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Company Of Heroes 2 Open Beta Extended
Jun 19 2013 01:54 PM
Defiance Gamer Makes It Onto TV Show
Jun 19 2013 12:51 PM
Bethesda: Prey 2 “Simply Not Good Enough”
Jun 19 2013 12:01 PM
Rumor: Steam Game Sharing Could Be Coming
Jun 19 2013 11:47 AM
Playable Zelda?
Jun 19 2013 11:31 AM
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See The PlayStation 4 Interface In Action
Jun 19 2013 10:11 AM
PlayStation 3 Update Version 4.45 Causing Problems
Jun 19 2013 09:23 AM
Seven More Titles Get The Steam Greenlight
Jun 18 2013 08:17 PM
Free-To-Play Steel Diver On The Way From Nintendo
Jun 18 2013 07:28 PM
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Blog Post:
Assassin’s Creed III: The Redemption DLC Impressions
by
Matt Miller
on April 26, 2013 at 12:51 PM
Despite mixed feelings I’ve had about parts one and two of The Tyranny of King Washington, I was looking forward to seeing how the story wraps up. This week, Ubisoft released the final piece of the puzzle, making this an ideal time to hop in and play the whole experience in one pass. Is this third...
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Blog Post:
The Good And Bad Of The Mass Effect 3 Citadel DLC
by
Joe Juba
on March 29, 2013 at 05:30 PM
The Mass Effect 3 DLC has both hit and missed , but regardless of quality, the team at BioWare has been supporting Mass Effect 3 with a steady stream of additional content. Citadel, which released earlier this month, is the final piece of story-based DLC for the game. That also means that it's the...
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Blog Post:
Assassin’s Creed III: The Betrayal DLC Impressions
by
Matt Miller
on March 25, 2013 at 06:47 PM
The second part of the single-player DLC is out, but a mixed bag of cool powers, poor missions, and stilted story don’t come together well. Ubisoft is rolling out an interesting approach to single-player DLC for Assassin’s Creed III. The three-part Tyranny of King Washington presents an alternate...
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Blog Post:
Devil May Cry: Vergil's Downfall Impressions
by
Dan Ryckert
on March 05, 2013 at 02:01 AM
(Warning: These impressions contain spoilers regarding the ending of Devil May Cry) Featuring tons of upgrades and no lack of one-liners, Dante was a blast to play as in the new Devil May Cry. Despite this, players only saw a bit of his brother Vergil’s combat capabilities during the game’s...
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Blog Post:
Assassin’s Creed III: The Infamy DLC Impressions
by
Matt Miller
on February 21, 2013 at 06:30 PM
Leading up to its launch, I’ve been keen to learn how Ubisoft planned to integrate the alternate history storyline of its new DLC into the main game. The answer turns out to be more surprising and entertaining than I might have thought. The Tyranny of King Washington has its own menu entry when...
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Blog Post:
Stepping Into Vergil’s Shoes With Devil May Cry’s Upcoming DLC
by
Tim Turi
on February 14, 2013 at 02:33 AM
Luigi had to wait years before starring in his own games without his brother. DMC’s Vergil only had to wait a matter of weeks following the game’s release before stepping out from Dante’s shadow. I’ve played the first two chapters of Capcom’s new DLC offering, Vergil’s...
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Blog Post:
Disney Infinity’s Extra Content Is On Disc, And It's No Big Deal
by
Jeff Cork
on January 25, 2013 at 12:18 PM
I was poking around online this morning when I saw this story . The gist of it is that Disney Infinity includes all of the game’s upcoming content on the disc, which a Disney rep says might mean that hackers could uncover it ahead of schedule. Considering Infinity’s ultimate goal of timing...
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Blog Post:
Mass Effect 3 Omega DLC: The Pros And Cons
by
Joe Juba
on November 27, 2012 at 07:02 PM
Omega is Mass Effect 3's second major single-player piece of DLC, following Leviathan . It broadly deals with Aria T'Loak's return to the filthy space station she used to run, but you soon discover some other factors that complicate her rise back to power. But is the $15 DLC worth picking...
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Blog Post:
Tropico 4 Megalopolis DLC Impressions
by
Adam Biessener
on November 24, 2012 at 05:28 PM
Kalypso recently released the fourth DLC pack for its excellent city-builder, Tropico 4. The challenging scenario in this five-dollar add-on is easily worth the price of admission. I'm a huge and unapologetic fan of all things Tropico 4 , but the one area that has always been lacking is challenge...
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Blog Post:
How Bethesda Can Bring Me Back Into Skyrim
by
Adam Biessener
on November 02, 2012 at 04:51 PM
I love Skyrim. Bethesda’s exceptional RPG was my personal 2011 game of the year. After a hundred-plus hours in-game and a year of real time, though, I’ve moved on. Here’s what the DLC the company is teasing can do to convince me to return to the frozen north of Tamriel. Craft Some New...
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Blog Post:
What We Want From XCOM: Enemy Unknown DLC
by
Adam Biessener
on October 15, 2012 at 03:43 PM
Now that we've all had a chance to sink our teeth into Firaxis' excellent XCOM remake, it's time to think about what's next for the franchise. Between the tactical and strategic layers, there are countless opportunities to expand XCOM aside from offering more soldier hairstyles. Creative...
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Blog Post:
Returning To Pandora: A Look Back At Borderlands' DLC
by
Jeff Marchiafava
on October 11, 2012 at 02:46 PM
Today, Gearbox officially announced the first DLC campaign for Borderlands 2, providing us with a few tantalizing details of the upcoming expansion. Join us as we look back at what worked and didn't work for the DLC offerings of the original Borderlands, and compare them to the announced features...
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Blog Post:
Too Much Crap Came Out Today
by
Kyle Hilliard
on October 09, 2012 at 05:30 PM
Between retail, digital, and download content, about 50,000 games released today. What is so special about October 9? What happened today? There is good stuff, bad stuff, mediocre stuff, Kinect stuff – you can check out the full list below. Is this a good thing, or a bad thing? Is it good to have...
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Blog Post:
Test Chamber – Borderlands 2: Mechromancer DLC
by
Dan Ryckert
on October 09, 2012 at 03:55 PM
Gearbox wasn't originally going to release the new class of Borderlands 2 until next week, but they've pulled the trigger on the Mechromancer early . It's available now on all platforms, and Gaige comes free for members of the Premiere Club. For those that didn't pre-order, she'll...
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Blog Post:
The Good And Bad Of Skyrim's Hearthfire DLC
by
Joe Juba
on September 05, 2012 at 07:17 PM
Yesterday, Bethesda released Hearthfire , the second piece of DLC for Skyrim. Unlike Dawnguard , which featured a lengthy questline, Hearthfire involves less structured content that allows players to slowly construct their own homesteads. Is this enough to draw players back into the vast world of Skyrim...
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Blog Post:
Is Mass Effect 3's Leviathan DLC Worth It?
by
Joe Juba
on August 28, 2012 at 06:30 PM
BioWare hasn't been idle when it comes to Mass Effect 3. Since the game's release in March, the company has release multiple DLC packs that expand the multiplayer elements. Plus, there's that whole thing with the ending . The content isn't stopping there; today BioWare released Leviathan...
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Blog Post:
Theatrhythm Final Fantasy Complete Song List
by
Tim Turi
on July 23, 2012 at 06:08 PM
Maybe my positive review for Square Enix's rhythm-based celebration of Final Fantasy's soundtrack, Theatrhythm Final Fantasy, didn't quite sell you on the game. Maybe you need to check first to ensure your favorite songs from the series are on the cartridge, or will be available via DLC....
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Blog Post:
Console Games That Could Be Free-To-Play
by
Kyle Hilliard
on June 29, 2012 at 05:51 PM
Free-to-play began on the PC landscape and continues to flourish there. Free-to-play mobile games are released every day. The world of consoles, however, has yet to do any real experimentation in the world of free-to-play. Almost every game could be functional in the free-to-play model. All you have...
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Blog Post:
Mass Effect 3 Extended Cut: The Good, Bad, And Ugly
by
Joe Juba
on June 26, 2012 at 06:43 PM
As you probably remember, some people weren’t satisfied with the ending of Mass Effect 3, and BioWare promised to respond. With the release of the Extended Cut DLC today, we finally see the results of the developer’s effort to address the controversy. I played all four (yes, four) endings...
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Blog Post:
Editorial: The Day-One DLC Defense
by
Joe Juba
on May 30, 2012 at 04:52 PM
Gamers have a complicated relationship with downloadable content. We love the idea of our favorite games getting continued support – as long as the content is interesting, fun, not too peripheral to the core game, timed correctly, and worth the price tag. All those demands are difficult to satisfy...
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