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  • Blog Post: How Microtransactions Are Bad For Gaming

    Gamers who have been around for a few years won’t have a hard time remembering the heyday of arcades. Bring enough quarters, and the world was your oyster. Titles like Gauntlet were built to get as many of those quarters as possible. Your health ticked down. Food was hard to find. Monsters became... More
  • Blog Post: Replay – Fighting Force

    Brawlers were in their prime back in the 16-bit era, but the genre seemed to stall a bit once the industry shifted to 3D gaming. Despite the lull, Eidos and Core attempted to emulate the beat-em-up heyday with the 3D Fighting Force. All of the genre standbys (eating food off the ground, beating up environmental... More
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