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  • Blog Post: This Gen, According To Dead Rising

    Before I turn the page on this console generation, I’ve been thinking a lot about the things that have happened in console gaming over the past seven or so years. We’re also approaching the release of Dead Rising 3, the latest entry in one of my favorite series, so I’ve been thinking... More
  • Blog Post: A Better Apocalypse: Our Open-World, Online Zombie Game Wish List

    Players have had their choice of zombie games for years now. But recent experiments like the ARMA II mod DayZ and the controversial The War Z have opened up the apocalyptic formula with an online, open-world design. Neither title is polished, but the concept itself has kept gamers enamored. Our time... More
  • Blog Post: Ten Video Game Foods We Wanna Eat

    From power-ups to health recovery, food plays a huge role in video games. We had empty stomachs while trying to come up with something original for you to read today, and this is the result. Like a starving chump in a grocery store, we raided gaming’s cupboards to bring out a list of unique digital... More
  • Blog Post: When Advertising Invades Video Games

    It seems in-game advertising is becoming increasingly prevalent these days with product placement for anything from men’s deodorant to soft drinks. Whether humorous or out of place, these advertisements provide an alternate revenue stream for developers to help offset increasing production costs... More
  • Blog Post: Zombie Profiles: Breaking Down The Brain-Eaters

    You can’t go two loping steps without running into a new game or mode featuring zombies, but the brain-eaters aren’t a new phenomenon in video games. Recent popularity aside, the undead have had a variety of roles across the decades, from comic relief to heart-stopping monsters. Because we... More
  • Blog Post: Dead Rising 2 Survival Guide

    Dead Rising 2 can be pretty tough at times. Aside from the legions of undead, Chuck Greene (and players) have to contend with a ticking clock, survivors and psychopaths. Fortunately, we’re here to help. While we’re not going to spoil everything, we’ve compiled a few tips that are sure... More
  • Blog Post: Editors' Picks For The Rest Of 2010

    September is here, and we're steadily gaining momentum toward the holiday release season. That means a flood of great titles and some tough choices. There are so many big names coming out over the next few months that it's tough to pick just one. We've tried to do just that, though—with... More
  • Blog Post: Our 25 Most Anticipated Games Of The Rest Of 2010

    All things considered, 2010 hasn’t been a terrible summer for gamers. We’ve had one or two really outstanding titles ( sup, StarCraft II ), a steady stream of solid releases, and only a handful of weeks that were full-on new game droughts. Even with such an excellent first half of the year... More
  • Blog Post: Dead Rising 2: Blue Castle Games Tour

    While checking out the zombie madness that is Dead Rising 2, we took a quick walk around developer Blue Castle Games’ studio to check out where the magic happens. Blue Castle is like an all-star studio filled with ex-devs from other well-known Vancouver-based studios like EA Black Box and Radical... More
  • Blog Post: Tools Of Destruction: A Look At Dead Rising 2’s Weapons

    Frank West may have let his camera do some of his dirty work in Dead Rising, but the sequel’s Chuck Greene is definitely more of a hands-on kind of guy. That’s not to say West was above getting his hands dirty—he could sling CD cases, break boards over heads, and auger the undead in... More
  • Blog Post: Sounds Like Death: A Q&A With Dead Rising 2’s Audio Team

    Dead Rising’s soundtrack borrowed heavily from the types of tunes you might expect to hear at your average shopping mall. Music piped through the zombie-filled halls was familiar and forgettable—in other words, it was perfect for its setting. Dead Rising 2’s action shifts from that... More
  • Blog Post: We Knew Him Back When: The Evolution Of Chuck

    Call us crazy, but we think one of the most fascinating things in game development is seeing how characters change from the time they're first sketched out to when they appear in the final game. BioShock's Little Sisters started out as lowly slugs before evolving into the cute yet sinister girls... More
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