www.GameInformer.com
Switch Lights

The lights are on

What's Happening
  • Blog Post: The Free-To-Play Challenge: Free Is The New Hardest Difficulty

    I can’t stop playing Candy Crush Saga. With its sugary-sweet aesthetic, relaxing music, and satisfying match-three gameplay, I find myself playing it every night before I go to bed. I don’t even mind that I have to wait a couple of hours for my lives to recharge after a few tries. If not... More
  • Blog Post: Opinion: The Difficulty Dilemma

    After hurrying home with my copy of The Last of Us and starting it up with eager anticipation, I faced a pressing question that happens nearly every time I start a new game. What difficulty setting do I want to play? It’s a loaded question. After all, I have never played the game; I don’t... More
  • Blog Post: How Devil May Cry Does Difficulty Right

    With few exceptions, I’m typically not the type of gamer to complete games on more than one or two different difficulties. I might do a quick second run to mop up some achievements or try a harder difficulty on games that I truly love, but the majority of games I play are “one and done.”... More
  • Blog Post: XCOM’s Classic Ironman Mode Is An Even Match For Its Creator

    Jake Solomon, lead designer of Firaxis’ nearly released alien invasion strategy game XCOM: Enemy Unknown, discusses the game’s difficulty modes, robot tanks, and why losing is fun. When you’re done here, why not check out the full review of the game or watch Reiner and I mock Jason’s... More
Page 1 of 1 (4 items)