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Blog Post:
CosBlog # 83: Issac Clarke by Kevin Leab Thong
by
Meagan Marie
on May 16, 2013 at 06:00 PM
I’m a big fan of intricate armor builds, and Kevin’s costume blew me away when I spotted it at GamesCom this past year. Even more impressive is that it marked his very first time cosplaying. I’d say you’re off to a great start, Kevin. Blood, battle damage, and probably a bit of...
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Blog Post:
Afterwords – Dead Space 3
by
Tim Turi
on March 12, 2013 at 05:28 PM
Visceral Games’ third installment in the successful Dead Space series introduces many new features to the horror franchise. For the first time, players can team up with a friend for co-op or build their weapons from scratch. Some gamers have criticized the developer for the inclusion of microtransactions...
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Blog Post:
Debate: Digging Through A Franchise's History
by
Adam Biessener
on March 05, 2013 at 11:13 AM
Two editors enter, one editor leaves. Then the other editor leaves. In between, they talk about whether or not going back to older games to experience everything a franchise has to offer is worth your time. Tim Turi takes the pro side of the debate, Adam Biessener the con in this companion video to the...
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Blog Post:
How To Craft Weapons In Dead Space 3
by
Tim Turi
on February 06, 2013 at 06:10 PM
Dead Space 3 introduces a new way to equip Isaac for the horrors that lie ahead. A deep weapon crafting system is available for players to build and upgrade their own tools of destruction. The wealth of options can be a little overwhelming at first, so we made this video to give you the rundown on how...
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Blog Post:
Test Chamber – Dead Space 3
by
Tim Turi
on February 05, 2013 at 08:35 AM
Dead Space 3 is out today , and Isaac Clarke has an hard adventure before him on the frozen surface of Tau Volantis. Before he gets there, however, he has to navigate the lonely silence of space doing repair missions. This video preview takes a look at the open-ended, zero-gravity section of the game...
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Blog Post:
Welcome To Tau Volantis: A Beginner's Guide To Dead Space 3
by
Tim Turi
on February 05, 2013 at 08:00 AM
Isaac Clarke has a tough mission ahead of him on the frozen planet of Tau Volantis. Players must outwit blood-thirsty space zombies by using their dwindling supplies as effectively as possible. I’ve played a lot of Dead Space 3, and have assembled a list of tips after being bloodied and beaten...
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Blog Post:
Added Thrills: How Focusing On Action Affects Franchises
by
Mike Mahardy
on November 07, 2012 at 12:45 PM
Many major franchises evolve dramatically during their lifetime. Sometimes changes are made to bring in new fans or adapt gameplay mechanics for modern palates. Occasionally, it’s accompanied by accusations of “dumbing down” the formula. Resident Evil began as a survival horror trailblazer...
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Blog Post:
How Meaningful Are Sound Effects To You?
by
Jordan LaPorte
on November 06, 2012 at 06:15 PM
Halo 4 releases today, and while it’s being praised for things like the combat, the multiplayer, and the graphics, it is also getting an uncommon amount of praise for its sound effects. Sound effects don’t usually garner much attention when compared to most other aspects of a video game,...
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Blog Post:
The 10 Most Terrifying Enemies In Gaming
by
Jordan LaPorte
on November 01, 2012 at 03:30 PM
Halloween just passed , but that doesn’t mean it’s time to stop losing some sleep by terrorizing yourself with various forms of scary media just yet. What better way is there to scare yourself than playing a video game with terrifying enemies? These are some of the most terrifying enemies...
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Blog Post:
Becoming Visceral: Overhauling EA Montreal For Army Of Two: The Devil's Cartel
by
Ben Hanson
on August 06, 2012 at 03:00 PM
You might have heard that Visceral Games is developing the latest entry in the Army of Two series, but you might be confused as to what this means for The Devil's Cartel. While the game is being developed in the same location as the last two entries, a majority of the team is new and has been rebranded...
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Blog Post:
The Good, The Not So Good, And The Ugly Of Today's New IPs
by
Kyle Hilliard
on October 07, 2011 at 10:00 PM
New intellectual properties are a dangerous business. A lot of time and work could lead to massive success and assured future prospects in the world of video games. Alternatively, it could lead to catastrophic failure and a scramble to make up for lost time. New IPs aren’t necessarily rare. They...
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Blog Post:
Dead Space 3 Wishlist
by
Joe Juba
on March 03, 2011 at 04:04 PM
The original Dead Space was a tough act to follow, but Visceral Games succeeded by making improvements across the board for Dead Space 2. The problem? Now the team has set an ever higher bar for the inevitable Dead Space 3. As good as Dead Space 2 was, EA and Visceral are probably already looking into...
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Blog Post:
Puzzling Plots: Making Sense Of Convoluted Games
by
Ben Reeves
on January 31, 2011 at 05:00 PM
It’s a good thing that video games are interactive, because their narratives are often confusing affairs that wouldn’t fly in a less dynamic medium. Even some of the most high profile titles can occasionally leave you scratching your head and wondering what just happened. Join us as we try...
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Blog Post:
Dead Space Composer Jason Graves Explains The Unsettling Score
by
Annette Gonzalez
on January 23, 2011 at 05:00 PM
Award-winning composer Jason Graves has provided his musical talents to the gaming industry for the past eight years, and has successfully caused gamers to jump out of their seats with his work on the scores for the Dead Space franchise. The classically-trained composer explains what it takes to craft...
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Blog Post:
Thrown Into The Fire: Gaming's Roughest Starts
by
Dan Ryckert
on December 25, 2010 at 09:00 AM
Many action titles throughout gaming history follow a fairly simple formula - the gamer learns the controls, their hero gradually earns experience/items/abilities by defeating foes, and the action builds to a giant climax in the final third of the game. However, other titles (especially in the last five...
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Blog Post:
Anatomy Of A Character: Dead Space 2
by
Nick Ahrens
on December 18, 2009 at 06:19 PM
Isaac Clarke’s suit from the original Dead Space defined the character’s iconic look, but he’s getting a visual overhaul for Dead Space 2. His suit upgrades won’t just iterate on the same design; they will have distinct looks based on the functions they were designed to perform...
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Blog Post:
Staring Into The Void: The Lore of Dead Space
by
Ben Reeves
on December 08, 2009 at 03:51 PM
The Dead Space franchise is only a year old, but the universe has already amassed a sizable backstory encompassing ancient alien artifacts, covert government experiments, and underground religious operations. With two games, a comic spin-off, and an animated prequel, several sources feed into and expand...
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Blog Post:
Critical Mass - Do Companies Put Too Much Stock In Metacritic?
by
Matthew Kato
on September 27, 2009 at 04:50 PM
Video games may be our favorite hobby, but it’s a business. It’s big business for the people that make the games, and it’s also a business for the media who review and rate video games. Whether or not you write for a magazine or website, we all have opinions about how good or bad a...
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