The lights are on
Read Current Issue
Lego Star Wars
The Year of VR
The GI Show
Star Trek's New TV Show Gets A Showrunner
Feb 09 2016 08:54 PM
Reader Discussion: Walkthrough Or No Walkthrough?
Feb 09 2016 08:20 PM
Tetsuya Mizuguchi's New RPG Puzzle Game Coming To North America
Feb 09 2016 06:48 PM
Rocket League Launching On Xbox One On February 17
Feb 09 2016 06:09 PM
Mad Catz Losses Jump, 37 Percent Of Staff To Be Laid Off On Weak Rock Band Hardware Sales
Feb 09 2016 04:13 PM
Gigantic Developer Motiga Suffers ‘Significant, Temporary Layoffs’ That Will Impact Game Progress
Feb 09 2016 03:40 PM
PlayStation 1’s Final Fantasy IX Arrives On iOS, Android
Feb 09 2016 03:24 PM
Oculus Rift Plus PC Bundle Pre-Orders Open February 16, Start At $1,549
Feb 09 2016 02:57 PM
Investigate A Cult In This Dying Light: The Following Launch Trailer
Feb 09 2016 01:12 PM
Konami Outlines Details On Paid Metal Gear Online DLC
Feb 09 2016 01:09 PM
Characters Who Died Under Our Watch, Part 3
on May 08, 2014 at 06:10 PM
The actual death of a video game character was once a rare thing. A reserve of phoenix down and extra lives could keep your favorite heroes going for hours. These days, more and more developers are willing to kill off characters for good. Whether it's the protagonist or just a strong supporting player...
Six Games Filled With Constant Death
on March 09, 2014 at 07:15 PM
There has been resurgence in recent years of games that punish you by repeatedly killing you without apology. Maybe it’s because we’ve grown tired of games that are too easy over the years, or maybe we’ve just always been gluttons for punishment, and developers are finally figuring...
Test Chamber – Darksiders II
on August 14, 2012 at 04:39 PM
If you are still on the fence after reading my Darksiders II review , this Test Chamber episode breaks down almost everything you need to know about this sequel. Dan Ryckert joined me for this gameplay session, and within the span of five minutes, proved once and for all that he's terrible at video...
The Dark Metamorphosis Of Castlevania's Classic Monsters
on August 08, 2011 at 02:30 PM
When the original Castlevania hit the NES in 1986, courageous adventurers were tasked with conquering six levels of a haunted castle. While six locations may seem like a short order on paper, the game's punishing difficulty humbled even the hardiest demon slayers. The six bosses – the giant...
The Tech That Built Darksiders II
on June 13, 2011 at 01:00 PM
It’s not easy to build a game. A lot of features and technology get left on the cutting room floor as developers rush to get a game out the door. Vigil’s Darksiders franchise is no different. We sat down to chat with Vigil’s tech heads, and they explained how Vigil’s development...
Characters That Died Under Our Watch
on April 27, 2011 at 03:08 PM
If you're a gamer, you've watched your in-game character die thousands of times. You've fallen down pits, been riddled with bullets, exploded, and decapitated, but most of the time your character respawns at the last patch of safe ground. However, a playable character dying as part of the...
Page 1 of 1 (6 items)