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  • Blog Post: Meet The MLB Player Who Helped Envision Deus Ex’s Future

    Anyone can dream about the future. Interstellar space ships, laser swords, and alien races are a staple of science fiction, but it takes a lot of diligent research to craft a future that could actually come to pass. When Eidos-Montreal rebooted the Deus Ex series in 2011, it wanted to build a world that... More
  • Blog Post: Art Director Shows Us The Hidden World Of Deus Ex: Mankind Divided

    During our last day at Eidos Montreal, we sat down with Martin Dubeau, the art director for Deus Ex: Mankind Divided. We sorted through the screens and pieces of concept art that we’d be getting for our magazine and online coverage, and he provided context for everything we were seeing. Rather... More
  • Blog Post: How Rembrandt And Da Vinci Helped Design Deus Ex: Mankind Divided

    One of the first things players notice about the Deus Ex revival are the distinctive black and gold hues that glow throughout the dystopian landscape, along with the clear roots of Elizabethan and Renaissance era culture. In this video the executive art director at Eidos Montreal Jonathan Jacques-Bellette... More
  • Blog Post: How The Original Deus Ex Changed The Face Of Gaming

    In the early ‘90s, id Software flipped the gaming industry on its side when it popularized the first-person shooter with Doom and Wolfenstein 3D. Now shooters are one of the most common video game genres on the market, delivering everything from high-intensity shootouts like Call of Duty to thought... More
  • Blog Post: Why Are People Getting Augmented In Deus Ex, Anyway?

    Deus Ex: Mankind Divided is our latest cover story , and the Human Revolution sequel explores what Eidos Montrel dubs "the mechanical apartheid." The studio says that players can go into the game without any prior knowledge of the series. That may be, but it never hurts to have a little background... More
  • Blog Post: Meet The Power Players Of Deus Ex: Mankind Divided

    Adam Jensen is more driven than ever. Two years after the catastrophic events that marked the end of Deus Ex: Human Revolution, he’s determined to expose the group and people behind the so-called Aug Incident. While the Illuminati may have pulled those strings and are the focus of Jensen’s... More
  • Blog Post: 9 Series That Have Found Their Footing Without Their Creators

    Swirling rumors would have you believe that Hideo Kojima, the man who is synonymous with the Metal Gear series, is set to leave Konami – and the franchise he built – behind following Metal Gear Solid V: The Phantom Pain. To this point, no official confirmation has come from Konami or Kojima... More
  • Blog Post: Replay – Deus Ex With Special Guest Warren Spector

    This week we're taking a look at the 2000 PC classic Deus Ex with the mastermind himself, Warren Spector. Ben Hanson, Adam Biessener, myself, one of Epic Mickey 2's producers Raul Ramirez, and Warren Spector all sat down only to stand right back up and take a stroll down memory lane, making sure... More
  • Blog Post: Reiner And Phil Play Deus Ex: Human Revolution

    GI's very own dynamic duo has been on a bit of a break due to my traveling and Reiner getting lost in a desert. But now we're back (if slightly sunburned), and to celebrate we're checking out the game that's kicking off the flood of 2011 fall/winter releases: Deus Ex: Human Revolution... More
  • Blog Post: Replay Value: Games With Multiple Endings

    If interactivity is what sets games apart from other mediums, then the narrative games that have the most potential to show off this form of art are those that feature multiple endings based on your decisions. Amongst the many games with multiple endings, some settle for simple dual options based on... More
  • Blog Post: In His Own Words: A Profile of Game Creator Warren Spector

    (article originally appeared in GI #198) Warren Spector’s projects over the years span some of the most critically acclaimed franchises in gaming history. The breadth of genres and styles in which he has worked demonstrate a remarkable facility for adapting new ideas. This month, Game Informer... More
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