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  • Blog Post: Opinion – There's No Shortage Of New IP On The Way

    Complaining about a lack of new IP is a favorite pastime of gamers, and the undercooked launch lineups of both the PlayStation 4 and Xbox One served up plenty to gripe about. If you're still bemoaning the industry's lack of new IP, however, it's time to find something else to whine about;... More
  • Blog Post: Test Chamber – Destiny

    Seemingly meant to coincide with the excitement around E3, Activision and Bungie have finally released a hands-on alpha build of Destiny to a small section of the public. We had a chance to dive into the alpha ahead of public release, and explore its nooks and crannies. Jeff Cork and Andrew Reiner sat... More
  • Blog Post: Bungie's Chorus: How You Can Play Destiny This Week

    Even though you might not be at E3 2014, you can still play one of the most-anticipated games of the year this week from the comfort of your own home. Bungie has opened the door for people to sign up for the game's alpha. I spoke with Bungie's community manager David Dague about the process of... More
  • Blog Post: E3 Predictions: Gaze Into The Crystal Ball

    The E3 prediction game isn’t getting easier. With publishers opting for smaller game lineups, the number of cards they can hold close to their vests is getting smaller and smaller every year. That’s not going to stop us from gazing into the crystal ball to identify some trends, surprise appearances... More
  • Blog Post: Looking Back On Martin O'Donnell's Bungie Career

    We don't know the reasons behind it, but Destiny developer Bungie and longtime composer Martin O'Donnell have parted ways . O'Donnell's credited work with Bungie stretches all the way back to Myth: The Fallen Lords, released in 1997. But it's his definitive work on the Halo series... More
  • Blog Post: How Bungie Teased Destiny In Halo 3: ODST

    Halo 3: ODST was a bold game in a lot of ways, but one of the most interesting things about it wasn't discovered until years later. Hidden on an innocuous poster within the game was the line "Destiny Awaits" and an image of Earth with a small white "moon". While this didn't... More
  • Blog Post: The Character Progression Of Destiny

    In the final installment of our month of Destiny updates , we chat with investment lead Tyson Green about how you'll upgrade items and abilities on your characters. Learn about specific focuses for all three classes and what makes Destiny's progression system different from Call of Duty's... More
  • Blog Post: The Big Decisions Of Destiny's Development

    With around 500 developers now working on the project, Destiny has ballooned to become one of the largest projects in game development history. Technical art director Ryan Ellis was there from the beginning. As one of the first people assigned to the top secret "Destiny" game at Bungie, Ellis... More
  • Blog Post: The Places Of Destiny

    Bungie art director Christopher Barrett broke down the enemies of Destiny for us earlier this week and now he's back to go in depth on the various locations you'll visit around the solar system. The Moon Barrett : The moon is interesting because we’re able to show the remains of very familiar... More
  • Blog Post: Music Of The Spheres: The Collaborative Soundscape Of Destiny

    Audio director and lead composer Marty O'Donnell is leaving the music of Halo behind and building a whole new aural world. Luckily, he has some company. Collaborating with the now in-house audio design lead and fellow composer Mike Salvatori and new partner, Paul McCartney, the three have created... More
  • Blog Post: The Enemies Of Destiny

    With the Covenant and the Flood in Halo, Bungie knows a thing or two about creating iconic enemies. Art director Christopher Barrett told us all about the four new alien foes that players will be gunning down in Destiny in terms of background, looks, architecture, and more. The Fallen Barrett: The feeling... More
  • Blog Post: Designing The RPG Elements Of Destiny

    Tyson Green's job is to keep you coming back to Destiny. As a designer with Bungie since the first Halo, Green worked his way through the ranks and became the multiplayer designer for Halo 3. Now serving as lead investment designer on Destiny, Green oversees everything from skill design to loot drops... More
  • Blog Post: Jason Jones – The Destiny Interview

    To prepare for our cover story on Destiny , we visited Bungie’s sprawling Bellevue, WA studio to spend two days playing and talking about the game. While we were there, we didn’t want to miss the opportunity to sit down and talk with Bungie co-founder and design director Jason Jones. In a... More
  • Blog Post: Revealing The Details Of Destiny's Competitive Multiplayer

    At this point I think that people understand the big picture of Bungie's Destiny, you build your own character and go on an action-packed unified journey throughout our solar system. Our goal with the January cover reveal of Destiny is to fill in some of the details on this ambitious and grandiose... More
  • Blog Post: The Matchmaking Technology Of Destiny

    Multiplayer in Destiny is set to be unlike anything that’s come before. We spoke with Bungie technical director Chris Butcher about how it works under the hood and what displays to the player in the game. Find out the nuts and bolts of how Destiny differs from both MMOs and multiplayer shooters... More
  • Blog Post: The Surprising Evolution Of Destiny's Art

    Throughout the next month, we're going to be rolling out exclusive videos and articles to coincide with our January cover reveal of Bungie's Destiny . We're starting with the beginning, back when art director Christopher Barrett and his team of talented artists were sketching rough ideas... More
  • Blog Post: The PlayStation 4’s Big Unanswered Questions

    We’ve learned a lot about the PlayStation 4 since Sony revealed the console yesterday . New details concerning the system’s Blu-ray player and compatibility with second-hand games continue to trickle in, but we’re still left with some big questions. The remaining mysteries include things... More
  • Blog Post: The Games Of PlayStation 4

    From new Killzone and Infamous titles to Bungie's Destiny and Blizzard's Diablo III, companies announced a slew of games at Sony's PlayStation 4 presentation today. Here's a round-up of every story we wrote about the known PlayStation 4 games. Deep Down - Capcom Deep Down is a fantasy... More
  • Blog Post: The Best Tales Characters

    A big part of what makes the Tales franchise tick is its characters. These strong personalities always inspire and clash with each other in all the right ways. But as with every series, some characters simply have more gumption and deserve additional recognition. This menagerie of personalities is a... More
  • Blog Post: E3 Predictions: Bungie's Next Game

    Earlier this week, a leaked contract agreement between Activision and Bungie gave many fans their first hard facts about the former Halo developer’s next project. Bungie is hard at work on Project Destiny, a likely code name for a new “sci-fantasy, action shooter” series scheduled to... More
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