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Did Teases For The Next Call Of Duty Just Appear In Black Ops III?
Apr 29 2016 12:50 PM
Ubisoft Addresses Cheating In The Division With A Huge Wave Of Bans And Suspensions
Apr 29 2016 12:22 PM
Firaxis Partners With Long War Studios For New XCOM 2 Mods
Apr 29 2016 12:00 PM
Vivendi Tightens Hold On Ubisoft With Additional Stock Purchase
Apr 29 2016 11:03 AM
Battlefield Reveal Will Happen On May 6
Apr 29 2016 10:35 AM
John Romero’s Night Work Games Cancels Kickstarter For First-Person Shooter Blackroom
Apr 29 2016 10:02 AM
Xbox One Players Can Check Out Madden 16 At No Cost This Weekend
Apr 29 2016 09:37 AM
Rumor: Call Of Duty: Modern Warfare Remastered Comes With Campaign And Multiplayer
Apr 29 2016 09:34 AM
Fable Developer Lionhead Studios Is Closing Today
Apr 29 2016 07:59 AM
DC Universe Online Is Available Now On Xbox One
Apr 29 2016 07:00 AM
The Free-To-Play Challenge: Free Is The New Hardest Difficulty
on July 17, 2013 at 01:15 PM
I can’t stop playing Candy Crush Saga. With its sugary-sweet aesthetic, relaxing music, and satisfying match-three gameplay, I find myself playing it every night before I go to bed. I don’t even mind that I have to wait a couple of hours for my lives to recharge after a few tries. If not...
Opinion: The Difficulty Dilemma
on June 19, 2013 at 08:25 PM
After hurrying home with my copy of The Last of Us and starting it up with eager anticipation, I faced a pressing question that happens nearly every time I start a new game. What difficulty setting do I want to play? It’s a loaded question. After all, I have never played the game; I don’t...
How Devil May Cry Does Difficulty Right
on January 31, 2013 at 05:38 PM
With few exceptions, I’m typically not the type of gamer to complete games on more than one or two different difficulties. I might do a quick second run to mop up some achievements or try a harder difficulty on games that I truly love, but the majority of games I play are “one and done.”...
XCOM’s Classic Ironman Mode Is An Even Match For Its Creator
on October 06, 2012 at 11:13 AM
Jake Solomon, lead designer of Firaxis’ nearly released alien invasion strategy game XCOM: Enemy Unknown, discusses the game’s difficulty modes, robot tanks, and why losing is fun. When you’re done here, why not check out the full review of the game or watch Reiner and I mock Jason’s...
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