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  • Blog Post: How Darksiders II Clawed Its Way Off My Pile Of Shame

    I enjoyed the first Darksiders almost in spite of itself. Its take on the Four Horsemen of the Apocalypse was like a hesher’s fever dream, with hilariously buff and armored dudes fighting demons in a bombed-out wasteland. It was a great Zelda clone, though, in spite of its silliness. I was looking... More
  • Blog Post: Returning To The Scene Of The Game

    It happens every year: an avalanche of games appears during the last three months of the calendar, and all you can do to get a taste of everything is jump from game to game. Unfinished games from earlier in the year get dropped for the title you have been most excited for, and then that game gets dropped... More
  • Blog Post: Weekend Warrior 10/19/12

    This will be a diversified weekend for the crew as we tackle just about everything. This weekend the GI staff will be participating in a 24-hour gaming marathon for charity, attempting to teach a baby how to walk, bartending, and pouring even more hours into XCOM and Pokémon. Tim Turi: This weekend... More
  • Blog Post: Test Chamber – Darksiders II

    If you are still on the fence after reading my Darksiders II review , this Test Chamber episode breaks down almost everything you need to know about this sequel. Dan Ryckert joined me for this gameplay session, and within the span of five minutes, proved once and for all that he's terrible at video... More
  • Blog Post: Game Music Spotlight: Jesper Kyd

    In our first Game Music Spotlight, we speak with acclaimed video game composer Jesper Kyd, whose music for games like Assassin's Creed and the upcoming Darksiders II is among the best in the industry. We spoke with Kyd about his inspirations in games and music, and learned about his approach to his... More
  • Blog Post: Replay – 50 Cent: Bulletproof

    Sometimes on Replay we reminisce about old games that we love, and other times we function as therapy. On this week's episode, Tim Turi, Kyle Hilliard, and I are joined by special guest Haydn Dalton, the lead designer of Darksiders II. Haydn was also involved in developing a notoriously flawed but... More
  • Blog Post: The Story Behind The Wii U And Darksiders II

    With the announcement of the Wii U at E3 2011, Nintendo proudly showcased a video that had third-party developers heaping praise on the Wii U system and the unique properties of the touch-screen controller. Generic platitudes aside, we wanted to speak with developers about the actual process of getting... More
  • Blog Post: Dressing For Death: A Darksiders II Loot Gallery

    One of the biggest game-changers for Darksiders II is the addition of loot to the game's formula. Players will be able to change both the stats and physical appearance of the main character, making this sequel a much more customizable experience. To demonstrate some of these possibilities, Vigil... More
  • Blog Post: How To Design A Dungeon In Darksiders II

    We could all name a few of our favorite dungeons from gaming history, but what was that secret ingredient that made them so memorable? On our recent visit to Vigil Games, we sat down with producer Ryan Stefanelli to discuss the team's approach to creating dungeons in Darksiders II. From sketching... More
  • Blog Post: The Origin Of Darksiders

    If you were given the opportunity to create any game that you wanted, what would you make? This was the question posed several years ago to the fresh studio called Vigil Games. After tossing out ideas that included sharks and cyborg children, the team fell in love with the four horsemen of the apocalypse... More
  • Blog Post: Drawing Darksiders: The History And Creative Process Of Joe Mad

    Few people are able to achieve their dream job, especially if they have two of them. Joe Madureira grew up with a love for both comic books and games and managed to make a name for himself in both fields, crafting the "Joe Mad style" within the comic book industry before venturing into the... More
  • Blog Post: Darksiders II: The Evolution Of Death

    Darksiders II is breaking what some would consider rule number one for video game sequels: Never change the main character. Not satisfied to send gamers on another adventure as the hulking War from the first game, Joe Madureira and the team at Vigil instead went back to the early concepts they had sketched... More
  • Blog Post: Behind The Scenes Of Darksiders II

    We'd like you to meet the team behind Darksiders. The crafting of heaven, hell, and everything in between takes place in a relatively small studio based out of Austin, Texas called Vigil Games. With Tim Donley the development director of Darksiders II as your tour guide, we invite you to watch the... More
  • Blog Post: Creating The Apocalypse: Darksiders Developer Commentary

    On Game Informer's various video series, such as Replay and Reiner and Phil , we get to play games while subjecting you to our dumb observations and jokes. But I've always been interested in the notion of getting the developers' point of view in a similar setting. When I visited Austin-based... More
  • Blog Post: Touch Of Death: The Combat Of Darksiders II

    Originally conceived as a cross between The Legend of Zelda and Devil May Cry, combat proved to be one of the highlights of the first Darksiders. Death's introduction as the main character in the second entry radically changes the way players will face off against enemies in the game's dungeons... More
  • Blog Post: The Tech That Built Darksiders II

    It’s not easy to build a game. A lot of features and technology get left on the cutting room floor as developers rush to get a game out the door. Vigil’s Darksiders franchise is no different. We sat down to chat with Vigil’s tech heads, and they explained how Vigil’s development... More
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