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Lego Star Wars
The Year of VR
The GI Show
Quantum Break Won’t Be Sold On Steam
Feb 14 2016 09:09 AM
Gears Of War 4 Action Figures Coming From McFarlane Toys This Year
Feb 14 2016 08:42 AM
Did You Know Gaming Unearths Trivia About Undertale
Feb 13 2016 06:58 PM
PSA: Ubisoft Humble Bundle Includes Call of Juarez: Gunslinger and Grow Home
Feb 13 2016 04:29 PM
Rumor: Alleged Evidence Of Knack Sequel Emerges
Feb 13 2016 03:42 PM
Reader Discussion: Do You Play Video Games With Your Significant Other?
Feb 13 2016 03:00 PM
PSA: Valentine's Day PlayStation Flash Sale Offers Discounts On Co-Op Games
Feb 13 2016 11:51 AM
343 Previews Next Update For Halo 5, Halo-Themed Car For Rocket League
Feb 13 2016 11:25 AM
Fan Turns Metal Gear Solid V Into Tribute To The A-Team
Feb 13 2016 10:12 AM
Weekend Warrior – Dead Pools, Witnessed Fires, And One Load Of Dishes
Feb 12 2016 07:00 PM
The Free-To-Play Challenge: Free Is The New Hardest Difficulty
on July 17, 2013 at 01:15 PM
I can’t stop playing Candy Crush Saga. With its sugary-sweet aesthetic, relaxing music, and satisfying match-three gameplay, I find myself playing it every night before I go to bed. I don’t even mind that I have to wait a couple of hours for my lives to recharge after a few tries. If not...
Opinion: The Difficulty Dilemma
on June 19, 2013 at 08:25 PM
After hurrying home with my copy of The Last of Us and starting it up with eager anticipation, I faced a pressing question that happens nearly every time I start a new game. What difficulty setting do I want to play? It’s a loaded question. After all, I have never played the game; I don’t...
How Devil May Cry Does Difficulty Right
on January 31, 2013 at 05:38 PM
With few exceptions, I’m typically not the type of gamer to complete games on more than one or two different difficulties. I might do a quick second run to mop up some achievements or try a harder difficulty on games that I truly love, but the majority of games I play are “one and done.”...
XCOM’s Classic Ironman Mode Is An Even Match For Its Creator
on October 06, 2012 at 11:13 AM
Jake Solomon, lead designer of Firaxis’ nearly released alien invasion strategy game XCOM: Enemy Unknown, discusses the game’s difficulty modes, robot tanks, and why losing is fun. When you’re done here, why not check out the full review of the game or watch Reiner and I mock Jason’s...
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