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Developer Salute – Sonic Team Circa Early '90s
on September 02, 2013 at 11:00 PM
In the same way some football fans fondly remember the Chicago Bears’ spectacular 1985 season, or music connoisseurs might prefer The Beatles’ studio years, I have a special place in my heart for 16-bit era Sonic Team. Here’s my salute to the development team behind the blue hedgehog’s...
Developer Salute – Infocom
on September 02, 2013 at 10:00 PM
You are sitting in front of your computer. The desk is cluttered. The soft thrum of music comes from the cassette deck in the northeast corner. There are doors to the south and west. > /verbose It is with a passage similar to this that many of Infocom's titles began. Players were dropped into...
Developer Salute – Kojima Productions
on September 02, 2013 at 09:00 PM
I've always been a fan of entertainment that has you questioning what's real and what's an act. From watching Andy Kaufman's antics and elaborate pranks to figuring out what's a "work" and what's a "shoot" in pro wrestling, I've always appreciated pop culture...
Developer Salute – Rare Circa 2001
on September 02, 2013 at 08:00 PM
A lot of great games lead to shouts of joy and adoration, but I had so much fun playing GoldenEye 007 that I got the cops called on me. Like many in my graduating class, the summer of 1997 was spent bunkered in my parent's basement with a stockpile of mountain dew and frozen pizza as I Klobbed three...
Developer Salute – CDProjekt RED
on September 02, 2013 at 07:00 PM
The Witcher studio takes an unparalleled gamers-first position on everything from DRM to post-launch support. For this – and for their amazing RPGs, of course – I salute them. CDProjekt RED stands apart in an age where cheat codes have been replaced with paid DLC and the $60 box for a single...
Developer Salute – Criterion Games
on September 02, 2013 at 06:00 PM
There are many ways to contribute to this hobby of ours, and Criterion Games has done it all – and done it well. I first came into contact with Criterion when they visited the office to show us the first Burnout back in 2001. I had not heard of the game before. Frankly, I wasn't sure how it...
Developer Salute – Neversoft Circa 2000
on September 02, 2013 at 05:00 PM
Since the meltdown of the Guitar Hero franchise, Neversoft has suffered layoffs and fallen off the map. While it's currently assisting Infinity Ward on the Call of Duty franchise within the Activision empire, in 2000 the studio was operating on the highest level. The studio's most prominent accomplishment...
Developer Salute – Bethesda
on September 02, 2013 at 04:00 PM
I push past the dark environs of the prison dungeons through the barred door and emerge into the sunlight. A river stretches out in either direction to my sides, and on the far side of the water ruined arches of an ancient building beckon. In the distance, the mountains promise even more adventure. And...
Developer Salute – Valve
on September 02, 2013 at 03:00 PM
Few studios boast the diversity of hit titles like Valve. The Half-Life series is celebrated for its innovative gameplay, seamless narrative, and cutting edge technology. Left 4 Dead accentuates teamwork like no other game before it, and was voted the best cooperative game of all time by the Game Informer...
Developer Salute – WayForward
on September 02, 2013 at 02:00 PM
The first time I really sat up and took notice of WayForward was when I reviewed Contra 4 back in 2007. I was blown away by its faithful dedication to the classic NES/SNES games while still pushing things in new directions. The controls felt perfectly tuned, bosses were suitably ridiculous, and little...
Developer Salute – Irrational Games
on September 02, 2013 at 01:00 PM
Do you have that developer who is your sure bet? Mine’s Irrational Games. The visionary studio never lets me down and continues to break the mold with each release. Not only does Irrational continually outdo itself and other developers, but its innovation is most admirable. Whenever I step into...
Developer Salute – Square Circa 2001
on September 02, 2013 at 12:00 PM
When I talk about the glory days of Japanese RPGs, or how companies “just don’t make them like they used to,” what I’m really saying is that I miss Square. During the original PlayStation era, the company was the unquestioned master of role-playing, building a following of loyal...
Developer Salute – Ninja Theory
on September 02, 2013 at 11:00 AM
When Ninja Theory announced it would be taking the reins of the Devil May Cry series and it unveiled its new dark-haired Dante, the Internet collectively grabbed their keyboard-shaped pitch forks and started stabbing them into the air. I, on the other hand, got incredibly excited. Since my first playthrough...
Developer Salute – Capcom Circa 1991
on September 02, 2013 at 10:00 AM
I remember the first time I saw a Street Fighter II arcade cabinet. I was in college, playing pool in the student center with some friends. There were about a dozen or so machines – things like Attax, Rampart, and Cyberball – as well as a few pinball machines. None of the games drew any crowds...
Developer Salute – Media Molecule
on September 02, 2013 at 09:00 AM
Media Molecule might not be as prolific as some of my other favorite developers, but the studio's reinvention of the 2D platformer is one of my standout memories from this generation of consoles. The word "innovative" gets thrown around a lot in the video game industry, but rarely is the...
Celebrate Labor Day With Game Informer As We Salute Developers
on September 01, 2013 at 12:00 PM
Monday is Labor Day, and as is fast becoming tradition at Game Informer, we've got a day filled with special features. Each of the editors on staff picked developers near and dear to our hearts to write about. Some of the subjects no longer exist, and still others have left their glory days behind...
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