Switch Lights

The lights are on

  • Blog Post: Making Game Infarcer’s Bloodborne 2 Cover

    This year's Game Infarcer cover mixes From Software's haunting atmosphere with the surreal world of Dr. Seuss. A match made in heaven? Probably. Ever since 2006, the cover for our annual Game Infarcer parody feature has been drawn by artist Zander Cannon. Cannon is the mind behind works like... More
  • Blog Post: Infinite Doom: Why SnapMap Is id’s Secret Weapon

    Doom has always had a vibrant mod community, giving gamers the ability to create their own maps an more. That legacy is moving forward into the next Doom thanks to SnapMap. In our video interview with Doom's game director, Marty Stratton, we talk about how the new SnapMap creation feature will give... More
  • Blog Post: Long Live The Arena: A Look At Doom’s Old-School Multiplayer

    As any long-time fan of the Doom series knows, over the top, gory multiplayer is core to the series' legacy. But how will the upcoming game compare to both classic Doom, and current shooter juggernauts like Halo or Call of Duty? Kicking off our last week of exclusive Doom coverage , Andrew Reiner... More
  • Blog Post: Answering Community Questions On Doom

    With the end of our month of Doom coverage right around the corner, we're once again bringing community questions to the developers. On this special edition of The Game Informer Show , Andrew Reiner and Matthew Bertz brought your biggest Doom inquiries to Marty Stratton the game's director. You... More
  • Blog Post: See How id's New Doom Breaks The Modern Shooter Mold

    Over the last decade we've seen a wealth of new mechanics filter into the shooter genre. Many triple-A titles have implemented cover-based combat, aiming down sights, automatic health recovery, and much more. With id Software's Doom making a highly anticipated comeback this year, how will it... More
  • Blog Post: The Gruesome Level Design Of Doom

    Boasting a wide array of skulls, gore, and power chords, the Doom series has become synonymous with heavy metal, but how does this art style play into the upcoming shooter? Game Director Marty Stratton and Creative Director Hugo Martin reveal the three distinct zones in Doom as well as some key features... More
  • Blog Post: Playing The New Doom Splattered Our Brains

    Going in to our gameplay session with Doom at Id Software I had one burning question. How would this series feel after a decade of shooter genre evolution? When Doom 3 released in 2004 Gears of War hadn't yet come out and Call of Duty was new on the scene. We'll be examining this game in detail... More
  • Blog Post: Meet The MLB Player Who Helped Envision Deus Ex’s Future

    Anyone can dream about the future. Interstellar space ships, laser swords, and alien races are a staple of science fiction, but it takes a lot of diligent research to craft a future that could actually come to pass. When Eidos-Montreal rebooted the Deus Ex series in 2011, it wanted to build a world that... More
  • Blog Post: See A Dismantled Chewbacca And More In Our Disney Infinity 3.0 Photo Gallery

    When we post image galleries from the games we feature on our covers, it’s always screenshots. Disney Infinity 3.0 offered us the rare opportunity to take photos of physical objects. Below, and in the gallery you will find photos of nearly all of Disney Infinity 3.0 confirmed figures. There are... More
  • Blog Post: How The Original Deus Ex Changed The Face Of Gaming

    In the early ‘90s, id Software flipped the gaming industry on its side when it popularized the first-person shooter with Doom and Wolfenstein 3D. Now shooters are one of the most common video game genres on the market, delivering everything from high-intensity shootouts like Call of Duty to thought... More
  • Blog Post: The Just Cause 3 Team's Favorite Mods And Videos

    Game developers make games and then consumers play them, but this transaction isn’t a one way street. These days, game developers often fall in love with videos and mods for their own games that were created by the fans themselves. Gamers are beginning to entertain their entertainers. Over the... More
  • Blog Post: Exploring The Fictional World Of Medici In Just Cause 3

    A lot of developers will buy photo books or travel videos based on the locations they're designing a game around; Avalanche Studios collects vacation photos. Anytime someone on staff gets back from a trip to the Mediterranean they send over their photos to Avalanche's art team and writes it off... More
  • Blog Post: The Face Of Just Cause 3: The Evolution Of Rico

    Fictional characters never emerge into the world fully formed; it takes time and a lot of iteration to create a person out of nothing – even if they aren't real. Using original concept art and in game art, we take a look back at Just Cause's protagonist. Born on the Mediterranean island... More
  • Blog Post: Freeform Chaos: Hands-On With Just Cause 3

    Some games craft a tight narrative experience and then usher players through the story like it was a ride at Disneyland. Avalanche Studios' Just Cause series, on the other hand, opts to drop players into tropical islands without artificial borders and then hands players the tools to start blowing... More
  • Blog Post: Exclusive Just Cause 3 Screens And Info

    Avalanche's New York studio is ready to tackle the new installment of the highly explosive, go-anywhere sandbox series Just Cause. Grappling ace Rico Rodriguez is back, but this time he's traveling to his come country, a fictional Mediterranean island nation called Medici to fight off another... More
  • Blog Post: A Closer Look At The Call Of Duty: Advanced Warfare Trailer

    Note: You might want to have the Advanced Warfare trailer up in a separate window while you read this story. Click here to see it. If you’ve been on the Internet over the past few days, you’re probably aware of a couple of stories revolving around the next Call of Duty. One is the leaked... More
  • Blog Post: Jason Jones – The Destiny Interview

    To prepare for our cover story on Destiny , we visited Bungie’s sprawling Bellevue, WA studio to spend two days playing and talking about the game. While we were there, we didn’t want to miss the opportunity to sit down and talk with Bungie co-founder and design director Jason Jones. In a... More
  • Blog Post: Assassin’s Creed III: Making Of The Cover

    Game Informer gets lots of questions about the images that grace our cover each month. Where do they come from? Who are the artists? Who writes the headlines? We were extremely happy this month to unveil two beautiful covers announcing Ubisoft's Assassin’s Creed III. On top of a fantastic wide... More
  • Blog Post: The Making Of A Game Infarcer Cover

    Instead of publishing a bunch of fake news stories online on April 1, Game Informer's April Fools' Day tradition is the Game Infarcer humor piece in our magazine. It's five pages of falsehoods, all under the direction of a fictional editor-in-chief. Even though it's a pretend magazine... More
  • Blog Post: Skyrim Sneak Preview

    With the release of Skyrim coming up faster than our free time would prefer, we brought together Andrew Reiner, Jeff Cork, and Joe Juba to discuss the knowns and unknowns of Elder Scrolls V. There's plenty of new footage sprinkled throughout their discussion, so stay on the look out for shots of... More
Page 1 of 2 (22 items) 12