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  • Blog Post: How The Original Deus Ex Changed The Face Of Gaming

    In the early ‘90s, id Software flipped the gaming industry on its side when it popularized the first-person shooter with Doom and Wolfenstein 3D. Now shooters are one of the most common video game genres on the market, delivering everything from high-intensity shootouts like Call of Duty to thought... More
  • Blog Post: The Just Cause 3 Team's Favorite Mods And Videos

    Game developers make games and then consumers play them, but this transaction isn’t a one way street. These days, game developers often fall in love with videos and mods for their own games that were created by the fans themselves. Gamers are beginning to entertain their entertainers. Over the... More
  • Blog Post: Exploring The Fictional World Of Medici In Just Cause 3

    A lot of developers will buy photo books or travel videos based on the locations they're designing a game around; Avalanche Studios collects vacation photos. Anytime someone on staff gets back from a trip to the Mediterranean they send over their photos to Avalanche's art team and writes it off... More
  • Blog Post: The Face Of Just Cause 3: The Evolution Of Rico

    Fictional characters never emerge into the world fully formed; it takes time and a lot of iteration to create a person out of nothing – even if they aren't real. Using original concept art and in game art, we take a look back at Just Cause's protagonist. Born on the Mediterranean island... More
  • Blog Post: Freeform Chaos: Hands-On With Just Cause 3

    Some games craft a tight narrative experience and then usher players through the story like it was a ride at Disneyland. Avalanche Studios' Just Cause series, on the other hand, opts to drop players into tropical islands without artificial borders and then hands players the tools to start blowing... More
  • Blog Post: Exclusive Just Cause 3 Screens And Info

    Avalanche's New York studio is ready to tackle the new installment of the highly explosive, go-anywhere sandbox series Just Cause. Grappling ace Rico Rodriguez is back, but this time he's traveling to his come country, a fictional Mediterranean island nation called Medici to fight off another... More
  • Blog Post: A Closer Look At The Call Of Duty: Advanced Warfare Trailer

    Note: You might want to have the Advanced Warfare trailer up in a separate window while you read this story. Click here to see it. If you’ve been on the Internet over the past few days, you’re probably aware of a couple of stories revolving around the next Call of Duty. One is the leaked... More
  • Blog Post: Jason Jones – The Destiny Interview

    To prepare for our cover story on Destiny , we visited Bungie’s sprawling Bellevue, WA studio to spend two days playing and talking about the game. While we were there, we didn’t want to miss the opportunity to sit down and talk with Bungie co-founder and design director Jason Jones. In a... More
  • Blog Post: Assassin’s Creed III: Making Of The Cover

    Game Informer gets lots of questions about the images that grace our cover each month. Where do they come from? Who are the artists? Who writes the headlines? We were extremely happy this month to unveil two beautiful covers announcing Ubisoft's Assassin’s Creed III. On top of a fantastic wide... More
  • Blog Post: The Making Of A Game Infarcer Cover

    Instead of publishing a bunch of fake news stories online on April 1, Game Informer's April Fools' Day tradition is the Game Infarcer humor piece in our magazine. It's five pages of falsehoods, all under the direction of a fictional editor-in-chief. Even though it's a pretend magazine... More
  • Blog Post: Skyrim Sneak Preview

    With the release of Skyrim coming up faster than our free time would prefer, we brought together Andrew Reiner, Jeff Cork, and Joe Juba to discuss the knowns and unknowns of Elder Scrolls V. There's plenty of new footage sprinkled throughout their discussion, so stay on the look out for shots of... More
  • Blog Post: The Tech That Built Darksiders II

    It’s not easy to build a game. A lot of features and technology get left on the cutting room floor as developers rush to get a game out the door. Vigil’s Darksiders franchise is no different. We sat down to chat with Vigil’s tech heads, and they explained how Vigil’s development... More
  • Blog Post: Creating The Bulletstorm Cover

    Bulletstorm is a violent game, and protagonist Grayson Hunt doesn't seem to mind one bit. In fact, one look at his smirk on our cover shows a hint of joy as he's simultaneously kicking one enemy, strangling another, and unloading an entire magazine of bullets into a third. Check out the video... More
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