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How Darksiders II Clawed Its Way Off My Pile Of Shame
on April 25, 2014 at 03:18 PM
I enjoyed the first Darksiders almost in spite of itself. Its take on the Four Horsemen of the Apocalypse was like a hesher’s fever dream, with hilariously buff and armored dudes fighting demons in a bombed-out wasteland. It was a great Zelda clone, though, in spite of its silliness. I was looking...
Returning To The Scene Of The Game
on January 17, 2013 at 02:44 PM
It happens every year: an avalanche of games appears during the last three months of the calendar, and all you can do to get a taste of everything is jump from game to game. Unfinished games from earlier in the year get dropped for the title you have been most excited for, and then that game gets dropped...
Weekend Warrior 10/19/12
on October 19, 2012 at 07:00 PM
This will be a diversified weekend for the crew as we tackle just about everything. This weekend the GI staff will be participating in a 24-hour gaming marathon for charity, attempting to teach a baby how to walk, bartending, and pouring even more hours into XCOM and Pokémon. Tim Turi: This weekend...
Test Chamber – Darksiders II
on August 14, 2012 at 04:39 PM
If you are still on the fence after reading my Darksiders II review , this Test Chamber episode breaks down almost everything you need to know about this sequel. Dan Ryckert joined me for this gameplay session, and within the span of five minutes, proved once and for all that he's terrible at video...
Game Music Spotlight: Jesper Kyd
on August 03, 2012 at 03:00 PM
In our first Game Music Spotlight, we speak with acclaimed video game composer Jesper Kyd, whose music for games like Assassin's Creed and the upcoming Darksiders II is among the best in the industry. We spoke with Kyd about his inspirations in games and music, and learned about his approach to his...
Replay – 50 Cent: Bulletproof
on February 18, 2012 at 10:00 AM
Sometimes on Replay we reminisce about old games that we love, and other times we function as therapy. On this week's episode, Tim Turi, Kyle Hilliard, and I are joined by special guest Haydn Dalton, the lead designer of Darksiders II. Haydn was also involved in developing a notoriously flawed but...
The Story Behind The Wii U And Darksiders II
on July 06, 2011 at 11:14 AM
With the announcement of the Wii U at E3 2011, Nintendo proudly showcased a video that had third-party developers heaping praise on the Wii U system and the unique properties of the touch-screen controller. Generic platitudes aside, we wanted to speak with developers about the actual process of getting...
Dressing For Death: A Darksiders II Loot Gallery
on June 29, 2011 at 03:00 PM
One of the biggest game-changers for Darksiders II is the addition of loot to the game's formula. Players will be able to change both the stats and physical appearance of the main character, making this sequel a much more customizable experience. To demonstrate some of these possibilities, Vigil...
How To Design A Dungeon In Darksiders II
on June 27, 2011 at 11:00 AM
We could all name a few of our favorite dungeons from gaming history, but what was that secret ingredient that made them so memorable? On our recent visit to Vigil Games, we sat down with producer Ryan Stefanelli to discuss the team's approach to creating dungeons in Darksiders II. From sketching...
The Origin Of Darksiders
on June 25, 2011 at 11:00 AM
If you were given the opportunity to create any game that you wanted, what would you make? This was the question posed several years ago to the fresh studio called Vigil Games. After tossing out ideas that included sharks and cyborg children, the team fell in love with the four horsemen of the apocalypse...
Drawing Darksiders: The History And Creative Process Of Joe Mad
on June 24, 2011 at 11:00 AM
Few people are able to achieve their dream job, especially if they have two of them. Joe Madureira grew up with a love for both comic books and games and managed to make a name for himself in both fields, crafting the "Joe Mad style" within the comic book industry before venturing into the...
Darksiders II: The Evolution Of Death
on June 22, 2011 at 12:00 PM
Darksiders II is breaking what some would consider rule number one for video game sequels: Never change the main character. Not satisfied to send gamers on another adventure as the hulking War from the first game, Joe Madureira and the team at Vigil instead went back to the early concepts they had sketched...
Behind The Scenes Of Darksiders II
on June 20, 2011 at 11:00 AM
We'd like you to meet the team behind Darksiders. The crafting of heaven, hell, and everything in between takes place in a relatively small studio based out of Austin, Texas called Vigil Games. With Tim Donley the development director of Darksiders II as your tour guide, we invite you to watch the...
Creating The Apocalypse: Darksiders Developer Commentary
on June 17, 2011 at 12:00 PM
On Game Informer's various video series, such as Replay and Reiner and Phil , we get to play games while subjecting you to our dumb observations and jokes. But I've always been interested in the notion of getting the developers' point of view in a similar setting. When I visited Austin-based...
Touch Of Death: The Combat Of Darksiders II
on June 15, 2011 at 11:00 AM
Originally conceived as a cross between The Legend of Zelda and Devil May Cry, combat proved to be one of the highlights of the first Darksiders. Death's introduction as the main character in the second entry radically changes the way players will face off against enemies in the game's dungeons...
The Tech That Built Darksiders II
on June 13, 2011 at 01:00 PM
It’s not easy to build a game. A lot of features and technology get left on the cutting room floor as developers rush to get a game out the door. Vigil’s Darksiders franchise is no different. We sat down to chat with Vigil’s tech heads, and they explained how Vigil’s development...
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