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PlayStation 3 Update Version 4.45 Causing Problems
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Blog Post:
Stop Making Me Kick Puppies To Shoot Lightning
by
Adam Biessener
on April 30, 2013 at 04:22 PM
We’ve all been there: The game is paused, the choice menu stares you in the face. Do you return the lost pet to the grieving old lady, hold out for a better reward, or punt the puppy across the street for sociopathic kicks? If you want to build the most powerful antihero you can, you better warm...
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Blog Post:
Dishonored’s Knife of Dunwall DLC: Pros and Cons
by
Joe Juba
on April 17, 2013 at 06:27 PM
The mercenary assassin Daud stars in The Knife of Dunwall, Dishonored's first story-focused DLC (Dunwall City Trials doesn't count ). This addition to one of the best new IPs of last year brings in new powers and items that span three missions. Is it worth playing? Here's the breakdown of...
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Blog Post:
The Goals And Inspirations For Thief
by
Ben Hanson
on March 08, 2013 at 02:00 PM
When rebooting a franchise, the developers can't help but look outside the original games for inspiration. While the team at Eidos Montreal is confident that they understand why the older Thief games are held in such high regard and are bringing those elements to the new game, the long production...
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Blog Post:
Why I Quit Playing Games
by
Ben Reeves
on February 21, 2013 at 11:00 AM
I used to chew through games and spit them out. It was my personal mission to play every high-profile game I could get my hands on. Then the unthinkable happened – I stopped enjoying my favorite series. The build up to Halo 2’s release in 2004 was ridiculous. It seemed like everyone in the...
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Blog Post:
2012 Action Game Of The Year Awards
by
Dan Ryckert
on December 26, 2012 at 05:30 PM
As is usually the case, many of the year's biggest titles were first-person shooters. Despite this, 2012 also saw the release of several fantastic games that fit more snugly under the action umbrella. Read on to discover Game Informer's picks for our favorite action experiences of the year. Best...
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Blog Post:
Why Dishonored Is One Of The Best Games Of 2012
by
Ben Hanson
on December 19, 2012 at 02:00 PM
A wild swing away from the sequelitis that dominated 2012, Dishonored from Arkane Studios and Bethesda empowered players with an alluring combinations of tactics, powers, and tools. This new IP was featured as our cover story from August 2011 ( click here to enter the content-filled hub from our studio...
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Blog Post:
Stopping To Smell The Roses
by
Mike Mahardy
on November 02, 2012 at 06:53 PM
This console generation is filled with stunning open worlds. Entire games have been based around settings like Skyrim and Rapture, where the environments are characters in themselves. Particle effects and dynamic lighting make them all the more believable while the narratives draw you into the fold....
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Blog Post:
Spoiled! Dishonored
by
Ben Hanson
on November 02, 2012 at 03:00 PM
Spoiled is a recurring show that focuses on spoiling the bejeezus out of a game's ending, beginning, and everything in between. We are particularly intrigued by games with multiple endings, and Dishonored's chaos "morality" system beautifully branches the possible outcomes for Corvo...
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Blog Post:
Weekend Warrior 10/26/12
by
Mike Mahardy
on October 26, 2012 at 07:00 PM
A huge number of Assassin's Creed III copies made their way into the office today, so many of us will be partaking in that adventure over the weekend. Dishonored, XCOM: Enemy Unknown, Lord of the Rings Online, and newborn babies may also fill out our weekend. Andy McNamara: Since Assassin's Creed...
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Blog Post:
History Ripe For Video Game Adaptation
by
Mike Mahardy
on October 24, 2012 at 04:01 PM
Assassin’s Creed III is right around the corner, and if it’s anything like the previous series installments, we’re in for an intriguing history lesson. Not counting the sci-fi conspiracy fiction thrown into the mix, Ubisoft’s flagship franchise has always captured the cultural...
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Blog Post:
The Power Of The Player Compels You: Possession In Games
by
Jordan LaPorte
on October 24, 2012 at 03:05 PM
Being possessed would probably be a terrifying experience. Having someone or something invade not only your personal space, but your mind, and then controlling all of your actions must be accompanied by some amount of discomfort. Luckily, video games that feature possession as a gameplay mechanic tend...
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Blog Post:
Alternative Cover Art Compendium
by
Kyle Hilliard
on October 23, 2012 at 04:21 PM
There is a new trend in video game boxart to include an alternative cover on the opposite side of the cover insert, and it's a trend that I hope more publishers embrace. Having an alternative cover for a game gives designers the opportunity to make visually distinct, often abstract, and definitely...
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Blog Post:
Weekend Warrior 10/12/12
by
Jordan LaPorte
on October 12, 2012 at 07:00 PM
There were some great games released this week, so we’ll be spending the weekend trying to split our time between as many of them as possible. It’s not all about the new releases though, as a few older games will be getting some weekend lovin' as well. Joe Juba: I downloaded the Mechromancer...
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Blog Post:
Too Much Crap Came Out Today
by
Kyle Hilliard
on October 09, 2012 at 05:30 PM
Between retail, digital, and download content, about 50,000 games released today. What is so special about October 9? What happened today? There is good stuff, bad stuff, mediocre stuff, Kinect stuff – you can check out the full list below. Is this a good thing, or a bad thing? Is it good to have...
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Blog Post:
Review Round-Up: Dishonored, XCOM, Pokémon, And More
by
Kyle Hilliard
on October 09, 2012 at 11:54 AM
It's getting to be that time of the year when every game we've been excited about releases within about twenty minutes of one another. In honor of the season, we've gathered all of our holiday release reviews into one place, Test Chambers included! Dishonored (PS3, Xbox 360, PC) – "...
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Blog Post:
Test Chamber – Dishonored
by
Joe Juba
on October 08, 2012 at 04:57 PM
One way to play Dishonored is to be careful, sticking to nonlethal tactics and relying on stealth. For this episode of Test Chamber, we skip that strategy completely and go for all-out aggression. It isn't the most calculating way to play Dishonored, but that doesn't mean it isn't fun. Join...
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Blog Post:
A Beginner's Guide To Dishonored
by
Joe Juba
on October 08, 2012 at 04:00 PM
Players can take a variety of paths through Dishonored, but some choices are better than others. Before you embark with Corvo on his quest for revenge, these spoiler-free tips can help you focus your efforts and make the most of your time in the city of Dunwall. Spend your first rune on Dark Vision Shortly...
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Blog Post:
This Week's Difficult Choice
by
Mike Mahardy
on October 08, 2012 at 01:25 PM
The fall season is never a forgiving time for gamers who strive to keep up with every new release. On days such as tomorrow, that possibility gets thrown out the window. Dishonored and XCOM: Enemy Unknown are receiving positive reviews across the board, and it seems like everyone is talking about one...
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Blog Post:
The Evolution Of Steampunk In Video Games
by
Mike Mahardy
on September 27, 2012 at 03:36 PM
A multitude of video games have delved into the steampunk genre throughout the history of the medium. This was inevitable, based on the success authors and screen writers have had adapting the style to their respective fields. As new games emerge, showcasing the unique aesthetic, it’s interesting...
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Blog Post:
Modeling Morality Pt 2: The Choices Of Dishonored
by
Ben Hanson
on July 29, 2011 at 11:56 AM
Continuing the discussion from part one , which focused on the morality system of Dishonored, Game Informer's Adam Biessener talks with co-creative directors Harvey Smith and Raf Colantonio about their emphasis on player choice. They discuss the power of player feedback in games and how Arx Fatalis...
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