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Working With In-Development Hardware A 'White-Knuckle Ride,' Says Activision's Eric Hirschberg
May 21 2013 10:10 PM
Xbox One Won't Separate Games Into Live Arcade, Indie, And Retail Categories
May 21 2013 09:10 PM
Conflicting Stories Emerge On Xbox One's Connection Needs
May 21 2013 08:42 PM
Retailers Allowing Customers To Receive Notifications For Xbox One Reserves
May 21 2013 08:05 PM
Update: Microsoft Confirms Mandatory Game Installation, Talks 'Always Online,' Has Plan For Used
May 21 2013 08:05 PM
Microsoft Promises 'Historic' Franchise Reappearance From Rare At E3
May 21 2013 06:50 PM
The Tech Spec Test: Xbox One Vs. PlayStation 4
May 21 2013 05:19 PM
What We Don't Know About The Xbox One
May 21 2013 05:02 PM
Xbox Live Matchmaking Evolves With Xbox One
May 21 2013 04:58 PM
Microsoft’s Bold OS Approach
May 21 2013 04:01 PM
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Blog Post:
How Devil May Cry Does Difficulty Right
by
Dan Ryckert
on January 31, 2013 at 05:38 PM
With few exceptions, I’m typically not the type of gamer to complete games on more than one or two different difficulties. I might do a quick second run to mop up some achievements or try a harder difficulty on games that I truly love, but the majority of games I play are “one and done.”...
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Blog Post:
XCOM’s Classic Ironman Mode Is An Even Match For Its Creator
by
Adam Biessener
on October 06, 2012 at 11:13 AM
Jake Solomon, lead designer of Firaxis’ nearly released alien invasion strategy game XCOM: Enemy Unknown, discusses the game’s difficulty modes, robot tanks, and why losing is fun. When you’re done here, why not check out the full review of the game or watch Reiner and I mock Jason’s...
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