Beginner's Guide To Dead Space 3
by
Tim Turi
on February 05, 2013 at 08:00 AM
Isaac Clarke has a tough mission ahead of him on the frozen planet of Tau Volantis. Players must outwit blood-thirsty space zombies by using their dwindling supplies as effectively as possible. I’ve played a lot of Dead Space 3, and have assembled a list of tips after being bloodied and beaten...
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Blog Post:
Moments: Zaeed’s Loyalty Mission
by
Kimberley Wallace
on December 27, 2012 at 04:00 PM
Years have passed since my trek to Zorya in Mass Effect 2, but I still can’t get Zaeed’s loyalty mission out of my head. I vividly remember dropping my controller, filled with conflicting emotions. Now don’t get me wrong; I’m not endorsing Zaeed as a strong character; in fact...
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Blog Post:
Why Mass Effect 3 Is Our Game Of The Year
by
Ben Hanson
on December 17, 2012 at 03:00 PM
Mass Effect 3 was at the forefront of our minds as we here in the Game Informer office debated the greatest games of the year. Putting the bookend on one of the most influential series of this generation, BioWare's third chapter was a massive achievement that earned our highest praise . With one...
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Blog Post:
Mass Effect 3 Omega DLC: The Pros And Cons
by
Joe Juba
on November 27, 2012 at 07:02 PM
Omega is Mass Effect 3's second major single-player piece of DLC, following Leviathan . It broadly deals with Aria T'Loak's return to the filthy space station she used to run, but you soon discover some other factors that complicate her rise back to power. But is the $15 DLC worth picking...
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Blog Post:
Reflecting On Maxis: A Will Wright Interview
by
Joe Juba
on November 01, 2012 at 03:24 PM
Maxis is the company behind some of the most successful games on the PC, and Will Wright was the most recognizable face behind Maxis. From the studio’s inception in 1987 to his departure from Maxis in 2009, he was the creative mind driving development of titles like The Sims, SimCity, and Spore...
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Blog Post:
Test Chamber – Need For Speed: Most Wanted
by
Matthew Kato
on October 26, 2012 at 11:55 AM
Criterion has taken over EA's Need for Speed franchise, starting with Need for Speed: Most Wanted. Editors Matthew Kato, Tim Turi, and I checked it out in a new Test Chamber filled with tight turns, near misses, and plenty of crashes. And some of those crashes were on purpose. Kato, Game Informer's...
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Blog Post:
Test Chamber – Medal Of Honor Warfighter
by
Jeff Cork
on October 23, 2012 at 04:20 PM
EA and Danger Close's latest installment in the Medal of Honor series, Warfighter, promises to deliver a realistic look at modern combat. Tim Turi and I stepped into the boots of a Tier 1 operator and tried not to get too mired in the grit. Watch as we play through the game's explosive beginning...
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Blog Post:
Dragon Age III Wishlist
by
Joe Juba
on October 19, 2012 at 01:47 PM
According to the announcement last month, Dragon Age III: Inquisition is coming in late 2013. For fans, this represents equal parts apprehension and hope; the game could correct some of the serious mistakes found in Dragon Age II, or it could stray even further from its roots . Before it was even announced...
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Blog Post:
Test Chamber – Dance Central 3
by
Ben Reeves
on October 17, 2012 at 05:45 PM
Dancing like a fool without looking like a fool is hard, which is why we usually dance alone at home. But you demand to know what the new Dance Central plays like, and we have to deliver. Join editors Andrew Reiner, Kyle Hilliard, and Ben Reeves through a tour of shame. We also invited GI intern O'Dell...
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Blog Post:
Secret Ingredients: How Insomniac Crafted The Story Of Fuse
by
Ben Hanson
on October 15, 2012 at 03:00 PM
Leaving the world of Ratchet and Clank behind, creative director Brian Allgeier and senior writer TJ Fixman were tasked with creating a universe to house Insomniac's new game, Fuse. The tone of the game has shifted through the last couple of years, but the team at Insomniac is now confident that...
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