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  • Blog Post: The Best Chest Openings

    In the world of video games, the only way to store your valuable goods is in a chest. Bank protected lock-boxes simply do not exist, and the chests must be placed somewhere dangerous, preferably requiring puzzle solving or a certain number of enemies defeated in order to gain access. We love seeking... More
  • Blog Post: THQ Died At The Top Of Its Game

    When a company is in its death throes, it usually comes after a prolonged period of sub-par performance. THQ is an interesting story to look at from a quality perspective. Looking solely at the products that it has developed over the years, I noticed that the publisher was putting out titles of increasing... More
  • Blog Post: Health’s Max Payne 3 Soundtrack Should Be A Model For The Future

    The soundtrack to Rockstar’s Max Payne 3 is one of my favorite albums of the year. Composed and performed by the New York art rock band Health, it’s eerie synthesizers and highly processed drums stand in contrast to the clichéd music we hear in most big-budget action games. I’ve... More
  • Blog Post: Replay – 50 Cent: Bulletproof

    Sometimes on Replay we reminisce about old games that we love, and other times we function as therapy. On this week's episode, Tim Turi, Kyle Hilliard, and I are joined by special guest Haydn Dalton, the lead designer of Darksiders II. Haydn was also involved in developing a notoriously flawed but... More
  • Blog Post: The Story Behind The Wii U And Darksiders II

    With the announcement of the Wii U at E3 2011, Nintendo proudly showcased a video that had third-party developers heaping praise on the Wii U system and the unique properties of the touch-screen controller. Generic platitudes aside, we wanted to speak with developers about the actual process of getting... More
  • Blog Post: Embracing The Supernatural: The Art Of Darksiders II

    While you may have already seen Joe Madureira demonstrate and explain his own drawing process, there is an entire team of unsung heroes hard at work in the art department of Darksiders II. Led by art director Han Randhawa, the team at Vigil Games is exploring the possibilities of the afterlife as they... More
  • Blog Post: Dressing For Death: A Darksiders II Loot Gallery

    One of the biggest game-changers for Darksiders II is the addition of loot to the game's formula. Players will be able to change both the stats and physical appearance of the main character, making this sequel a much more customizable experience. To demonstrate some of these possibilities, Vigil... More
  • Blog Post: How To Design A Dungeon In Darksiders II

    We could all name a few of our favorite dungeons from gaming history, but what was that secret ingredient that made them so memorable? On our recent visit to Vigil Games, we sat down with producer Ryan Stefanelli to discuss the team's approach to creating dungeons in Darksiders II. From sketching... More
  • Blog Post: The Origin Of Darksiders

    If you were given the opportunity to create any game that you wanted, what would you make? This was the question posed several years ago to the fresh studio called Vigil Games. After tossing out ideas that included sharks and cyborg children, the team fell in love with the four horsemen of the apocalypse... More
  • Blog Post: Drawing Darksiders: The History And Creative Process Of Joe Mad

    Few people are able to achieve their dream job, especially if they have two of them. Joe Madureira grew up with a love for both comic books and games and managed to make a name for himself in both fields, crafting the "Joe Mad style" within the comic book industry before venturing into the... More
  • Blog Post: Darksiders II: The Evolution Of Death

    Darksiders II is breaking what some would consider rule number one for video game sequels: Never change the main character. Not satisfied to send gamers on another adventure as the hulking War from the first game, Joe Madureira and the team at Vigil instead went back to the early concepts they had sketched... More
  • Blog Post: Behind The Scenes Of Darksiders II

    We'd like you to meet the team behind Darksiders. The crafting of heaven, hell, and everything in between takes place in a relatively small studio based out of Austin, Texas called Vigil Games. With Tim Donley the development director of Darksiders II as your tour guide, we invite you to watch the... More
  • Blog Post: Creating The Apocalypse: Darksiders Developer Commentary

    On Game Informer's various video series, such as Replay and Reiner and Phil , we get to play games while subjecting you to our dumb observations and jokes. But I've always been interested in the notion of getting the developers' point of view in a similar setting. When I visited Austin-based... More
  • Blog Post: Touch Of Death: The Combat Of Darksiders II

    Originally conceived as a cross between The Legend of Zelda and Devil May Cry, combat proved to be one of the highlights of the first Darksiders. Death's introduction as the main character in the second entry radically changes the way players will face off against enemies in the game's dungeons... More
  • Blog Post: Serve In Heaven Or Rule In Hell: The Lore Of Darksiders

    Darksiders begins as a straightforward story with heavy mythological overtones. Heaven and Hell go to war during the Apocalypse. War, one of the four horsemen, is summoned to oversee this Endwar. He soon realizes that something is wrong. The other three horsemen are not here. The final seal whose destruction... More
  • Blog Post: Darksiders II: Lead Designer Haydn Dalton Interview

    From England to Texas, Commodore 64 to PS3, Haydn Dalton has had a full experience within the gaming industry. As lead designer on Darksiders II, his past experiences are invaluable for informing his everyday choices that funnel into the creation of Darksiders II. Game Informer's own Phil Kollar... More
  • Blog Post: Afterwords: Darksiders

    Usually when an upstart development house comes forward with an ambitious new IP it's bad news, but Vigil Game’s Darksiders delivered the thrills of a puzzle filled Zelda-syle quest amidst a post apocalyptic Fallout inspired world. Vigil even managed to throw in a little God of War for good... More
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