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Lego Star Wars
The Year of VR
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Star Trek's New TV Show Gets A Showrunner
Feb 09 2016 08:54 PM
Reader Discussion: Walkthrough Or No Walkthrough?
Feb 09 2016 08:20 PM
Tetsuya Mizuguchi's New RPG Puzzle Game Coming To North America
Feb 09 2016 06:48 PM
Rocket League Launching On Xbox One On February 17
Feb 09 2016 06:09 PM
Mad Catz Losses Jump, 37 Percent Of Staff To Be Laid Off On Weak Rock Band Hardware Sales
Feb 09 2016 04:13 PM
Gigantic Developer Motiga Suffers ‘Significant, Temporary Layoffs’ That Will Impact Game Progress
Feb 09 2016 03:40 PM
PlayStation 1’s Final Fantasy IX Arrives On iOS, Android
Feb 09 2016 03:24 PM
Oculus Rift Plus PC Bundle Pre-Orders Open February 16, Start At $1,549
Feb 09 2016 02:57 PM
Investigate A Cult In This Dying Light: The Following Launch Trailer
Feb 09 2016 01:12 PM
Konami Outlines Details On Paid Metal Gear Online DLC
Feb 09 2016 01:09 PM
Interactive Ant Farm: Exploring XCOM’s HQ
on February 03, 2012 at 11:00 AM
Little kids will watch wandering bugs with an intensity most of us only display during an online deathmatch. Firaxis wanted to recapture that childlike sense of wonder and fascination with the HQ management portions of XCOM: Enemy Unknown. This is why the studio has dubbed XCOM’s new headquarters...
Advanced Tactics: Exploring XCOM's Combat, Part 2
on January 28, 2012 at 01:00 PM
In the world of XCOM: Enemy Unknown, players will need much more than brute strength and Rambo tactics. Would-be generals will need to implement precise coordination between all of their elite soldiers. Take note as we walk you through some sample tactics, this time we explore flanking. [This feature...
Advanced Tactics: Exploring XCOM's Combat, Part 1
on January 26, 2012 at 11:00 AM
In the world of XCOM: Enemy Unknown, players will need much more than brute strength and Rambo tactics. Would-be generals will need to implement precise coordination between all of their elite soldiers. Take note as we walk you through some sample tactics, featuring a three-person squad. [This feature...
Alien Breeds: The Evolution Of XCOM’s Enemies
on January 18, 2012 at 11:01 AM
Humanity has been staring at the stars and dreaming for centuries, but it’s not easy to envision what alien life might actually look like. It’s also not easy to resist the urge to try. The designers at Firaxis have the advantage of building off an existing framework, but redesigning 18-year...
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