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  • Blog Post: Fighting The Clone Wars: Ninja Theory's Take On Star Wars

    Combat in Disney Infinity and its follow-up, 2.0, was simple by design. The game is, after all, geared towards younger players and their families. Avalanche didn’t want to use that as a crutch for boring combat, however, so it sought out Ninja Theory, a studio with a history of combat-heavy action... More
  • Blog Post: Review Round-Up: This Week's Big Releases

    In case you didn't see, this week is bringing a ton of new releases our way . Whether you're talking a beautiful platformer with early "Game of the Year" aspirations or the next update in an episodic entry of a legendary action-horror franchise, there is no shortage of games to check... More
  • Blog Post: Test Chamber – Devil May Cry: Definitive Edition

    First, there was the Devil May Cry series. Then there was a reboot from developer Ninja Theory. Now, we have the remastered version of that reboot, complete with small tweaks and visual improvements. Devil May Cry: Definitive Edition is the same game at its core, but with an extra layer of polish. The... More
  • Blog Post: Dream Video Game/Movie Match-Ups

    The video game industry doesn't have a great history with film licensing. Let's try to change all that. Here's a few dream teams – film vets who we think would make a solid match up with well known video game properties. Red Dead Redemption & The Coen Brothers (True Grit, No Country... More
  • Blog Post: Developer Salute – Ninja Theory

    When Ninja Theory announced it would be taking the reins of the Devil May Cry series and it unveiled its new dark-haired Dante, the Internet collectively grabbed their keyboard-shaped pitch forks and started stabbing them into the air. I, on the other hand, got incredibly excited. Since my first playthrough... More
  • Blog Post: How Devil May Cry Does Difficulty Right

    With few exceptions, I’m typically not the type of gamer to complete games on more than one or two different difficulties. I might do a quick second run to mop up some achievements or try a harder difficulty on games that I truly love, but the majority of games I play are “one and done.”... More
  • Blog Post: Test Chamber – Devil May Cry (Dante Must Die Mode)

    A couple of weeks ago, we posted an episode of Test Chamber dedicated to the Devil May Cry demo. It's nice to get a first look at a game, but that difficulty was for pansies. This week, I brought in my 360 to show off the ultra-difficult Dante Must Die mode. Watch below to get a taste of what Dante... More
  • Blog Post: Test Chamber – Devil May Cry

    Before our official review hits next week, we sit down with the Devil May Cry demo and talk about what developer Ninja Theory brings to this anticipated reboot. Reiner handles hosting and I handle playing – though simultaneously talking and killing demons turns out to be harder than I thought.... More
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